Jump to content

Darkcity

Community Members
  • Posts

    139
  • Joined

  • Last visited

Posts posted by Darkcity

  1. 10 hours ago, chrstgtr said:

    Players usually can’t afford cows in early game. 

    Don't say that. I had perfect corral only strategy in a25. Now in a26; it's very slow and hard to pull off all becasue cows are not availble in p1.

    Besides if they are not affordable in P1 then we can add them back in p1, so, people can decide if they want to train or not.

    Becasue other animal food is collect so fast then you need too many corral to sustain food eco with corral but cows you can suatain with less corrals hence more useful. Honestly I didn't understand the logic behind removing cows from p1.

    • Like 1
  2. I think one of change we should introduce is dynamically changing player name and player placement values while chaning the AI diffculty level. Example

    Scenario: You are playing 1v7 againt AI and you have selected 3 AI as hard and 4 AI as very hard.

    Currently we show: 

    image.thumb.png.19c8576d93bdb2fc82accf221c3b32f6.png

     

    Instead of this we should show:

    image.thumb.png.68c089639f2fb49a7fd186ba03451964.png

     

    Right now values are selected in background but no value is shown on Front-end side.

    @rossenburg FYI. Should be a feature in your mod.

    • Like 4
  3. Thats why we have wood icon instead of hammer (build) icon for the tree. If tress only purpose is to give wood and we should show only wood icon then for hunts as well we shouldn;t show animal and only meat icon with food value. But showing the exact animal provide better experience to user and also user can relate to it. 

    if fields only purpose is to add food tick and their no need to differentiate beetween rice field and normal 0ad fields, apple trees and other type of food source. 

    This new design point is to show what tree he has selected and gives identity to the selected entity with right info.

    Now for wireframe I just took atlas image to show the same. It can be designed better way. 

     

    • Like 1
  4. One point i wanted to highlight is pathfinding problems with boats when you selection some units and garrsion in the boat.

    Context: I select a ship doc it at a shore. Now i select some units standing a little further from the ship. When I give garrsion command to units, ship also starts to move.

    Problem: It take too much effort to doc a ship perfectly on shore becasue it moves here and there for its path finding. Now, when I do garrsioning, it moves to some different location. The ships either will standing somewhere far from the shore or it is going somewhere (game knows where). Becasue of this issue I can't garrion my units, they either doing their own path finding to find the ship or stuck at shore becasue they can't reach ship.

    Gameplay issues: You won't be able to garrision units, becasue ships get stuck to each other and when they start to move own their own , its hard to manage.

    Solution:

    1. Just don't move the ship. Move units only when given garrion command. If ship is far then it is far, try to bring closer to shore.
    2. Give square geometry (analogy for solution) for garrion so, whether ship is stright or left faced or right faced to units, they should be able to garrion.

    I understand that some player might want ship doing pathfinding as well. So, maybe we can keep it cofigurable with defualt value is keeping ship path finding on.

    • Like 1
  5. I think we requested for chat moderator in another threads . We can extend the lobby moderator chat bot to in-game chat as well. Something that can be done easily and fast.

    Now coming back to Shyft_sierra, sometimes he does trash talk a lot. I can't upload gameplay videos whenever I'm playing with him becasue too much abusive language. I did upload last game while playing TG with him, only to realize how much trash talk he does during game. Although, I don't trash talk to anyone including him, but I think he went extreme to some players in some cases. 

    To prevent such cases, we can work towards extedning lobby bot support to in-game chat. The next level of moderation can be worked upon accordingly.

    • Thanks 1
  6. I think we are not looking at the issue in correct manner. First of all, the reason why this feature was created

    1. To stop pro players messing up games for new playes as they disguised as new player and ruin game for them.
    2. As for pro players, they want to have balanced Team game or 1v1 match.

    By knowing who this player actually is, people and host can decide about the player. Now,

    1. If player forgot the password and created a new account, player will have no issue on telling who he is. It is actually good for him that people can still remeber by his old account and he can play as known player.
    2. If player is not comfirtable with revealing his old account that means he wants to remian as smurf in the game.

    By releaving the alternative accounts this feature achieve its goal somehow. Although it might have following issue.

    1. Wrongly tagging players and so on. - Something that feature will need improvemet and need input from community. And if players think that they are affected by worngly tagging as different player then we might want to explore alternative approach.
    2. Using some data which shouldn't be used (maybe, i don't know) - Something that @Stan` can check.

    To conclude: This feature/mod is giving the solition for which this thread is created. If there is something wrong in the solution then that can discussed and corrected accordingly.

  7. 9 hours ago, real_tabasco_sauce said:

    300 wood, 300 stone, 250 metal

    new values for colony:

    200 wood, 200 stone, 150 metal

    80 75 meter radius.

    CC/Colony cost correction -------------------------------------------------------------------

    I don't think people are ever short of wood in the game. You can find the food and wood floating. We can focus on reducing the stones and metal cost while keeping the wood cost same.

    Also, comparing metal and stone, metal is more used in the game then stone. So, we can adjust accordingly. So, the cost can be like

    500 woods, 350 stones, 250 metal something like that. We can balance it as required but cost for cc should look like.

    Wood required > stone required >metal required.

    Same thought process we can have for colony.

     

    Alternative approach-----------------------Upgrading the CC-----------------------------------------------

    You can build the CC with half of the actual cost. Like 250 wood, 250 stone, 250 metal. But it will have half territory range, half garrsion, half capture point. So, most params are half.

    But once you upgrade, it will have its full effect back. The upgrade can be done with 100 wood, 100 stones and 100 metal. 

    This will not hinder the expension approach and it will not affect currenct mechanics either, i suppoose.

     

  8. No through it. but sideways. Example wonder dimension is 40x40 some units. then for 5 units each side wonder should have walkways which will be differnet from how ground terrain looks. 

    It will distinguish the building thats all.

  9. @wowgetoffyourcellphone, Just 1 request, can we add different terrain on wonder border? The purpose of that will be

    1. Building will look stand-along and distinguished.
    2. People can't squeze in other buidlding near wonder.
    3. Units can still walk on that terrain.

    Whole point is the platform on which wonder is built should be distinguished, and units can walk on them but you can't build there as its part of building. Soomething like that. I hope you got the idea. 

  10. The problem with heros bonus is not that they are terrible but how 0ad is played. Example this one.

    6 hours ago, chrstgtr said:
    Not needed--no one makes these heroes 

    How many players play water maps? For the long time I have been playing; I have played water maps in team games <1% of time. 

    Everyone wants heros to give armor and damage bonus or unit spam benefits. I'm not going to write use cases and explain why other heros have differnet bonus and their usecases becasue it will be ignored or no one will read.

    But if someone wants to comment on hero bonus, try to get out of mainland map, and try gameplay that suits hero condition and you will realize the benefit of the bonus. 

    If you test the same and don't think it is worth it then maybe change the same.

    • Like 4
×
×
  • Create New...