Salo Posted March 31, 2007 Report Share Posted March 31, 2007 Thanks for answering, that makes the game 5 times as apealing now. Quote Link to comment Share on other sites More sharing options...
CrazyThumbs Posted April 1, 2007 Report Share Posted April 1, 2007 Good to see the rock paper scissor system out the window.And for pikes loosing to calvary, I'll assume this means they are hit from behind? If yes, it'll add so much to gameplay, with actual strategy in game. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 1, 2007 Report Share Posted April 1, 2007 Pretty much what we're after. Pikes/Spears don't always win vs. cavalry. When hit from the rear by cavalry, a phalanx of pikemen will lose, and probably badly. However, generally, pikemen will win against cavalry. Quote Link to comment Share on other sites More sharing options...
Scutarii Posted May 1, 2007 Report Share Posted May 1, 2007 Oh great, this will be awesome. In RoN a group of legionaries, a troop that seems to be well armed and trained, was defeated in a frontal clash by a bunch of poorly armed and dressed slingers! Quote Link to comment Share on other sites More sharing options...
sniedermeier Posted May 1, 2007 Author Report Share Posted May 1, 2007 Je sais un peu de francais; s'il vous plait, je puis traduire 0 AD a Francais... (I know a little French; if it pleases you, I can translate 0 AD to French...)More specifically, I know French grammar well; which, when coupled with my (somewhat limited) vocabulary and a French-English dictionary, would allow me to translate almost anything.Je parle francais aussi. (I speak French too.) Anyway-In this game will there be historical events or will there just be heroes, i.e. Megas Alexander and Demetrios Poliorketes living at the same time? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 2, 2007 Report Share Posted May 2, 2007 Historical "events" will come from the single player campaigns and any custom scenarios. Furthermore, in Multiplayer players may only train one Hero at a time. Quote Link to comment Share on other sites More sharing options...
216 B.C. Posted May 2, 2007 Report Share Posted May 2, 2007 Would these historical events possibly let me change the outcome of the 2nd Punic War?? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 2, 2007 Report Share Posted May 2, 2007 I don't think we'll have multiple-outcome campaigns or branching campaigns. We've talked about it, but it all depends on what kind of manpower we have in the Scenario Dept when the time comes. My guess would be traditional linear campaigns, but don't be surprised if we throw a few curve balls at you. Quote Link to comment Share on other sites More sharing options...
216 B.C. Posted May 2, 2007 Report Share Posted May 2, 2007 Sweet Quote Link to comment Share on other sites More sharing options...
feneur Posted May 2, 2007 Report Share Posted May 2, 2007 And you'll of course be able to make your own scenarios and campaigns, and then everything is possbible (Ok, perhaps not *everything*, but depending on time and effort spent most things should be possible ) Quote Link to comment Share on other sites More sharing options...
sniedermeier Posted May 8, 2007 Author Report Share Posted May 8, 2007 First of all, thanks for this game! Secondly, I have two more questions.1)When you select a province, will you click on it on a larger map, like Aoe3, or select it from a list like AoK?2) In these games, will you follow a village from 500 B.C. on, or will you have to choose different campaigns from different periods? Quote Link to comment Share on other sites More sharing options...
sniedermeier Posted May 17, 2007 Author Report Share Posted May 17, 2007 Well? Quote Link to comment Share on other sites More sharing options...
sniedermeier Posted May 26, 2007 Author Report Share Posted May 26, 2007 Anybody? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 26, 2007 Report Share Posted May 26, 2007 1.) I don't know what you mean by selecting provinces "from a list like AOK." I hoped someone else would understand and answer for me. hehe2.) In a skirmish map you are playing the civilisation at its peak. There are no ages. In the campaigns players will play the civs through time. Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted May 26, 2007 Report Share Posted May 26, 2007 1.) I don't know what you mean by selecting provinces "from a list like AOK." I hoped someone else would understand and answer for me. heheI think he's referring to a little sneak-peak view of a certain map that comes up when you select it when setting up a game. Like in AOE3, where you see the outline of a certain area in the Americas, ala Rockies or New England. I doubt you guys have figured all this out yet, though. Quote Link to comment Share on other sites More sharing options...
Scutarii Posted June 2, 2007 Report Share Posted June 2, 2007 I have a question related the scouts, they will have the ability of automatic exploration? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 2, 2007 Report Share Posted June 2, 2007 I think he's referring to a little sneak-peak view of a certain map that comes up when you select it when setting up a game. Like in AOE3, where you see the outline of a certain area in the Americas, ala Rockies or New England. I doubt you guys have figured all this out yet, though.Our maps do represent certain areas of the globe, so it's possible.I have a question related the scouts, they will have the ability of automatic exploration?I don't think we'll have this. Quote Link to comment Share on other sites More sharing options...
Impeached Posted June 4, 2007 Report Share Posted June 4, 2007 (edited) I have a question related the scouts, they will have the ability of automatic exploration?I don't think we'll have this. Edited June 5, 2007 by Impeached Quote Link to comment Share on other sites More sharing options...
Scutarii Posted June 5, 2007 Report Share Posted June 5, 2007 I don't think we'll have this.Why? , Its a practical ability. You do not lose time handling the explorers through map, instead you use that time in making things more practical, like developing your economy. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 6, 2007 Report Share Posted June 6, 2007 Well, one thing we don't have dedicated "scout" units anyway. It'll be up to the player to manually scout outside his territory and find resources and the enemy. Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted June 6, 2007 Report Share Posted June 6, 2007 (edited) Why?sad.gif , Its a practical ability. You do not lose time handling the explorers through map, instead you use that time in making things more practical, like developing your economy.Not everybody plays no rush. :) Edited June 6, 2007 by FirePowa8 Quote Link to comment Share on other sites More sharing options...
Impeached Posted June 6, 2007 Report Share Posted June 6, 2007 (edited) Why? , Its a practical ability. You do not lose time handling the explorers through map, instead you use that time in making things more practical, like developing your economy.Automatic scouting usually does not go where you want, not to mention manual scouting adds more skill to the game. Edited June 6, 2007 by Impeached Quote Link to comment Share on other sites More sharing options...
Justinian Posted June 8, 2007 Report Share Posted June 8, 2007 Hey i could do the Chinese Translation. The grammar and practically everything else would be off (lots). Just kidding, but seriously anyone want a chinese translation. Quote Link to comment Share on other sites More sharing options...
Scutarii Posted June 10, 2007 Report Share Posted June 10, 2007 (edited) Automatic scouting usually does not go where you want, not to mention manual scouting adds more skill to the game.Thinking it, I like the micromanagment, especially a AoK like. I remember when I played AoE for the first time I had to learn quickly to distribute the time between defense, exploring, and resource micromanagment.Talking of resource mircomanagment, How intense will be this in 0 A.D? like the early AoE games? or far less intensive like AoE III?(I barely remember if this question was solved in the FAQ, or maybe not)P.S.: "Inspired" in some way by the words of Scipii_Alemanus, I could do the Spanish translation. I already made some translations of some games, from scenarios to whole game translations like for AoE III and Blitzkrieg. Edited June 10, 2007 by Scutarii Quote Link to comment Share on other sites More sharing options...
Justinian Posted June 13, 2007 Report Share Posted June 13, 2007 P.S.: "Inspired" in some way by the words of Scipii_Alemanus, I could do the Spanish translation. I already made some translations of some games, from scenarios to whole game translations like for AoE III and Blitzkrieg.I'm not going to do something thats not going to be used.Talking About the scenario dept, If you are using a scenario editor i would love to help. I've been making scenario's for years I've just never posted one. Quote Link to comment Share on other sites More sharing options...
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