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Aeros

WFG Retired
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Everything posted by Aeros

  1. I found out about them from the Rome at War promos at AOKH 2 years ago
  2. I think either Currency or Points works, if it's points, then we can simply explain to people that whoever has the most points..."wins" It'll save many paragraphs of explanations. Yes that's an awesome idea, but it doesn't fit with TLA. Middle Earth doesn't exactly have a currency though.
  3. So, naturally, whoever has the most points...."wins"?
  4. I found the movie very impressive actually True the animation wasn't the best but we don't exactly have motion-capture suits and equipment availible to us The only part I didn't like was the slightly cheesy barbarian, the music gets fast paced and you expect some huge unimaginable battle, but all you get is a villager that runs into this barabarian's sword
  5. I'm related to Alexander Levski's.... cousin He was a great military leader in Bulgaria and liberated Bulgaria from Turkey a couple hundred years back. My family lineage goes back to the Eastern Romans I think (all pure-blood Bulgarians have very dark hair, not black, just very dark, and pure blood Bulgarians come from the eastern roman empire area), infact the "Ognyan" in Ognyanov means Of Fire or Fire-wrought in some very old language. If you're wondering why alot of people from eastern europe have "ov" or "ski" at the end of their name, it means they're "of the ____ family" People in Poland use "ski" more I think.
  6. Yes, well I thought the word nursery would claw at people Either way I don't see how this birthrate thing could be a fun thing in a fast paced RTS game.
  7. You're testing it when it's released in *looks at watch* 3 hours?
  8. I personally don't like the idea. It'll be too distracting, people in the middle of battles will have to go back to their town to task their new villager populus. But heres an idea that makes this concept better: How about after you create a certain building (nursery maybe? Well you think of a better name then ), it'll spawn villagers based on the amount of male/female villagers you have. To add depth the building has small children or teenagers animated around it. The building would have similar functions as the capital, you can task the villagers that spawn from there to a resource and like someone else said, you can set a max of spawned villagers This will decrease micro-ing and will give players the decision if they want villagers to spawn or not, because if they're in a tight spot in battle they wouldn't like it if extra villagers are taking up their population limit. Also by tasking the units they won't have to worry about having to go back and forth to asign the new villagers a task to do. Furthermore I think there should be a set limit to how many villagers you can spawn. This could play well historically with laws of overpopulation that some empires had (or should've had), so lets say you can spawn a maximum of ## villagers based on the amount of houses or buildings or villagers (or some other variable) that you have
  9. Room 301 can be entertaining, but it's not a good place. Alot of unnecissary, useless, and vulgar discussion takes place there, plus it's gathered some very vulgar people over it's 3 years of existance. Thats why I don't think this should be based on it Anyway 301 is like a completly new place from the rest of the PAOM forums, no one there cares what else happens in the other forums, it's just a place for them to dock their spam.
  10. I think a second-rate offtopic forum can be fun, so long as it doesn't turn into mindless rabbling or spam or ignorant discussions. Just don't base it on room 301 at PAOM Thats all I ask.
  11. Room 301 isn't a nice place at PAOE, hence this forum shouldn't be based on it for the health and sanity of fellow forumers.
  12. as much stuff as you can possibly pitch in there
  13. Or you could be like me and turn on the Windows 98/2000 counterpart of everything in Windows XP, you'll feal more "at home" My Desktop (Yes, thats what my actual taskbar looks like when I'm busy doing stuff. I didn't click on 20 random things to make myself look l33ter
  14. For a scenario that would be awesome For in-game it wouldn't be used at all if you want to win the game. I remember in EE me and The Scout made a FPS style "sniper wars" thing which was very awesome. We had the camera track and center on the sniper and everything was in 3rd person view. Very neat.
  15. The chance for me to post a feature about it in the AOMH news
  16. Thats an idea, but it shouldn't be on every map since some people will want fast-paced action rather then jumping from "hiding spot to hiding spot" which these holy places might turn out to be. There should be some maps that have nuetral "gaia" holy places that can be captured, but if that's going to happen then these Holy places will have to be much more important than their purpose of simply preventing small harassment-troops attacking your early gold miners.
  17. Is my idea so good that it's hard to believe I came up with it? That's 100% CheeZy material there. If anything, 0AD should be original, no boundaries, or godpowers, or anything thats from another game, if you must have it, follow it loosely. Rushing is a very fun part in a RTS game, when you rush and you manage to pull it off successfuly you feal very proud and want to do it again, thats what makes som RTS games very popular. The key is to balance a rush, so that if someone starts rushing he can be stopped. Preventing rushing completely will turn the game into a newb-fest and eventually people will invent hacks or things that completely ruin multiplayer games. I'll use FPS games as an example. In FPS games the most important thing basicaly is the map, whoever makes the map adds hiding places and things like that. If you add hiding places or "camps" in all the wrong spots and if you make it so that when someone gets in a hiding spot you can't pry them away from it, then that is a very bad map and alot of people will get frustrated, even the people looking to camp because they might find that someone has already gotten to their spot and now they can't get them out of it. Eventually the game doesn't matter at all and basically whoever can get to the hiding place wins. Thats how Rushing should be looked at in RTS games, it has to be a very fine balance, and an RTS game should avoid having "click-fests" like in AOK where all that mattered is how fast you can get to the fuedal age and pump out some barracks. Another note on boundaries: If you're going to use them, make them vague and not like the boundaries in RoN. Another thing you can do to prevent rushes is to make it so that you can only build certain buildings if they're close to a special building. For example you can only build a barracks if it's ## of meters away from a fortress, or something like that. That's not a very good idea since I can see things that can go wrong with it but it's an alternative to the holy-places idea I gave.
  18. I think an RTS game should bring in something completely new, like a special building, let's call it a "holy place" just to add detail, where no fighting can take place for a set amount of time detirmined by the amount of enemy units outside that area or something like that. For example if there is a rush-force of 5 archers, they can't attack in that area for 5 minutes. If there is an army of 50 archers, they are more overwhelming and can't attack for 15 seconds or something. Or you can stretch the idea to make that a hero ability where you can mark a location with the same effect, or in TLA you can go more fantasy style and make the starting area have some special monument that does the same effect, or you could go Age of Mythology style and have that as a "godpower" type thing. Anyway I think something like that would prevent rushes better than anything else, especially in key areas early in the game, but they won't make much difference in the final stages of the game so people can't use them as places to hide or frustrate people.
  19. I use Kazaa to discover new artists, if I really like them I search online to buy their music (since they're new and you can't really buy them anywhere) Otherwise I don't have that many CDs that I've bought from retail stores, they're too expensive, like $15-25 in some places. Whats more insulting is that theres maybe only 1 or 2 good songs on the whole CD.
  20. Wouldn't it be a better idea to make this a poll on the site's main page since thats really where your fanbase is? my $0.02
  21. The title looks like you're cussing people out
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