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Everything posted by Vantha
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I will submit a patch and my plan is to increase each civ's AI names list to at least 8 different entries in the very same patch to not temporarily "break" anything. I haven't done deep research yet but here are the best ruler names I found: There's one missing for the Gauls, I suggest Orgetorix. The Iberians are missing four, I suggest Olyndicus, Calcus, Orison, and Tanginus. The Mauryans need one last name too, but I am struggling to find one since the current names are all emperors (there are nine emperors two of which are heroes in 0ad which leaves one of the eight spots missing). Does anyone have a suggestion?
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PR for some artillery: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/131 Gastraphetes I rewrote the oxybeles and the lithobolos
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I'm in favor of adding new names because for some civs we won't find enough names otherwise. Yeah, my idea is to modify the way the list created, to first pick each name only once, and when every name has already been chosen pick a random name instead plus suffix showing the count (like (2) ) to avoid two bots with the same name. And as long as each civ has at least 8 different names to choose from, these suffixes won't appear in ordinary 8 player games anyway.
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I hope so too. For now there will only be a seperate related article section linking to other articles, just no hyperlinks in the text itself.
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Where should it be made clear? Maybe it'd be best to fill in missing names in the same patch? I found that the hero names got removed from the AI names list in rP27683 which I guess makes sense. I see two options: We either need to find one new name for the Mauryas and the Britons and four for the Iberians, or we revert this change and only require a last one for the Iberians. If noone has any suggestions, I can research for the missing names myself, I shouldn't be too hard, and propose them here.
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Three texts on the topic of (war) elephants: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/129 The role of elephants in ancient warfare: Elephants in the Hellenistic world: History of the relationship between humans and elephants:
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Thanks @Grautvornix and @DGMurdockIII! I too really enjoy the working on it. Progress has been going a bit slower lately, but I'm very happy with how far we've come. And I'm always glad to hear people like it. P.S.: To give a small update on the new encyclopedia page, I tried out a lot of things for hyperlinks between texts, I thought about it and came to the conclusion that they might not even be in-style with 0ad. And even if so, it'd be best to implement them as features in the engine directly (where I'm dependent on others because I don't know C++). That's why I'm gonna put this feature on hold for now, unless someone finds himself to implement it. And btw, thanks as well to @Norse_Haroldfor his advice.
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PR for the Lighthouse of Alexandria:https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/128
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Regarding the AI Names, in my local files each civ actually has at least 8 AINames (only the Iberians for some reason have a double entry of Viriato, so there'd be a single one missing for the Iberians). I suggest to remove the system of counting names that are chosen multiple times with Roman numbers. Especially if it's this simple to change. Currently, in a 4v4 of AIs with everyone playing Persians, on average 2 to 3 players will get a 'problematic' name because many of the their names include a Roman numeral themselves and an additional one is added if a name is picked multiple times.
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Hi everyone, I want to add an internal hyperlinking feature to the encyclopedia (single words in one article on press opening other articles). For that that I'd have to place buttons over the specific words in a text. What would be the best way to do that? I can't think of a good way to calculate the coordinates of a given word in a text or any other way to place the button.
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Yeah, maybe we should write one text for each civ about its architecture.
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Essentially, peltasts are a mixture of ranged and melee. They carry a light shield and light armor, a sword and javelins. This makes them fast enough to evade melee charges as well superior to traditional ranged units like javelineers.
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The role of peltasts should indeed be rethought. According to my knowledge it is still debated whether it actually were peltasts who Ihpicrates reformed. Iphicratean pikemen could be added separately from peltasts, maybe replacing the hoplite champions. About the peltasts themselves, I suggest to either: increase their armor and balance it with reducing speed, firing speed or damage. Or: enable them to switch from javelins to swords.
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Library of Alexandria https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/124
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For the Chinese chariot, instead of switching between melee and ranged, I think the best way would be to have two soldiers on the chariot dealing damage simultaneously, one with a bow and the other one with a dagger-axe. (ranged and melee at same time)
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Thanks
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I have some more texts in the works, but in the meantime here's an update on the UI work: A quick showcase: 0 A.D. 2024-03-03 20-49-23.mp4 I have done some layouting, moving everything to a place where it fits. It already looks a lot better than before, but I will probably still change some sprites, fonts or colors. How do you like the new arrangement? The right is still pretty empty, this is where the related articles section would be, they have to be added manually to each file and I havent done that (the Athenian civic center is the only article where I added some for testing). Here are the new features (mainly improving navigation between different pages and menus): - Because everything is structured like (and in) folders I added the current "path" at the top, by clicking on different parts of the path you can switch to the respective page. There also is an "UpButton" (with the arrow pointing up) to the left of the path that will alway open the current page's "parent" (like the "up" button found in most file managers) - Every action you take/ every menu or text you open will (temporarily) be saved. With the back and forward button you can move back and forth through your history (like the back and forward button in browsers) - the button "suprise me!" opens a random article (I am aware that it currently chooses "general" and "environment" more often than "civilisations". That happens because folders inside "civilisations" are only partially filled with files/articles (yet!)) I've also put together a quick mod: encyclopedia.zip Try it out! Let me know any errrors or unwanted behaviour you encounter or any suggestion you have! Keep in mind that it is still in progress, I have cleaned up the code, but it's not very well commented yet. I'm quite new to programming, so don't be suprised if something's done in a confusing way. Tell me if you think I should change something to bring it into line with 0ad's code. And regarding the sprites, @wowgetoffyourcellphone You've done a great job with the mockups. What textures did you use? Are they in the game files? I couldn't find them. I'm specifically talking about the beige/white background and the golden frame around the image. Was the background texture just a brigther and hueshifted version of 0ad's black background?
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I'm in parallel also writing some texts to keep the progress going. Here's the Ptolemaic, Seleucid, and Macedonian civic centers: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/123/