Jump to content

SMST

Community Members
  • Posts

    536
  • Joined

  • Last visited

Everything posted by SMST

  1. Priests or Temples (will eventually) heal units, I don't think there is something like self healing.
  2. Plus, these places cry "mod a civilisation for me!" like nothing else. I still want a proper forestfloor terrain for the Mediterranean tileset and the two old greek cliff textures back, though.
  3. There should be some option to set the style of AI (offensive/defensive, etc.) when setting up a game eventually. It seems to me that JuBot has been more agressive in past versions, but that might just be coincidence.
  4. Wouldn't make that much sense, because the use of those effects is normally for heroes to stand out better from the masses of the lesser soldiers.
  5. Ah. And about that charcoal player color you have? Kidding. But seriously, I don't see the need to step away from the established look. Seems I am the only one, though.
  6. What color turns the red player's health bar to if one of his units is damaged?
  7. Meh, I like some things, but Player Color Health Bars? Really? What would it add to the game that Player Color on units doesn't already do?
  8. You, sir, have a gift from Hephaistos, god of craftsmen and artists.
  9. Most likely there is going to be no night/day cycle, since a season cycle is planned and having both at the same time would be weird. (unless we had realistic amounts of days until the cycle progresses to the next season, but it would take forever then to see a change in season, so most likely no) You can already simulate several times of the day through the sun tool in the Atlas editor, but there is no cycle.
  10. I have to admit, I didn't really think about ammo reloading. Maybe ammo would just regenerate over time if the unit is idle or something.
  11. Is there going to be some "ammunition" for special attacks? I'd like it if it'd be there, because the ranged attacks should be an extra and not really the defining characteristic of a Super Unit. They should be predominantely melee, with the ranged component as a cool extra feature.
  12. Do you accept videos with ugly Fraps watermark? That would be all I could do in that area.^^
  13. "SMST" is an acronym, consisting out of the first two letters of my modding team's name "SMaragd STudios". "Smaragd" means emerald in German, hence my avatar.
  14. The Jubot AI is awesome. It gives so much to the game that it is now actually playable for good. It even managed to impress one of my friends who thought this project would never come to a playable release.
  15. I think there could maybe a special game mode in the options that "simplifies" the game. (similar to friend and foe colors) In which the units could be given a generic name substitute instead of the ethnic name. A Peltastes Thrakikos would be a "Thracian Peltast" or a Gaesata would be a "Celtic Spearman". This might be something to consider, as I personally see the use of ethnic names in general as a two-edged sword: whilst it gives truly historical flavor to the game, it may also confuse people. (I, for myself, am fairly familiar with anything Latin, Greek or Spanish, but I frown upon the names of the Persian or Carthaginian units.)
  16. The question is not if there is still interest, the question is if there is yet interest. I'm pretty sure the modding community will grow as the game makes progress.
  17. I really hope you keep the Stonehenge for editor purpose, though.
  18. Heh. You speak my mind exactly. RoN had a pretty nice supply system, which wasn't too complicated. Basically, the player could build supply wagons, which reduced the damage that units took in enemy territory. Something that could be considered. (Not for the main game, mind you, it wouldn't really fit there, but for a mod perhaps.)
  19. I'd kinda like the Ex-Towncentre for a temple.
  20. Why did you actually introduce circular maps in the first place? (They look so incredibly wrong. No offense, but I really don't like them.)
  21. You can rotate the camera with the keys "q" and "e". Also, you can zoom in and out with the mousewheel or the +/- -keys.
  22. Really liked the mod, in fact, it inspired me to expand the lore of Calradia myself.

    Are you still into M&B-Modding?

×
×
  • Create New...