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DIYARAKUZA

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Everything posted by DIYARAKUZA

  1. Hi, thanks for letting me know I'll update the terrains. I think the 4 player versions need a little refining too anyway.
  2. 2 Player versions (day & night) uploaded to original post
  3. Just added a night mode of this map to the original post! 2 player versions are on the way.
  4. Hey, Sorry for the late reply. Sure, I'll be happy to help you out
  5. Thanks a lot for the beautiful review! It's awesome you had fun with it, and your city is very nicely built! Absolutely, having a fleet makes things very interesting. Indeed, this is quite true.
  6. You mean large screenshots? If you want to do that you can try resizing the image to a size that can be posted here.
  7. Nice looking maps! I like that they have a very three dimensional layout Especially the Kushite Bay map.
  8. Just played a match where Athenians were obliterated by the Noba! Great mod I also love the resource system of Delenda Est. Much more realistic.
  9. Looking good! I've wanted to play as the Noba for a while
  10. Thanks for the feedback! You're right, I'll make those edits and update the file.
  11. Great! Thank you Anything I could improve? I tested it myself but have some doubts about whether the stone and metal distribution is enough or not, given that the map size is giant.
  12. V2 Changes: Updated stone & metal distribution. V3 Changes: Visual upgrades (terrains and actors). river-delta-4p-V3.zip river-delta-night-4p.zip river-delta-2p.zip river-delta-night-2p.zip
  13. Not the first map I've made using Atlas editor, but it's the first I'm feeling rather satisfied about I had the Nile river delta in mind but I wasn't looking to create an accurate representation this time. This map is basically a river system deep enough to hold the largest class warships, with every bit of land connected by shallows and therefore not requiring ships at all. Thought it might provide a fun and interesting scenario with a lot of possibilities. Any thoughts/suggestions?
  14. I almost didn't post this, but I changed my mind. Introducing a new resource? This could be something showing the strength, sophistication and influence of the player's civilization. You gain it by training new and better units, building, expanding territory and completing researches. You lose it when enemies destroy your buildings, kill your units and when you lose territory. A certain amount of this resource can be a requirement for defensive structures such as walls, towers and fortresses as well as special buildings and wonders and even heroes and special units. Different factions can have different requirements of this resource to unlock features so it will allow diversification between factions. Cultural aspects of each faction can be included as gameplay elements which grant this new resource to players. @Lion.Kanzen has mentioned earlier about factions having more of their cultural elements but there may be difficulty in determining functional purpose of such cultural elements in the game. I believe introducing a new resource could be a good framework to integrate them meaningfully.
  15. I've played 0ad on and off since A23 even though I've joined the forum recently. I'm a fan of AOE 2 and in my opinion 0ad is like a more visually appealing and interesting version of AOE 2 (I haven't played the definitive edition of AOE 2 so don't know how it compares). However the attention to detail is impressive, whether it's graphics or historical compatibility. For an open source project I'm pleasantly surprised this many people are working hard to make it better. I've only ever played games to get something out of them, but since playing 0ad I believe it's turned the other way round and now I feel like giving back. So I guess I won't be getting tired of it anytime soon.
  16. Hey guys! I'm totally new to modding 0AD, but would love to help out. I really miss the Terra Magna mod in A25, so if any help is needed there I'm more than happy to take part.
  17. Greetings! I'm from Sri Lanka. I speak Sinhalese and a little Tamil. I'm happy to help you if you plan on developing this civ in the future and I think adding the Tamils is a great idea because they were the biggest power in Southern India. However they don't achieve the height of their power until until the medieval age (900 AD - 1300 AD). The same could be said about the Sinhalese. In my opinion both these civs would be more fitting in a millennium AD mod. But still they both did exist in the 500 BC - 500 AD time frame and had a good level of sophistication.
  18. Hello everyone, I'm from Sri Lanka. My nickname derives from "දිය රකුසා" (water demon) in Sinhala, which is my mother tongue. My timezone is +5:30, same as India. I would like to thank all the people involved in the development of 0AD for giving the world such an awesome game Looking forward to contribute in the future.
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