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Pureon

WFG Retired
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Everything posted by Pureon

  1. So the log files will be in: C:\Users\USERNAME\AppData\Local\0ad\logs
  2. If you're talking about the projectile error, I've just committed a new model that will fix that.
  3. Finished a match against the latest Marilyn on Sicilia - Marilyn as Carthaginian Player 2 For the last 8 minutes this error was repeated constantly: http://pastebin.com/VYLtSGuN
  4. Yes that is correct. The further the markets are from one another, the more resources the traders will trade.
  5. Welcome to the forums tacomaster, and thanks for the feedback
  6. I like the idea of spies and planting trees - I enjoyed both features in Anno 1404 and would like to see them in 0 A.D. one day, possibly as mods
  7. Hmm, a large number of the missing actors, meshes, and audio files look like they could have been caused by me. Some of the referencing files may be old/unused, so they reference missing files which were removed. Thanks for updating the list, I'll take a look through properly tomorrow
  8. They released a statement a few weeks ago saying it was for security reasons. There are unofficial workarounds as you say, but those shouldn't be necessary.
  9. Has anyone else noticed AOEO now installs itself to the C drive and not the drive originally chosen for the installation? This is totally unacceptable, it cannot sit on my computer's C drive. Uninstalling it
  10. Thanks for the report I can confirm the bug. The first female citizen to the tree will gather resources, however when a second is assigned to the tree she does not gather any resources until the first one moves to drop off her collected resources. The chopping animation does however play normally. When the first female citizen returns to the tree, she is now not able to gather because the second female citizen is gathering, but the chopping animation plays. I tested using the latest svn version on the Acropolis II map. Someone with more admin rights will move this to the correct forum
  11. Depends on what you want the unit to do on the wall - walk around fighting other enemy units on the wall, fire arrows, get hit by enemy projectiles, etc. There's a lot of functionality that would need to be added, and right now it's low priority. The long wall segment can be upgraded into a gate. This isn't possible yet, but it's on the to-do list. As far as I know there are no plans to include postern gates, although the functionality would be similar to standard gates, so they are possible.
  12. Yep, I've done that to all the walls. We should be ok even on steep terrain - although there's no need to build a wall on very steep terrain so there will be some build restrictions The red line here is at ground level:
  13. Miles and Erutuon are you guys still around? We're really relying on the online community to help us with the voice acting and phrases. If you need something from the 0 A.D. team to help you guys move forward please let us know.
  14. Yeah it's cool. vts has been leading the wall building click-drag system and has done a great job this past few weeks
  15. Yes, it'll make the Iberians very powerful early game. Impossible to rush.
  16. Mythos could you take a look at the 'We are Legion' map and decide what units need adding there? (Sorry if you're already doing that ) The other demo maps should be free of errors now.
  17. That's interesting, thanks for sharing
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