Jump to content

AuroN2

Community Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by AuroN2

  1. It would deffinately fit. Seeing as mithridates gave rome a darn load of hell, and not just pontos, but Parthia gave crassus a good arrow through his armor too, hah. I would definately choose (if you implement the faction splitting whateverthethingimagighyiswhatever like greeks to macedonians etc.) Pontus and Parthia as two. Seeing as they are both practical oposites. Pontus: would be the split that implements Phalanxes Combined with light cav, such as horse archers. Parthia, would of course, why not, get the cataphacts and horse archers mix. And darn this laptop is hard to type on. Now that i think about it. thats a good idea, reballances persia for those who want to focus on infantry or cavalry, over archers. imma give Carthage some thought now.
  2. Oh i love Europa Barborum, It doesnt "aim to bring back the civilisations of rome total war" Rather, it aims to recreate Europa Barbarom 1, which is a mod for RTW, into the M2TW system, If i ever do buy M2TW, im going Straight for EB2. XD
  3. Thats not true, the hoplite defined the hellenistic civilisation, until the makedonians thought of the phalanx to complement their cavalry, and makedonians technically arent hellenes, they arent even greek. (i think) The makedonians Had nothing to do with the hellenistic time period, for the most part. Alexandros Just conquered greece (i think?) and took his army over the aegean and took everything in a rather > direction, Mainly because the persians would have expanded further should they not done so. and because he wanted land and so did his men.
  4. the problem with this is that it has been done, and when it is done, it is either crap... under developed or EXTREMEL LAGGY (rts system = bad for such things) exampls of this are... SharpShooters (map) On Warcraft III, extremely fun but EXTOREeMly laggy, so unless they develop it into the system, which they wont, this probably will not. >.>
  5. Yeah well... uh, i hardly know what i talking about anyway so.. yeah. like i said it just feels worse somehow, no idea, but meh, its alpha, so im not a picky little @#$% about such things Its still a sandbox, however, because attack moving still fails D:
  6. Not just a light creation tool, a building tool would be useful in itself for people who are bad with modeling tools etc, (like me)
  7. *heartattack* its degraded slightly, you made it.. less playable? (no idea it just seems..harder to play now) but ah well, i guess we just gotta be patient for you guys, and the celts are pwnage o.o
  8. Historical Tut Campaigns are always the best, because they are widely the most enjoyable, how can you do something, expect to learn it, but not enjoy it? I widely enjoyed the Willy Wally Learning campaigns in aok because they were fun, not because i learnt something new, because they were fun, >.>
  9. Its possible to make an aos in any game that has triggers mate, but dota... dota.. you gotta be joking right? THE most over-rated aos ever, you choose that? seriously? its got as much ballancing as a fat woman if your comparing her massive stomach to her tiny @#$% o.O
  10. On the note of bugs, i have noticed that the formations dont work, whenever i click the buggers, they always do the spread formation, every formation is one, i figure thats the only one that works or is my version just buggy? o.O
  11. HOOOOOLY crap no wonder the romans had so much trouble with the dacians and the like... RIGHT THROUGH THE SHIELDS, @#$%KKKKK, even though they be wooden, @#$%KKKKK, *assburn* Nice models btw buggs, i hope you do well in the coming.. years? yeah probably as this is taking forever, yet also progressing at lightspeed. >.<
  12. Hellsyeah, even though i havent exactly played spore i guess you mean the same general thing, and yeah, i would enjoy building things from scratch in the editor, would make eyecandying for me so much more.... fun? i always get bored redoing the same @#$% and the same @#$% over and over and over again in wc3 (even with modded buildings and doodads, i get bored too easly sadface!)
  13. Seriously, i wouldnt have the slightest idea, but my best guess would be the 'village', or town, or war camp even, would be a single entity, as for the ai, more like agressive ai (or you can set passive/agressive) so if agressive, they would say '@#$% you diplomacy' and attack you for just being nearby them, passive would try to be diplomatic and find ways around fighting you and having war as a last resort, so they would be as the french do and say. "I surrender!" Darn i wanna play AoC now and get pwnfked by the flemms or something. (im referring to age of chivalry, not conquerers.)
  14. BLOOOOOM Roma surrectum 2 uses that, its quite darn effective for @#$% comps like mine, it (somehow) makes it look better and play better when i set it to dark so that'd be a great option to put
  15. AuroN2

    Civs

    You know, wouldnt be surprised if individual roman merchants visited indonesia--or even australia, those little aborigines would have been impressed by their sharp and shiny sticks (gladius aka) but refused to trade with them, who knows, they could have made it to the americas even, and left no real mark apart from influencing pottery and weaponry for the locals. Certainly WE do not know for certain, do we?
  16. Oh Goodie! Looking shweet my friends! Though some of the buildings we already had! (in atlas, course.)
  17. Been playing the game called "Grand Ages Rome" (Demo) And found some most interesting factors that attribute to its gameplay, the barbarian villages! (only got to play with one), and thought they would be most interesting to have in 0ad! The basic idea of them, is they are (in practicallity) a big buildng like thing, with one entrance (like i said, only one, could be two entrances if you like) with a barbaric garrison. Now, of course, you can subjugate them, and if you manage to (not that hard) you can get the option of enslaving them(occupying the village), destroying their village and taking the Spoils of war, or (not in the game) Making them a vassal state/village and they can supply troops pay taxes etc, though obviously you cant build on it, if they stop liking you (you break a part of the treaty such as tresspassing etc) they can obviously rebel, now (omgalotofwordsforme), this would double (maybe) the indepthness of the gameplay and would make landgrabbing more proffitable. What do you think? go find a vid on youtube if you don't get what i be sayin', or download the demo (or the full game), (games epic, downloading the full thing via torrent atm, i can provide the link if you ask for it for those googlenubes out there ) Did i miss anything of importance? o.O
  18. Sometimes graphical things can enhance gameplay - though only sometimes, sometimes games are more fun when they enhance the fact they got @#$% graphics (Like the old games, that abused their bad graphics XD)
  19. Just keep modding, modding, modding, what do you do? mod till its all good and done dundun
  20. Of Course, i cant find any game that has multiplayer and cant support lan Myfrend.
  21. tl/dr, but certainly looks good, and Syracusans eh? Most interesting. They should get their famed walls buildable as a bonus or something (dunno)
  22. Now heres something i'll enjoy if its implemented, phalangites Why have greeks as subfactions for Macedonians? UNT, seleukia and the Ptolmaeics both should have elephants, as they both used them as apart of their warfare, not one or the other >.>
  23. Then they could have a conflict with rome, and learn how to take their armies on with hellenes troops, or something along those lines.
  24. Also make sure you got a graphics card that works with ubuntu, some (or most) dont support it, for example mine, radeon 9550, wont load 0ad on ubuntu, but it will on MS Windows XP, silly i know, but gotta get over that hill still, >.<
  25. And etruscans would be almost literally the same as the greeks, so theres practically no point in my opinion o.O
×
×
  • Create New...