
Atrik
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Atrik last won the day on July 1
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"Back to Work" => 'Y' by default
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Autociv, Moderngui (as Boongui did), mod the simulation folder to track/format datas. Besides, BoxTargeting for example would edit few lines in input.js which whom is in gui/. Moding simulation folder doesn't do what you make it look like it does here. And popular GUI mods do modify it.
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the way it should be
Atrik replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Too epic. lol for 2 min straight. -
I don't do it because of any threats. I just believe that hosts being able to set their game rules is normal.
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For the record do play with host rules, so when @chrstgtr or other hosts ask me to, i don't use trainer. Probably another lie necessary to create the myth, so one need to revise the reality. The problem is just that not you couldn't get all hosts to do this but that's just another thing.
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All it does it reading user inputs in dedicated panel to issue existing engine command to train unit from buildings. Can't call it autotrainer? "auto" just means that relative to some anterior state, managing a certain aspect is either made easier, either handled by scripts or engine. Your script has as side-effect to re target closer units, it does mitigate baiting in addition to helping targeting "higher priority target". > Thin air Indeed, as you contributed to the myth that autosniping would be a very bad and shady and would kill 0ad, i understand that now that it's actually you who is developing could be bothering you. You should just admit you changed your mind. At least to yourself . My personal opinion about the autoqueue feature that was added to the main game is that it was a bad idea. Sorry if that sounds dismissive, but how can a SP player (as you say you are) jealous other players about what feature they use or not in the game? Why do you care about the introduction of features that you can always choose not to use, and that you don't even have to bother with the whole "it gives a competitive advantage to it's user" topic?
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What then? "Autonomous retargeting and damage spreading"? Are you having a cognitive dissonance about it? Maybe it doesn't really work out well to develop a 0 click auto sniping after taking a strong stand against more manual features in some threads? Still don't think it's bad features beside that it's a bit complexifying unit behavior, just funny to see you bug out about it thoughts.
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Yeah that is extremely unconvincing. If you wonder why players use it despite being insignificant that's a explanation. Doesn't aim to convince you to use it. Also we can note that @real_tabasco_sauce made a sort of autosniping that he push for the main game, and @guerringuerrin also want to facilitate training. Both are respectable work and good feature ideas. As-well, the original thread about autoqueue (now in vanilla) also already mentioned finding a way to resize batch based on resources (there were another thread talking about it but can't find it again because of request search limitations). Now, theses threads just aim to fuel a myth around 'progui' that a handful of players want to entertain, that need to use lies about nondisclosure, false claim about it's working etc to make it even stand...
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As depressing as to make weekly threads about quickstart and trainer without bringing anything new to the debate. Using the description "unfair advantage" and "cheat" based on false facts that "it's undisclosed" and "make players much stronger". I don't need to go over the list of players that switched it on and off and for whom it didn't make any difference at all, the first post of this thread already start by lying about this, and lies about it are vital to give reasons to even talk about this; just as much as the "undisclosed" lie. At lot of feature makes it impossible to argue that it's attempting to be stealthy but here we are. Concerning using analogy with cars, automatic transmission cars are just mechanically superior, so yes, they ultimately are slightly faster. On a very simple circuit race, the gain of a tenths of seconds every turns still won't make worse drivers beat better ones but equally skilled drivers might increase their relative win chances. On complex races, like Dakar rally, the advantage is simply not worth even thinking about, because the car and driver performance have much more factors to consider. I'm no expert in car racing but afaik most race embrace automatic transmission. Automatic transmission only get such name because of it's ancestor where the mechanical solution wasn't figure out yet, and required for driver to have a stick to shift between gears. Now unlike the automatic transmission system, autotrain isn't ultimately faster then vanilla autoqueue or clicking a batch every time. Sometimes smaller batch are better. Maximizing batch does actually sometimes lead to more building idle times. Still those features have tremendous upsides : For quickstart, it's much better to get you into a state of flow/ get adrenaline buildup. This, because now the game get it's intensity increase over time rather then having a apm/adrenaline spike in the 5sec then a plateau til min 3. I don't feel that there are any "skill" in making repetitive meaningless actions like re-batching all the time. It takes away brain time to come up with original strategies, and overall put you in a stance of repeating some procedures.
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https://mod.io/g/0ad/m/select-all This was ported recently, if you want hotkeys, as an alternative to autociv (that is also available from mod downloader).
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Hi @Bumek, one mod that aims to improve playthrough experience and does have the feature to select all units is ModernGUI. In this mod simply clicking on population counter select all units; and there are a lot of added clickable graphical elements that can make sens like this. As well you might to check Autociv that adds a lot of very useful hotkeys and options.
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Motivate and help the new players to get better and stay in 0ad
Atrik replied to Akentas's topic in Gameplay Discussion
Was mostly a troll post, didn't though that it was actually serious thread. -
Motivate and help the new players to get better and stay in 0ad
Atrik replied to Akentas's topic in Gameplay Discussion
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Likely due to reaching the limit of displayable icons for this panel on vanilla UI. ModernGUI have a higher limit for action icons so it is displayed there.
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It is, on military units.