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Atrik

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Atrik last won the day on January 26

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  1. @RavenKry you are using A26, the current version is A27 and soon will be R28. === We can note that If the errors occurs because a remote resource is unavailable, might be worth looking into and fix that.
  2. If your looking for somewhere to start, you can check forum threads with prefixes like "==[TASK]==" or git issues.
  3. I think there was a feature called "Attack as formation" in early alphas, there is still cadavers of it in the code. I'm not entirely sure but I'm guessing it was meant to do what you are imagining here : the formation keep a certain shape, even while attacking. Well I guess wasn't to successful. I think blobbing is a necessary evil in most cases. However some formation abilities like charge (picture cavalry wedge formation charging) and brace (picture infantry forming a spear/shield wall) would be nice to have at some point, and those would introduce behavior that could delay/reduce blobbing. We are kind of far from this at the moment thoughts. First we'll have to introduce support for managing battalions. Although it would be a good nice-to-have, it seems unlikely to be accepted to have such additional panel in the game, it's a bit complex relative to what you have for the rest of the very minimalist gui of 0AD.
  4. They will be no balance changes anymore for R28. But if you want to whine, you should stay respectful to those who worked on the release. For balancing, currently @real_tabasco_sauce is the code owner of the templates (unit and tech stats) and he is often open to suggestions.
  5. By the way you can display the bouding box. Enable Cheats ALT+D (Open developer overlay) Bounding box overlay checkbox
  6. The forum can now support 10k scrappers and spammers without users experiencing slowdowns!
  7. The more i think about it, the more I think we could just remove auto-attacking building all together. Like units do for Gaia buildings basically : don't do anything unless specified. Maybe since some cite the case where you could want units to start attacking/capturing everything nearby, violent stance would restore this poking holes in all nearby building with your spear for 40 min behavior.
  8. @Gurken Khan Known regression bug after loading saved game, the AI is disabled. https://gitea.wildfiregames.com/0ad/0ad/issues/8674
  9. Which is exactly what this patch enables, as said, illustrated, and explained the workings in the opening comments.
  10. Thanks for all your work @Perzival12! Would have been a shame to bury this mod, so you truly did magic here!
  11. Yes it does. This is just "default". Added more details in the opening comments for reference.
  12. Unchanged. At the back, as all units that we don't sort. We could define a position for them if you suggest one / want to make a point, but very likely the current is fine right.
  13. Assuming we always prefer ranged units behind melee in the poll above. Below a formation with Cavarly first then Infantry, you can see Ranged Cavalry will still be behind melee Infantry. For modders you will be able customize formations order using this logic : by editing/adding <SortingClasses> in formation templates. In example above produce the formation in the picture. Where you get Melee Cav THEN Melee Inf THEN Ranged Cav etc...
  14. This poll aim to define what would be community preference for the order the units have by default in a formation. Thanks in advance for your vote or comment. This sorting order will affect the following formations : Close Order Open Order Forced March Column Open Scatter https://gitea.wildfiregames.com/0ad/0ad/pulls/8547
  15. I think there is no coding needed to make this. However will not look as good as you imagine: just one boat touching another, and some capture point going down for the victim boat basically.
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