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Atrik

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Atrik last won the day on August 24

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  1. Already having a restriction on ip creating acc is kinda weird, there are plenty of situations where multiple people with same ip would create a 0ad lobby acc simultaneously. I don't think smurfs are a problem (right now) to the point to do more weird stuff degrading normal players experience.
  2. They need to be nerfed to at least not make it worth it to use allies as buffers and then win vs 2 or 3 players because they are totally broken. They should at least be bad when slamming into spears. Right now if your civ don't have spear cavalry, if you go into late game then your just sitting duck (even if you make 80% spears army composition or anything).
  3. Ok, I've never actually tested it in mp because i though i would oos the game. But I knew it wasn't the best solution anyway. I think my best suggestion was to be able to choose targets with box selection, as this would probably be very rewarding way of micromanaging. It would also be a much easier way to counter hero dance with reasonable micro: instead of having to click 200times, you could simply box select some targets, and units won't be baited. It would be rewarding micro because you could still want to issues a lot of theses orders to make a precise tactic, but it wouldn't be spam clicking like current sniping meta.
  4. Obviously i wouldn't think having increased control over unit behavior with a simple hotkey is a "questionable feature". You basically enhanced a pr-existing feature, potentially fixing a big shortcoming of having to use alt-clicks 200times for your units not to make an undesirable action.
  5. As I am the reference to consult in therm of cheating according to few loud people so, i can tell you this is absolutely cheat, any modified or enhancements of a feature should be banned and we should stay away of it for the sake of unplayability. This is the only way we can be sure the game doesn't get too fun or too easy to new players. Rewarding old players who learned the workarounds of playing without good features in the n°1 priority. Can you package this cheat @Seleucids for use as standalone mod? I'm sure some cheaters would be interested in cheating with such cheat.
  6. If you simply execute a predefined plan, then there is little thinking involved, so I was simply agreeing with @Lion.Kanzen that executing a predefined sequence of action is tactics, not strategy. You absolutely can make strategies in this game, but it's not when you are executing a build order. In fact, you need to have good tactics and build order already to be able to make successful strategies.
  7. Strategy is using intel on your opponents and allies to establish a plan. Just like Alexander vs Darius and Marathon battle etc, the winners always relate to scouting because it is the way of gathering such intel; along with communication with allies. A predefined way of preparing and fighting is a tactic, I think it's just accurate to call it that way. One could think this maybe. It's rarely the case, I think the very vast majority of players barely scout the border but just to know who is border, and then no scouting at all until 'they are ready'. So it's very likely to not know all players position until min 15. This is because scouting is expensive if you do nothing out of it. If you hide resources depletion, you mechanically decrease even more how "worth" it is to scout. Anyhow, the only resource depletion that isn't hidden is currently hunt so idk why we're debating.
  8. I know Yeka purposefully caused harm and (attempts) to reputation damage to some, especially to Norse_Harold. But please consider not holding grudges as he's not a fundamentally bad person...
  9. Proving the point, this is build order, not strategy. Strategy would be using gathered information after scouting and then sketching how you will outplay your opponent(s). Rushing the first player nearest to you in a tg without other consideration is not strategy, it's tactic. I'm not against the idea since 'it make sens' but it will definitively nerf scouting by a lot. Since scouting is widely underused already I doubt this kind of modification will incentivize more scouting.
  10. This mod is pure personal preference, in fact all games have graphical settings, "skins" and that kind of stuff that you can theorize they give an "advantage". Ofc you can maybe place a woodcutter a tiny bit better/faster with theses trees models, but it's less impacting then having a fly in your room while playing => you can consider it negligible, epsilon. If you prefer playing with theses settings i would just say good for you... lol. I personally prefer realism and I'm sure I play better with high graphics then low because it's my personal preference. Agree that 99% is tactics in competitive gameplay. Even players often pretend to have a 'plan' prior to ANY scouting. This is maybe in part because of how some approach the game with predefined build orders, timings to do such or such etc...
  11. It's hard for me not to bite to this thread and ask: Why so much people pretend that the priority is to keep a very steep learning curve of mechanical skills (arguably the less interesting part of Real Time STRATEGY)? Every time I post about increasing playability of micro like sniping, training.. someone comes up with an argumentation that makes it look like it's something great to have minimal features to make it the hardest as possible to achieve any basic thing... My opinion is that, more focus on mechanical skills means less emphasis on strategy, teamwork etc.
  12. Maybe one could mod simulation/helpers/Attack.js to get this resistance, right now only bonus to attack is supported which can be used to make melee cavs dps x0.5 vs palisade or something. To give ideas to @Emacz, below the implementation of the bonus multiplier vs cav for spear cavs.
  13. There is some "wooden pikes" models in the game maybe they would be good alternative to palisades where infantry can cross them without harm but cavalry would get speed debuff in addition of damages.
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