Atrik
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Atrik last won the day on January 22
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Seems to work. Thanks @Itms! Hoping a27 is for very soon then!
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I got another crash bug but still probably not release blocker (as long as it doesn't hide another underlying issue). Reproduce: Host a game in lobby. While in game, from the game menu click "lobby", then click on any room. Insta crash. Both before or after game would be started.
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"Alt + *" is the default hotkey to select all idle units. "*" is to select 1 idle, and combining it with "Alt" ("Select off-screen" hotkey) selects all. Considerations: A one handed player might want to relocate all hotkeys for "Ctrl" "Shift" "Alt" onto the mouse. 5 buttons mouses are reasonably common and could do the job. Then for idles, you could hold "Select off-screen" (for example, you set it to the middle button of the mouse instead of Alt) and then click idle icon on vanilla gui.
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Formations currently order units in this order : <SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses> Where Cavalry get to be often in front of Infantry melee, even when they are ranged units, like archers or javelin cavs (but not always, they seems to sometimes get behind as "Ranged" too). I'm pretty sure most players of any levels, would prefer to have ranged cavalry behind melee infantry. And even costly units like hero and champion, not on the first line. I'm sure someone could reference some historical battles where leaders (heros) were on the frontline but there is probably as much of them where they weren't. https://gitea.wildfiregames.com/0ad/0ad/src/branch/release-a27/binaries/data/mods/public/simulation/templates/template_formation.xml @Emacz
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Sorry I meant the rc use the same mod folder as other 0ad release afaik, you shouldn't need to compile it in there.
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The mod folder is probably not in the folder you built rc2. Instead since you said you was on Ubuntu the mods probably are in home/.local/share/0ad/, something like this.
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@Stritch Some players already experienced this bug, should only happen rarely. You probably should upload replay here, I'm still not sure this bug was documented yet.
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@seeh If you used the rc download (not from git), i can only guess you didn't merge build and data properly. Maybe some files are in wrong subfolder, or merge operation skipped some folders. Make sure you also didn't terminated the build script early... Maybe someone more knowledgeable know other reasons this can happen.
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I'm sure it will feel silly for some but I know some people beside just myself who would have used this post if it existed For lazies on ubuntu/deb who want to spare themselves reading the sorting the build instructions: Download : 0ad-0.27.0-rc2-unix-data.tar and 0ad-0.27.0-rc2-unix-build.tar https://releases.wildfiregames.com/rc/ Unzip folders and merge their content. Get dependencies : sudo apt install build-essential cargo cmake libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev python3 rustc subversion zlib1g-dev llvm Build third parties, in the new folder you created : cd libraries ./build-source-libs.sh -j3 Then build game: cd ../build/workspaces ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system-mozjs and/or --with-system-nvtt cd gcc make -j3 VoilĂ ! You can launch a27 by executing the "pyrogenesis" in binaries/system/ @Acero @Meister
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This I'm sure it's true, but -1 hack is still ~3times lower then the +x0.5 counter they lost from a26. (Champ cavs taking ~+5/6% dps but inf spears deal ~-17%). Champ cavs have just been buffed, relatively to their counters. As @Itms said it's too late for balancing, but it's great and exciting to have a27 out!! But I'm kinda expecting that champ cav will be banned by mp hosts often, as some hosts already ban them in a26 lately (even in vanilla).
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This discussion should have probably be moved somewhere else but... Same can be said for cs inf spear and cs melee cav. They were "buffed" the same, yet melee champ (who also had the same re-balance) somehow became stronger but cs melee cavs weaker? I agree with @chrstgtr, that it should be addressed with a counter damage multiplier of some kind. It's much easier to keep the melee champ cavs amazing but balanced by increasing its counters strength then by nerfing its own stats. Obviously : Melees champ cavs are expected to roll a group of ranged units but not a group of spears. Lowering hp would make them little worse in both situation while counter damage increase would only make them worse against their actual counter.
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This -1 hack armor correspond to a ~5% damage increased for spears, after they lost ~17%. So basically still a very net counter damage decrease from vanilla a26 for spears vs champ cavs.
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A archer need to shoot only 120 arrows to kill a champ cav, that's a bit better then a26 where it was 140. Ok joking here, i think it's normal that melee cavalry excel against ranged units especially champs, but i think since you still gave spears only a 2.5 dps multiplier against cavs, that's overall a notable buff from already op champ cavs in a26. My opinion is : buff counters instead of nerfing champ cavs stats. With current balance, it's certain that champ cavs will be way op. I'm in for the testing.
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Probably anywhere between 10-100MB for 100 maps? The random ones are often very light, almost half of it could be the preview image for some. If the game is 50MB lighter it's great, but I'll also tend to have nostalgia for maps I never played or played 3 times at max (aka the sunk cost fallacy)
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A break is always good
Atrik replied to guerringuerrin's topic in Introductions & Off-Topic Discussion
I would say cosmic. Still eligible for the hug?