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Deicide4u

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Everything posted by Deicide4u

  1. So, this was added in Alpha 14, judging by the changelog. That's the only release mentioning exponential armor. I might try Alpha 13 once I have some time to experiment, just to see how much different it would be. Assuming it'll work on Windows 11.
  2. @Seleucids, Alpha 23 Ken Wood was such a major release, plus there's a major "Millennium A.D" compatible version for it. What would you say is (or was) the most popular version for Single player? Also, which version introduced the % resistances? I want to try the game when it had a simpler attack/armor model.
  3. The standard game starts with a scout. If you want to scout, you're free to use it. You can always make another cavalry unit and use it to hunt.
  4. That's unfortunate, but still honest and straight to the point. Thanks.
  5. It's getting out of control. Is it possible to do something about it?
  6. There are two (well, three for me) reasons to research Marian Reforms: 1) You are in the lead, and you want to quickly capitalize on that lead by turning all your CS to near-champion level troops. A kind of a "win more" move. The point of Marian Reforms is not to train the new units, but rather convert the existing ones. 2) You are behind, and your only way to somehow survive and counterattack is to get the tech and overwhelm your enemy. A kind of a "last stand gambit" move. Third reason is purely based on fashion. I like the new icons and the unit models, so I research Marian Reforms anyway. They're super cool to look at. Also, you get to train real Legionaries, duh. But, some of your points are valid. Roman basic infantry is strong, even the spearman. Spear cavalry is also great. However, they're not cool
  7. Great suggestions, but this one is too micro intensive. 0 A.D. is not a RPG, players already have a lot to think about during the game. Plus, ranged units already die too fast to cavalry. Roman roads could be a great benefit. Maybe too great, as Romans already got a huge buff in alpha 27. Perhaps, the roads could be made into a neutral structures on some "Roman" maps. Maps with the roman theme will have them. Traps/pits would be a nice addition, and also a good homage to Stronghold. Certain citizen-soldier units could have an option to make them for moderate amount of wood. No need to make them too deadly or too expensive, to avoid abuse.
  8. Romans dominating the Medium AI. Aside from a couple of annoying attacks and 2 siege pushes with rams, the Medium AI was not that difficult to crush.
  9. It wouldn't be slow, just less mechanically intensive. This is primarily a macro game, so better formations could help a player focus on the economy and unit production more. It helps if you know your army won't be decimated by a couple of bolts from bolt shooters and ballistae.
  10. That looks great, @real_tabasco_sauce! Is hero the only one who wears full chain armor? I think I see one armored cavalry unit in the back, but could be just the gray texture.
  11. @WiseKind At this point, you "arguments" start to sound like trolling to me. I'm not reading all of that because you said and they literally can't be compared. The devs are addressing this and it will most likely be fixed in the next release. Can't read everything, sorry.
  12. Are we playing "the philosopher's game" here? I was explicitly talking about the in-game tools. And those should be the same for all players. For multiplayer, at least. I don't care what you do in SP, that's your fun time.
  13. @Seleucids, "llvm" is a binary package in Debian. What you need to check for is llvm-dev https://packages.debian.org/search?keywords=llvm-dev "-dev" packages are for building stuff from source.
  14. This is a great bit of info that should definitely be mentioned in the FAQ or some Wiki page. That was my reasoning also, having already experienced how vastly different Age of Empires 2 Easy/Standard and Moderate AIs are. I've tried playing Easy on Defensive expecting some huge losses, but it was still too easy. Guess I should try out Medium now that I'm more accustomed with the game. EDIT: Realized that I'm talking random nonsense, Easy does eventually go P3 because I saw it build Fortresses. You can't build a Fortress in P2. Although it doesn't build a lot of champions, if any. Maybe you never did allow it to build up? @Seleucids
  15. IMHO, the early game ends once you reach the Town phase and build a Market.
  16. Base gather rate for wood is 0.75 for soldiers and 0.70 for women. The difference is almost negligible. Especially in the early game, I want to save as much wood as I can, so using women to gather wood is more than viable.
  17. Any tool, be it GUI mod or any other mod, that helps one player play the game faster than the other player, is cheating. In RTS games, time is a very important factor. It's in the name. If something helps me play faster than you and it's not an official part of the game, then that something is a "cheat" tool. I think this is obvious.
  18. We already have a filter for maps that are "Best for MP". We also have a filter for "Naval Maps" only. Default is just the same as "All Maps", if I'm seeing right. If you install "Community Maps" mod, it adds a filter for them. Add in filters for "Random Naval Map" and "Random Land Map", and it won't be overwhelming. We can just mimic Age of Empires 2 for this, no need to make it complicated.
  19. "Bad" maps can be challenging and the imbalanced design can be viewed as additional fun factor, especially if the map is pretty or "looks cool". Pompeii, for example, is a horrible map. But, it looks cool and the buildable layout provides some challenge to the player. A better criteria would be to either remove or update maps where the AI is broken. No use in keeping a map that's useless for SP.
  20. @LienRag, one option could be to move access to Battering Rams to the Town phase. No Catapults and Bolt shooters, just rams. This would allow more military options, earlier. Reasoning is that in all "Age of" games, players have access to siege weapons in the second-to-last age. Weak reasoning, I know. Here's a better one: no more only "boom and turtle to win" strategies. No need to do it in the next release, though. EDIT: Also off-topic, so regard the above thought as just me thinking out-loud.
  21. @TheCJ while that may be true, food is much easier to gather. I can have 30-35 women on 6-7 fields around my starting CC and farmstead and have near infinite food as long as I keep them safe. However, I'm forced to expand once my initial supply of wood runs dry. My wood gatherers are also more vulnerable to enemy raids. I also need to keep building storehouses next to the forest as my workers chop it down, to reduce the drop-off time. Which ironically costs me more wood.
  22. Also, women are useless in a fight while soldiers can at least defend your town. Another aspect to consider.
  23. Spartans defeating the Persian "Empire" on the ash-covered Pompeii. I barely had room to build anything here, so I had to rush. Luckily, Spartans have some great early champions Those 5 workers on food are from just one farm. I had 4 fishing boats that were AFK.
  24. Snap is universally hated in the Linux world, so your data is a bit...inadequate. I'd think most players will either use their distro's package, or just download and play on their Windows PC. Also, Debian has backports and Ubuntu has PPA's if new versions are wanted. Either way, if the increased training times would cause another rift within the "pro" community, then you'd better not do that. The game needs good players to guide others. EDIT: Increased training times, not decreased.
  25. Which version of Kubuntu do you use? Either way, you can use a Snap package to install it, or use a PPA if you're allergic to Canonical. Link to the official instructions: https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingTheUnixRelease#snap
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