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Posts
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Everything posted by Akira Kurosawa
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A new error. (UPD: Problem solved by reboot.)
Akira Kurosawa replied to Akira Kurosawa's topic in Bug reports
This is weird. If the archive is corrupted, then why does a reboot help? It cannot restore a damaged archive, can it? -
A new error. (UPD: Problem solved by reboot.)
Akira Kurosawa replied to Akira Kurosawa's topic in Bug reports
Reboot helped, but I reinstalled the game anew, after deleting traces of previous files. This bug occurred when generating a medium sized 3 player AI Mainland on the hardest difficulty. These were the Ptolemies, Mauryas and Seleucids. -
Since elephants are mostly unbalanced units, I suggest that upon reaching their 15-20% life bar, change their affiliation to Gaia, forcing them to attack everyone in a row.
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Problem solved by reboot.
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Is it possible to paste this into alpha 26 as a separate file?
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I hope there will be a mission in the "tutorial" about this? I doubt that the average player would even know about this feature.
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I already realized that the mod is not ready. As for the game, no one was surprised by the feature I described in the games like the Age of Empires series. Why this is surprising here - I do not understand. Since 0 A.D. was originally made as a mod for the first Age of Empires, I generally thought that the ability to skip eras is basic here. Unfortunately no.
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But after all, it will be possible to re-release Alpha 27b later with this function?
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AI doesn't want to upgrade towers.
Akira Kurosawa replied to Akira Kurosawa's topic in Gameplay Discussion
Not quite clear. Will it only fix the towers? Will the Han Chaoting be there? -
If the mod is working, why can't it be integrated into the game itself?
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Perhaps the fact that we do not need to speed up construction, but only to get rid of the burden of research? Have you ever played C&C3? Research there does not hang like a dead goose and does not burden the gameplay. And the presence of units there depends only on the presence of the desired building, and not on research, which devours all the accumulated resources. Not only me, but also many other players on other gaming forums consider many prices are too high. Instead of enjoying the result of the research, players have to focus again on collecting resources in order to cover the costs and buy at least 5 "red" soldiers. By the way, the unit preparation time is also too high.
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If I'm playing online with another person and we just wanted to save our time by not researching all this bunch of technology, do we need to use a cheat too? I'm surprised you're not suggesting that we should move to the Age of Empires and play with the post-imperial era there.
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While observing the AI, I noticed that it neglects to improve the watchtowers. The Han AI does not upgrade the city center to Chaoting. And the AI never uses wooden outposts. Do the developers plan to train the AI to at least upgrade the towers and teach the Han to upgrade the city center to Chaoting?
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I really hope to see this implementation in the next alpha. Because the development of the city from scratch is simply unbearable.
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Is it possible to enter inside the wall? You can only be on the wall. In my opinion, this division only introduces confusion.
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Forgot to ask. What is the point of making two icons for the same command? Is it essentially the same thing?
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Thank you.
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Hello everyone again. I would like to have a way to manually delete unwanted accounts, especially those created just to get around the three post limit. It would also be nice to be able to delete game accounts.
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More constructive and positive approach usually shelved forever. In any case, I managed to draw the attention of the developers. How do I know that you only have one graphic designer? I thought all developers were involved in game design in one way or another...
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On the forum. Few people even know about your tracker.
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It would be nice if you could create several sticky sections for several categories of bugs. In this case, visual inconsistencies would not be mixed with critical bugs in one heap.
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But we are talking about changes in the core of the game? Why do I need a texture fix mod if it doesn't get into the core of the game?
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And I'm not saying that it affects the gameplay. This is purely a decorative error. With regards to vegetation, in my case there were palm trees and needles, which does not fit in with the autumn foliage. Just for prevention, it would not be bad to check the rest of the texture sets in the future, making sure of their biome uniformity.
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First, I don't push anyone to do anything. Secondly, the intersection of biomes is still a bug. And one sentence that you noticed this and acknowledge this bug would be quite enough. The most common randomly generated map of the mainland in the Sahara biome. It seemed to me that after so many years, developers themselves can determine their biome by the "first three notes". Apparently not... You say this as if developing this game is not a hobby for you, but forced torture.