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Posts
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Everything posted by Akira Kurosawa
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How about to reskin non-archer civ's arrows to javelins and make attack range smaller but with increased damage?
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I must admit that is very odd... The non-archers civilizations shoot arrows from buildings. Devs, you are really should do something with that inconsistency. It's remind me Skyrim shooting with riekling spears from bow.
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Translating Specific Names
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
[font="sans-bold-20"] Thank you for installing 0 A.D. Empires Ascendant! Perhaps devs forgot to write [/font] in transifex. -
What about random placed healing herbs? The damaged units could find healing herb, "gather" it and heal themselves. It's like Red Alert 3 bonus crates, which appears at random place at random time.
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Ideas for New Civilizations [Core Game]
Akira Kurosawa replied to Intellect's topic in General Discussion
Like at C&C. -
Ideas for New Civilizations [Core Game]
Akira Kurosawa replied to Intellect's topic in General Discussion
As I see, the direct portation of "that" into core, will completely ruin balance. -
Ideas for New Civilizations [Core Game]
Akira Kurosawa replied to Intellect's topic in General Discussion
I think it would needs AI rewritting and changing prices to prevent mad spamming. -
Ideas for New Civilizations [Core Game]
Akira Kurosawa replied to Intellect's topic in General Discussion
I think, If you want to try promote "#addingnorseincore!", you probably should find enough germanic artifacts to designers from 5 B.C. to 5 A.D. (That is why we would not see slavs (to late) or veneti (to poor data) in-game.) -
Ideas for New Civilizations [Core Game]
Akira Kurosawa replied to Intellect's topic in General Discussion
Speaking of ideas... How about trapper-units and eagle-hunters (land-air unit to raid peasants and hunt)? 0 A.D. would finally use 3-rd space - air. -
Ideas for New Civilizations [Core Game]
Akira Kurosawa replied to Intellect's topic in General Discussion
Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians. -
Sometime map creation are long. Could devs add automatic pause (at singleplay), right after map already created, but before game starting? Like at Grey Goo or Majesty 2? Something like here (at first 6 seconds at video):
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In direct. Similar to Skyrim but not so poor. I mean the AI will change it's tactic and buildable three at real time after you switch it's difficult while you playing. It's something like "behavioral real time plug-in".
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Interesting, will devs plans to make switchable eatch AI's difficulty right in-game?
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Tell me please (any one), is "Ctrl + Mouse Move near structures – Align the new structure with an existing nearby structure" a function for alpha 24? Or it's for 23? (I just trying to make translation more clear because at 23 nothing is happens when I press it.)
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Translating Specific Names
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
I can't fing basque word "Ataekina". Can translators specify origin of it? I find only Ataegina and Ataecina, but it latin words, not basque. -
Translating Specific Names
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
Somebody, please check egyptian "english". Abore ʿhȝ - the elephant is not Abore, but ȝbw - Abu. Female elephant is ȝbw.t - Abut, and bow - "pd.t" I think it would be "pejet", not pedeti. -
[request]: remove arrow slits and SPQR from rome walls
Akira Kurosawa replied to Nescio's topic in Art Development
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Translating Specific Names
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
I finally found some authoritative opinion link: Ariyānām Xšaçam - https://ru.wikipedia.org/wiki/Держава_Ахеменидов#cite_note-2 -
Others RTS - Discuss / Analysis
Akira Kurosawa replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
It would be nice if 0 A.D. will contain some C&C3 features such "select" animation, swimming units and ability to kill your own troops by order or with AoE frendly fire. -
Translating Specific Names
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
That was really helpful! Thank you! Could you link Carthagenian? Or I should accord it with Hebrew? -
Translating Specific Names
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
Well, another language issue... Can anyoune tell me, did developers use gaulish pronounce for both Gauls and Britons or they use Welish for Brittons? Because letter "U" reads different. For welish it should be sound as "ee" (wheel, Llandudno = Lland-ee-dno), for gaulish as "oo" (zoo)? Uxelon - brit and gauls defence tower - Ihelon or Uhelon for both? Or it should be Uhelon - for gauls and Ihelon for brits? -
Localization mistakes (Ukrainian)
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
Thank you! -
Localization mistakes (Ukrainian)
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
Manduri_Looter -
Localization mistakes (Ukrainian)
Akira Kurosawa replied to Akira Kurosawa's topic in Game Development & Technical Discussion
I'm sorry, but can I get ukrainian reviewer rights again to proceed fixing of translation. I had some issues with my main e-mails at .ru domains. Looks like nobody check Transifex message folder. -
Okay I do not insist, but it would be nice if developers... of course for historycal experience only... add Cynisca at spartan heroes. https://en.wikipedia.org/wiki/Cynisca