Absolutely! This appears to be a giant effort! Thank you @Duileogaand @Lopess and all the others for your ambition! (And still looking forward to seeing it - one day - in game )
@Duileoga: This is beautiful!
Awesome!
Phantastic!
Thank you so much!
I am sure this will be a superb extension to the game.
Maybe I am too impatient or too ignorant , but, one question occurs to me: How to present the different players' colors? (I am sure you have considered that and have the solution already.)
Thanks @hyperion! This is true for all civilizations, right? @Vantha@ShadowOfHassen Can this also be put into the tips&tricks section?
In addition to that - maybe I haven't looked hard enough - but wouldn't it be generally useful having a table of contents or index for tips&tricks? If I am looking for something specific I have to skip through the already quite large list of tips (which I do like a lot and really appreciate, it but takes me quite some time to find things).
Maybe you are both right somehow
Should we just rephrase the tutorial to say "Civilians gather grain and vegetables faster than other units" ? (I believe civilians gather fruit and also grain faster than citizen soldiers, while for other resources (stone, wood, metal) it is the other way round).
First of all: Welcome to the forum!
The game can be played almost without hotkeys. When I started I knew only shift and ctrl as modifiers to mouse actions (holding shift or ctrl while clicking with the left or right mouse key). this is certainly not efficient but it does work.
Also, If you prefer different set of hotkeys, there is a way to edit your preferred assignments from within the main menu: Open "Settings" - "Hotkeys" and double click on the setting you want to change. There will be an input box where you can define the key for that action.
Hope this helps a bit!
For a navy, bridges would be like walls for rams: they cannot be crossed but destroyed. To avoid their excessive building (wonder what the animnation would look like) bridges could have a maximum length or could be a pre-disposition connecting two defined points on a map.
But as I wrote, it would be a slightly different game then.
Indeed pathfinding may be one of the main issues of bridges - walking on objects could be done with fields already (as they represent buildable objects) but finding a single entrance and exit while actually walking on water (denied area) may not be so simple for pathfinding. Again - in settlers 4 or 5, I remember you could build bridges only at pre-dertmined sites that neeeded definition in the map itself (defined entrance and exit points).
Actually, should it be possible to build a bridge everwhere you want? This might be an interesting feature like blocking ships from entering or leaving a river or even denying access to a beach (if building a U-shape bridge)?.
A bonus of freely positioned bridges could be that they could be possibly built on land as well (zero height above terrain) and would then be called "roads".
I guess that would be a completely different game then.
But it is a nice strategic element in decimating a powerful opponent Also useful is capturing a temple and heal your units, or capture barracks and locally train more forces without the need for long haul troup transport.
It does work, but indeed, a more flexible way of installing everything into the same directory (including mods, logs, maps, etc.) would be nice, so that one can have various independent versions if desired.