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Aeros

WFG Retired
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Posts posted by Aeros

  1. Room 301 can be entertaining, but it's not a good place. Alot of unnecissary, useless, and vulgar discussion takes place there, plus it's gathered some very vulgar people over it's 3 years of existance. Thats why I don't think this should be based on it B) Anyway 301 is like a completly new place from the rest of the PAOM forums, no one there cares what else happens in the other forums, it's just a place for them to dock their spam.

  2. many still shirk the XP because it changes many files and functions around, and programmers who deal with windows often get annoyed, and some people also experience problems with it.

    Or you could be like me and turn on the Windows 98/2000 counterpart of everything in Windows XP, you'll feal more "at home"

    My Desktop

    (Yes, thats what my actual taskbar looks like when I'm busy doing stuff. I didn't click on 20 random things to make myself look l33ter ;)

  3. Could you make it so that there are certain spots on the map where units can't attack eachother, even they are eachothers enemies?

    Thats an idea, but it shouldn't be on every map since some people will want fast-paced action rather then jumping from "hiding spot to hiding spot" which these holy places might turn out to be.

    There should be some maps that have nuetral "gaia" holy places that can be captured, but if that's going to happen then these Holy places will have to be much more important than their purpose of simply preventing small harassment-troops attacking your early gold miners.

  4. Cheezy that is a neat idea... where did you come up with it?  Or what got you thinking about that?

    Is my idea so good that it's hard to believe I came up with it? ;) That's 100% CheeZy material there.

    If anything, 0AD should be original, no boundaries, or godpowers, or anything thats from another game, if you must have it, follow it loosely.

    Rushing is a very fun part in a RTS game, when you rush and you manage to pull it off successfuly you feal very proud and want to do it again, thats what makes som RTS games very popular. The key is to balance a rush, so that if someone starts rushing he can be stopped. Preventing rushing completely will turn the game into a newb-fest and eventually people will invent hacks or things that completely ruin multiplayer games.

    I'll use FPS games as an example. In FPS games the most important thing basicaly is the map, whoever makes the map adds hiding places and things like that. If you add hiding places or "camps" in all the wrong spots and if you make it so that when someone gets in a hiding spot you can't pry them away from it, then that is a very bad map and alot of people will get frustrated, even the people looking to camp because they might find that someone has already gotten to their spot and now they can't get them out of it. Eventually the game doesn't matter at all and basically whoever can get to the hiding place wins. Thats how Rushing should be looked at in RTS games, it has to be a very fine balance, and an RTS game should avoid having "click-fests" like in AOK where all that mattered is how fast you can get to the fuedal age and pump out some barracks.

    Another note on boundaries: If you're going to use them, make them vague and not like the boundaries in RoN. Another thing you can do to prevent rushes is to make it so that you can only build certain buildings if they're close to a special building. For example you can only build a barracks if it's ## of meters away from a fortress, or something like that. That's not a very good idea since I can see things that can go wrong with it but it's an alternative to the holy-places idea I gave.

  5. I think an RTS game should bring in something completely new, like a special building, let's call it a "holy place" just to add detail, where no fighting can take place for a set amount of time detirmined by the amount of enemy units outside that area or something like that. For example if there is a rush-force of 5 archers, they can't attack in that area for 5 minutes. If there is an army of 50 archers, they are more overwhelming and can't attack for 15 seconds or something.

    Or you can stretch the idea to make that a hero ability where you can mark a location with the same effect, or in TLA you can go more fantasy style and make the starting area have some special monument that does the same effect, or you could go Age of Mythology style and have that as a "godpower" type thing.

    Anyway I think something like that would prevent rushes better than anything else, especially in key areas early in the game, but they won't make much difference in the final stages of the game so people can't use them as places to hide or frustrate people.

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