Back already :-) Exactly why I mentioned my doubts about the stability. I thought about leaving out one spike in two at the centre, but I'm kinda a bit afraid it might not get the message through enough. If anyone has ideas, feel free to sketch or make it. I'll give some other stone walls a try tomorrow and let the wooden walls rest until we have some good sketches or references. OMG Helm's Deep would be soooo epic! It (=helm's deep) could probably be done by making the wall segment with the grate separate and giving the bomb unit a ginormous bonus against that segment.
not sure how realistic, but it could do the job as placeholder. As I'm leaving my computer behind tomorrow I was kinda hurried to give you something to work with. It's kinda weird that those spikes are standing on rocks... Maybe I should add some planks to make the structure look stronger? palisade.zip
I think an urban map would be nice for the movement, mini-map, selection, etc. tutorial. It doesn't matter that there aren't any resources, building space, etc.