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Everything posted by Akira Kurosawa
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I very much hope that this will not be forgotten for another 10 years.
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Looks great! Can I also ask you to move the long building (and probably a gazebo with a well, too) little to the left to maintain symmetry, and then place these four vases inside? Please? It seems to me that they (the stoa and the gazebo with a well) were originally supposed to be symmetrical in relation to the flower beds, but for some reason they were mistakenly shifted to the right border... I think Euclid would not approve of such a geometry.
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It would be great if the repair of city centers would be added as a ticket, at least for the far far future. It would be a pity if you decide to leave the Hellenistic states in such a deplorable state.
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No matter how many times I come to look at changes in old models of buildings, I always remember Asterix and Obelix. Do you really enjoy playing in this architectural mess yourself?
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It doesn't seem to be a very good solution. Did one of the developers encrypt their name in the holes?
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Well, the current grass texture was created by random map generator. Apparently, stone cladding was not included in the template... It looks like someone stole the tiles. Are you planning to fix it? Because it is more like ancient ruins than a busy city. Athenian polis in decline...
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Could you please tell me if a few tiles are missing - is it a bug and the textures didn't load or is it just the way it was meant to be? Because in comparison with other urban centers, Greek looks extra weird.
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Women worker buffs still in game?
Akira Kurosawa replied to AxelAlexson's topic in Gameplay Discussion
Now the Chinese minister and the Kushite pyramid buff it. Every minister nearby motivates you to work faster. There are 9 in total... -
Unit And Building Names
Akira Kurosawa replied to Davarish's topic in Game Development & Technical Discussion
It's mistake or not? Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range. Points or %? Techcost −50%. - what that mean? -
Unit And Building Names
Akira Kurosawa replied to Davarish's topic in Game Development & Technical Discussion
Okay... I'll think of something, how to glue it together for transliteration according to Erasmus. -
Unit And Building Names
Akira Kurosawa replied to Davarish's topic in Game Development & Technical Discussion
Can you please explain me what is "Zooiarchos" means and write the original word in Greek? I'm guessing it's Lord of the Elephants, but I can't find more examples of its use anywhere on the internet. "Ilarchès" is needed too -
Where are you from?
Akira Kurosawa replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
And very strange...- 322 replies
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Where are you from?
Akira Kurosawa replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Well, people usually say: "Russia is a prison of nations." Well, all right...- 322 replies
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favorite music genres
Akira Kurosawa replied to seeh's topic in Introductions & Off-Topic Discussion
I recently discovered Grace Jones. And this scene could make a good easter egg in the game... Remember the treasure from Age of Empires III when the freed prisoner joins the player? -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
I remembered one very important thing about diplomacy! Due to the fact that the game often slows down and the ally/neutral/enemy buttons are very small and too close to each other, it is possible to accidentally declare war/neutral on an ally. And he instantly becomes an enemy/neutral. What if you do it like in Age of Empires II, when an ally or a neutral, instead of declaring war/neutrality, simply starts to resent, sending messages to the chat with sound, and only after a certain warning declares war or neutrality. At the same time, in Age of Empires II, even with a former ally/neutral, you can still restore the union/neutrality by fulfilling its conditions. And the lower the AI difficulty, the higher the chance to restore neutrality or alliance. -
Will this lead to lag?
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suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
So this means that the ships in the game were always not the original size? Those reconstructions of triremes that are on YouTube are not so big in themselves. It turns out that you also shortened them? -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
Yes there is. Just noticed now. Just when everyone around is chopping wood, knocking with pickaxes, rustling with choppers across the field, these sounds are lost against the general background. Maybe make them more contrast? -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
Regarding units: is it possible to add a signal for their appearance? -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
I think it's great to use a specific ship type for a specific map type. No one lets ocean liners through narrow rivers. No one swims across the ocean on a catamaran. The fact that the ships do not fit into one puddle is not a reason to cut them off, but a reason to change the strategy to lighter boats. Or you can just change the class of ships that are more suitable, and not make a laughingstock out of the trireme. Of course, if the current models are exaggerated compared to the originals, then only then should they be scaled up. P. S. Isn't the Mediterranean a template that simply arranges land and water in a similar Mediterranean way? Why scale what is normal? Just generate a map of the Mediterranean on a smaller scale. -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
Measurements really mean nothing if this game is called Civilization. Or if this game is a cartoony two-dimensional grotesque. Or if you intend to push Starcraft out of eSports. Then you definitely need approximately the same proportions of all moving units as in Lego Duplo. But, usually, large strong ships are balanced by their large area of vulnerabilities. Moreover, here is a non-target system. Unlike the Age of Homing Projectiles IV. -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
Doesn't that mean they'll be unbelievably small? It will be a shame if they stop looking like their natural size and look like toy boats. -
suggestions Thread for posting suggestions for Alpha 27.
Akira Kurosawa replied to Lion.Kanzen's topic in General Discussion
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General questions about Transifex
Akira Kurosawa replied to Salesome's topic in Game Development & Technical Discussion
Thank you! The academic transliteration of Kirnosova for pinyin is now saved! -
General questions about Transifex
Akira Kurosawa replied to Salesome's topic in Game Development & Technical Discussion
Anyone..? Looks like nobody here.