Jump to content

Athos

Community Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Athos

  • Rank
    Tiro

Previous Fields

  • First Name
    Athos

Contact Methods

  • Website URL
    http://

Profile Information

  • Gender
    Male
  • Location
    Brazil
  1. Cool, I can't wait for those items...
  2. Hello =P So few days ago I looked some building concepts page and made 2 buildings from it: Carthaginians: Building: Fortress Romans: Building: House 2 They are not textured because I didn't find a proper texture, the art group can send me a proper texture so I'll be able to UV map or I can send them the model, although I'll send them the model anyways...
  3. Right... but what about the LOD system... ? what do you think ?
  4. Hi guys I'm back ^^ Alright, let's go what interest, will 0A.D. have a LOD system ? It might be a useful feature, because it can reduce the vertexes, thus improving performance, althought the distance of camera (nearest x farthest) isn't that big enough to use LODs. I don't know if this was suggested before, but if the games doesn't have a LOD system, my idea was to create an option to choose between models quality (Low, high [Like in AoEIII]), of course, that would require (two diferent files?) to one model...
  5. humm.. I see that the texture needs to be more dirty, I'll see what I can do. and... sure I'm interested! You mean the AOEII persian/greek buildings or any persian/greek building ?
  6. Sure, I've updated the first post with the new link, it includes 2 .obj files (one with smoothgroups and the other without), it also includes a new file in max format (changed the renderer).
  7. Agree, but 0 A.D. support bump maps ? The main texture size is 512x512 I used 3DS Max 8 and... The "PMD Exporter" is returning a "404 Not Found" (Link from the TRAC): http://www.wildfiregames.com/~art/pmdexp6.rar
  8. Hi All, I don't know if this is the right place to post, but about 3 weeks ago I modelled a building based on the "AoEII" building, Guard Tower. The concept: http://a.imagehost.org/view/0728/Tower_cp The result: http://a.imagehost.org/view/0265/Tower Information (Everything as a single object): Vertices: 1991 Faces: 1714 I uploaded the Max file (including textures), so the official artist group can make an analysis of the model... Download Zip: http://www.mediafire.com/?pf77r2bben78nsp I've also started a new building, concept: http://j.imagehost.org/view/0514/pers_building_01 Before I proceed
  9. Hello! My name is Athos, I'm 18 years old and I live in Brazil. I've been modelling/rendering in 3DS Max since 2008, but just as a hobby. I'm interested in to contribute to this project with 3D Models, I've read the TRAC Art Design Documentation, so can I submit models (if approved) without being an WildFire team member ?
×
×
  • Create New...