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Pureon

WFG Retired
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Everything posted by Pureon

  1. Sweyn and I have been in regular contact over email, he's going to work on some voice recordings for us in the next few weeks. We've also now got female voices in 0 A.D., and another female voice artist is being recorded currently to add more variation. We were also contacted a few weeks ago by another male voice artist who is also now recording some phrases for us, so his voice will be used alongside Sweyn's voice for the male units. These are the final phrases that were recorded: http://trac.wildfiregames.com/wiki/Audio_Voice_List
  2. We currently have no plans to make the game isometric
  3. I've had a quick look through using the search tool and I couldn't find anything very useful (a few books describe the Mauryans but lack visuals). I've been to a number of the larger bookshops here in London and haven't found anything useful either.
  4. I'm really hoping we can have a new Sound Manager that plays a variety of Music tracks for each civ and allows sound on the Mac build.
  5. I think it needs an autobuild, it wasn't working for me yesterday either.
  6. Could you post a screenshot of what you're describing here? Might be interesting.
  7. A bit bigger and tougher than the standard faction palisades though
  8. Info about the Mauryan capital Pataliputra: http://en.wikipedia....tna#The_Mauryas 'wooden buildings and palaces rose to several stories' and 'wooden wall pierced by 64 gates and 570 towers'
  9. I agree, I'd like to hear a warning sound when one of my units is under attack, and maybe see a ping on the minimap to show where it is happening. Battle sounds could probably travel further than other less critical sounds, but not to the other side of the map.
  10. Keep going guys, so far this is all very helpful. More information about Mauryan architecture and ships would be much appreciated
  11. I personally think removing them would be counter-productive, but I do like the idea of an overall techtree window where it's possible to research techs.
  12. Arched windows and doors will play a big part of our Mauryan buildings. Some interesting info in Indian Sculpture: Circa 500 B.C.-A.D. 700 - especially on page 17 where it mentions building materials (brick and wood) used during the Maurya period.
  13. That would be very helpful. The more people helping the better.
  14. Thanks guys, this is all very very helpful, especially the architectural references! Please keep the info coming as we need lots of inspiration
  15. I know you were surprised by our choice of name for Alpha 10, but maybe there's more to it than you think
  16. I'd agree with this. qBot has been optimized for Alpha 10 and this helps reduce the lag somewhat. Unfortunately Alpha 10 will not have sound for OS X, although a new Sound Manager is being developed so I'm hopeful for Alpha 11. And i agree, Omri's music is fantastic
  17. I'd be interested to hear what others think, but I don't see a problem with sound working on a 2d plane as you describe. I haven't tried your upload because I don't know how that all works, but I know a lot of Mac users are looking forward to hearing in-game sounds
  18. Since you've all been so patient, here's the official trailer released a bit early for your enjoyment:
  19. We're going to have stationary siege weapons pack (into wagons with horses) and unpack automatically depending on the task they are tasked to do (attack or move). For some of the smaller siege weapons (small arrow throwers) a small cart could be pulled by a person instead.
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