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wraitii

WFG Programming Team
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Everything posted by wraitii

  1. We don't have incremental updates yet (mostly because most developers use SVN so that's a non-issue for us), but we intend to implement something like that someday.
  2. It's just that I know Blender (I can understand not wanting to use it if you're not used to it though) and there are easy settings to set environmental lighting and ambient occlusion, which looks a lot more natural? 3DS Max might have those too, no idea.
  3. Actually, running/charging wil probably not be done with stamina, but it's not completely decided yet.
  4. stanislas: no problem, it's just that if you were in Blender I could have given you a few pointers on how to improve it quickly.
  5. What software are you rendering in? I don't like your lighting setting, I find it quite unrepresentative of how the building will look in-game. I think your wooden planks on the side look weird. Too regular when I'd expect them not to be nearly that much. Also there's no apparent fixation for them, which seems a little off to me.
  6. It is unique. If you look at other barracks in-game, they all look quite different. I do agree with Enrique and Lordgood that the Stanislas' model isn't quite satisfactory yet, but I'm sure it'll look perfectly Iberian when it's over.
  7. Except they're not. Furthermore, we need to keep some balance between civilizations. If the romans want to circle the gauls in this game, it is necessary that the gaul player be able to do something about it. And harass/annoying strategies as in the original post aren't fun, so it's something to consider.
  8. Barracks all looks square and fortified because they are. They all look the same because we have no better idea of what a barracks looks like.
  9. We don't want const everywhere, just where it makes sense. Usually in the game this means big objects that (of course) won't be modified. const-ing a float or something trivial like that is cluttering. Not yet, but that shouldn't necessarily stop you. You could make 2 versions or something like that. Usually we prefer STL algorithm unless there is a good reason not to use them (not the fastest in our case, redundant). I'm not familiar with those, but unless there is an equivalent, clearer way to do the same thing, use them.
  10. I don't mind that ticket, it's in the backlog, along with several other stuffs that won't be implemented before part 2 / ever.
  11. I've got a hunch that leper has started work on proper configuration behind the door, so I'd definitely add the config screen to work that should be done for A16. There's time enough.
  12. Might be my being French but that's what I see:
  13. Bump as in it thickens somewhere around the middle, on both sides.
  14. Might just be me but I really like this. My only comment would be that the bump on the roof looks a little weird.
  15. Something like this perhaps (ugly trackpad drawing)
  16. I liked the "wall" at the base like on that screenshot: http://image.noelshack.com/fichiers/2014/01/1388609311-iberian-corral-v2.jpg . Perhaps it could only detach on the front of the corral? This might require making the corral slightly larger though (in which case I'd make it slightly asymmetric, so you'd have mort place for props). But that second screenshot looks fairly good to me. Might be too big though.
  17. I understand that what you've stated is just a theory, your theory in particular. I've read that statement. I agree with that statement. I however do not believe this forum is the place for open debate on controversial cultural matters. These kind of topics are hard to deal with in real life between cool headed people, and are downright challenging to handle on the internet. So, to quote your own words, "such debates are prohibited on this forum". It is in my view better for every party involved.
  18. I wouldn't add windows on the side to avoid it looking too homely, but otherwise I agree with Enrique.
  19. Personal speculation based on thoughts experiments are no solid ground for history or for cultural debate. Further posts about Dorians will be removed.
  20. How about changing the door to a larger, 2-opening one like you'd expect in more modern barns? I know the reference has two smaller doors, but given our limitations this might work better to convey the idea of a corral. Generally speaking though this looks great.
  21. That worked. I think your approximation isn't applicable to our case because we need the result to have no variations over any system, and using float doesn't achieve that. However this might be replicated using fixed, so if you can update, it'd be to consider.
  22. I can't unarchive the file, it gives me something that looks still compressed. I agree that using an approximation instead of an exact result would be sensible for the pathfinder, though.
  23. Two other quick ones: the patch: pastel.patch
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