Ceres Posted February 11, 2023 Report Share Posted February 11, 2023 Hello! We played with 3 humans vs. 1 AI. As per selected scenario, there were 4 separate teams. We 3 declared us allies right at the start (not fair against the AI ). Is it possible to lock the status of allies and foes, e.g. after 5 minutes and until the end of the game? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 11, 2023 Report Share Posted February 11, 2023 Probably needs some modding, but what's the point? Secrecy? 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted February 12, 2023 Author Report Share Posted February 12, 2023 (edited) Well, the kids complained among each other and - despite having agreed upfront to play together, not against each other - started clicking the button to change allies. I fully understand that most people would rightfully argue that this is normal and that kids need to learn, and I totally agree. However, I admittedly was a bit annoyed about it and then thought how nice it would be to have such an option. Now you see the background of my question. Whether it helps to understand it, I don't know, but I fully understand if this is nothing anyone would invest time in. In case somebody sees other and better reasons to have such an option, feel free to add your thoughts here. Edited February 12, 2023 by Ceres Quote Link to comment Share on other sites More sharing options...
hyperion Posted February 12, 2023 Report Share Posted February 12, 2023 @Ceres You can lock teams in match setup, I'd argue this covers your use-case. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted February 13, 2023 Author Report Share Posted February 13, 2023 In some scenarios, this option is not available. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted February 13, 2023 Report Share Posted February 13, 2023 You can mod out the ability to make enemy/neutral: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/session/diplomacy/DiplomacyDialog.xml#L53. (censorship to the max) Or just vanquish them whenever they break alliances, I guess that works better. 1 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted February 13, 2023 Author Report Share Posted February 13, 2023 5 hours ago, Freagarach said: You can mod out the ability to make enemy/neutral: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/session/diplomacy/DiplomacyDialog.xml#L53. (censorship to the max) What do you mean by "censorship to the max"? (I'm not an English native speaker and may have missed the point, sorry) Or just vanquish them whenever they break alliances, I guess that works better. Quote Link to comment Share on other sites More sharing options...
maroder Posted February 13, 2023 Report Share Posted February 13, 2023 2 hours ago, Ceres said: What do you mean by "censorship to the max"? (I'm not an English native speaker and may have missed the point, sorry) I think he's referring to censorship through you. I.e. if you comment out the xml lines which define the buttons to declare someone as enemy -> there are no buttons anymore and the functionality is gone (hidden/ censored) 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted February 14, 2023 Author Report Share Posted February 14, 2023 Thank you both, @Freagarach and @maroder! Â A bit OT here: Would it be possible to tweak scenarios likewise, so they offer playing with 4-5 (e.g. 3 humans vs. 1-2 AIs), despite they were made for playing with less players? I ask, because there are several scenarios we are interested in but would only be able to play with 3 (and thus against each other, i.e. without additional AIs to conquer). Quote Link to comment Share on other sites More sharing options...
maroder Posted February 14, 2023 Report Share Posted February 14, 2023 35 minutes ago, Ceres said: Would it be possible to tweak scenarios likewise, so they offer playing with 4-5 (e.g. 3 humans vs. 1-2 AIs) IIRC @Grapjas has that built into the Grapejuice mod: so yes it is possible, just requires some work 1 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted February 14, 2023 Report Share Posted February 14, 2023 6 hours ago, maroder said: IIRC @Grapjas has that built into the Grapejuice mod: It's not unfortunately, i only have position randomnization for skirmish maps. 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted February 14, 2023 Report Share Posted February 14, 2023 40 minutes ago, Grapjas said: It's not unfortunately, i only have position randomnization for skirmish maps. ah my bad, it's been a while since I tried it Quote Link to comment Share on other sites More sharing options...
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