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Aeros

WFG Retired
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Posts posted by Aeros

  1. We can't give out exact numbers since they won't represent the framerate you'll be getting when the game is finished.

    2 years from now we don't want people going "What! How come I get 30 FPS when earlier you guys said you were getting ## FPS"

    Also right now the frame rates are very high because there isn't all that much to render and the game doesn't have to do alot of the calculations for AI and other systems like it'll have to do in the final product, those systems have yet to be fully implimented.

  2. Yes, all shadows are dynamic meaning their position will be affected by the underlaying terrain and the lighting source (the sun). I don't know exactly how our shadows work because I'm not a programmer, but the performance is based on the quality of the shadows which will be adjustable (lower end system will have lower quality shadows, or no shadows at all, where as higher end systems will have much better looking shadows).

    The shadows are not something that won't be able to be rendered at more than 60 FPS on the average machine in 2006.

    Right now they perform very well and will perform even better later on as more tweaking and optimising is done.

  3. Argalius you didn't read any of it because you completely missed the point :beer:

    The point is not quantum mechanics, but how that website managed to weave pictures of Britney spears into the page and diagrams. It's a Britney Spears fansite, and it talks about quantum mechanics. I don't think anything could play more to that stereotype unless, maybe, if they added a Dungeons and Dragons section.

  4. Right now theres alot of other more important things that need to be made and put into the game besides a dripping water effect - Otherwise it's possible to put an effect like that in the game, it wouldn't require any extra code (after the weather system is made).

    For now it's still an idea, we can't promise it'll make it in the game.

  5. women and men have different bonusses or something

    Hehe, I think it would be an insult or atleast an easy break if we make women villagers gather 10% faster or male villagers carry 10% more or something like that, no the difference between them isn't in their statistics but in their role in the game. I'll let you speculate on what that means.

  6. It taxes the processor.

    However, we too have been thinking of multiple light sources, having shadows flicker and move arround a campfire certainly would be cool. It's still just something "to think about" though :) we want to get an idea on performance before trying anything like that.

  7. Wait for it :) Something's comming along. Not a day goes by that we don't make any progess - when we feal "finished" with what we're working on, we'll ofcourse show it in some screenshots.

    You can speculate on what's comming up by checking out the monthly summaries of what we've finished. Silence only means we're spending that much more time working on this beauty of a game.

  8. But, I must say: Given the choice between this and the ES GUI, I would rather use this one hands down.

    Yeah, honestly :) that's some impressive design and insight on GUI, Stuart :D

    It'd make 0AD that much cooler if we use a different interface system, then people will have to re-adapt to 0AD - it'll be like playing a completely different RTS if we mix things up that way.

    And I'm really digging the spheres and rounded objects - reminds me of the shape of the 0 in 0 A.D. (Symbolism) :S

  9. I loves me some Overclocking, I want to overclock my Radeon 9500 Pro. Now theres this tool that most people use for OCing a radeon card called ATI Tool - you just slide a slider and click aply and it's OCed.

    But mine doesn't do that, the values reset themselves, which is lame and uncool, especially when you really want to overclock that graphics card.

    So uh...help? And now I haven't flashed my card's BIOS, you don't need to do that when you've got a utility like ATI Tool.

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