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Ulysses S Griffin

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Everything posted by Ulysses S Griffin

  1. E: DMW and the RoN expansion i guess. Oh and Hitman Contracts when i comes out
  2. AoM by far, that storyline had me hanging for more:) although the last mission needed a bit more to it i think, but it doesnt bother me its my favorite single player campaign
  3. i remember seeing a similar model behind a indow at the colosseum when i visited there
  4. okay cool, might try and find it if its still on sale
  5. that size is pretty good if its gonna be like that in 0ad, its a good size. Not too big that the screen is covered but big enough to see your units on the boat...not bad at all
  6. You'd need a masive map to play on if u wanted everything to scale
  7. i gave it a 9, good goin with those new pics, tho my brother says that the forests have to be more dense if you're units arent not allowed to walk through them
  8. I was looking at the concept drawings of the buildings and i took look at the resource centre one..It just didnt look like it to me. The design is perfect but i think it needs a little more detail because if it supposed to be a drop off point for ore, wood and stone at this point, I think you should add a little crane to if for stone(they had cranes back then right, i cant remember), and a smelter or 2 at the back for the ore. And maybe some details like some bars of copper or iron would look nice. so yeah, thats all i gotta say. Oh and good goin with that interveiw and those new screens
  9. it kinda reminds me of ut2003 where u can choose to have the difficulty stepped up a notch each time u won
  10. yeah, that idea isnt bad, shouldnt be too hard to do...but i wouldnt know, im no expert
  11. if the game doesnt have a 24/7 server running, will there be multiplayer thru IP?
  12. the ability to record your own voice into a senario would be nice, and trigger them off during cutscenes or key moments
  13. how about like aom when you paint terrain/generate a terrain map you can have to option to have small hills drawn automatically
  14. i would love a fully featured in-game "how to make triggers and other special things" guide...i have never been able to make any type of trigger in any game 'cause there wasnt any info on how to make them work good or even make them....
  15. well i didnt expect so many replies from this topic, so did u developer guys find this response useful for what to do with this certain part of the game?
  16. i have the full game, but i dont want to review it because that would be like stealing CodeOptimists thunder:)
  17. that new screenie looks even better than the other, it even looksas if there's actual dirt underneith the ground:) i just hope that the units when implented wont be "floating" above the ground or "skimming" it. great work!
  18. ooh thats way better. Excellent Good idea with the undo button. It also looks more functional
  19. yeah praetorians is an awesome tactical game
  20. i really like it but for one small thing, the menus should be a little bit smaller so u can se more of what ur doing, 'cause it doesnt look like that current design offers a lot of "viewing space"
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