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Fabius

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Everything posted by Fabius

  1. The thought occurred to me that after the implementation of Marian Reforms the three Roman heroes are now out of their time frame, so what about replacing them with three new heroes like Julius Caesar and Pompey and one other from that era? If there is a proper place to put ideas please point the way as I am currently unsure if it should be community mod or some other place
  2. When would this be fixed? Checked it and the issue appears to be that when the Extrordinari is replaced by the First Cohort Legionary it does not gain the legionary keyword hence why it is not being affected.
  3. Hi there, been greatly enjoying A27 so far. The new additions to Rome have been great, especially second phase castrums. However I wanted to give some feedback on Marian reforms in particular. I have found it a bit underwhelming and constraining in what it does. Onagers are fun and feel like the main draw for doing the Reforms. however the rest of what you get feels less than what you could do before doing Reforms. Eg you already get second rank infantry(Spear and Sword) out your castrum, your skirmishers now require metal which I have always found very off-putting as metal in my books is better spent on champions/sword units and blacksmithing, and you lose access to field promotion of centurions which now take rather a long time to get from fortresses. Not to mention that your only spear unit is now much worse at his job of stabbing horses because he is capped at first rank. The point is that Marians Reforms feels like a constraint on tactical capabilities and unless you are on a metal heavy rich environment fighting someone only using infantry you are much better off never getting it. Also why are the first cohort legionaries not included in the Centurion's Century Manoeuvres ability as they are clearly meant to be veteran Marian legionaries? All that being said, I like the concept of the tech, and I would like to see it be a more tantalising option than what it currently is. So for starters perhaps the First Cohort legionaries could be included in Century Manoeuvres. Then more ambitiously one could explore having Marian legionaries use the classic pilum and do the switching business between melee and range. maybe give them lower attack but maintain the normal armour of the melee half, essentially an armoured skirmisher. Even more ambitiously one can do this for the first cohort legionaries as well. On a basic level switching the spearman for the skirmisher and having legionary spearman and conscript skirmishers instead. Rome has a most annoying weakness to heavy cavalry, which I think is probably just true for a lot of civs, except Sparta of course. An alternative take could be having Marian legionaries switch between sword and spear.
  4. Congrats to the dev team on a job well done, have been waiting for this eagerly!
  5. To be fair only Rome gets champion sword cavalry, almost everybody else gets spear cavalry champions, thus more options to use and abuse the spear cavalry champions, whereas you will never see the other unless someone plays Rome. That being said it does feel often like countering heavy cavalry is annoyingly difficult unless you are Sparta
  6. Here's to a swift fixing of all bugs and an early release so us die-hards can go nuts
  7. Hi, interested to now if there will be a release of A27 anytime soon?
  8. Is there an updated version of the release candidate for A27 we can playtest?
  9. Regarding this I would suggest an increase in the radius, perhaps even as a tech, flaming munitions for instance. The reasoning for bigger radius over higher damage is that even with low damage an area attack can indirectly snipe low hp units which is highly useful for a massed battlefield
  10. I see, good to know thanks I see the poor Consular Guard got the inevitable nerf bat with their pierce armour, but now that infantry swords are better could be time for the Extrordinari to have their time in the sun That centurion attack bonus is going to go up in value now I am liking the pike changes, will be interesting to see how they perform Also the indirect buff to ranged shooting opens some interesting considerations with Macedonian champion crossbows and also bolt throwers though the latter already punches most things clean out in one go, but the linear splash will hurt more I think
  11. I just tested the mod and I must say i really like the change to the melee. I was caught of guard by the immediate loss of survivability against ranged units, but after getting over the initial shock and switching mindset a little I found it much more enjoyable having my sword units do meaningful things instead of just taking damage like before. Blacksmith armour and such is much more important now and certain hero bonuses have greater value now. I also liked the nudge towards a diverse army to cover different things as apposed to a single unit spam. Overall a great change Now about the catapult splash damage, what is the radius size? I tested that too and it seemed to be non existent, in fact there seemed to be little impact at all from what I could tell, uncertain if I tested it wrong or what exactly the trouble is, so was a little disappointed by that.
  12. Good evening, been a while, looks like good things been happening Where can I download the latest community mod please?
  13. The Roman army camp trains sword and spear infantry at advanced rank, rank 2 specifically, this is a perk of the building and entirely normal
  14. Looks good. Scholae palatina are an imperial guard unit though, so merging a command function with it doesn't really work
  15. I don't hate it, but the naming is awkward, needed something more in line with the era, which I am uncertain of. However a mounted commander is far more useful than a foot one. Honestly a bigger complaint is that they switched out the helmet for an imperial Gallic helmet with the transverse crest, that honestly jars more, but again I guess they wanted style points since that is immediately recognizable as a centurion. As to why they might not have gone with super heavy infantry is because Teutonic knights exist already filling that spot. So they went with a stronger version of one of Age II's most notable units the Paladin and tweaked it. To my knowledge Centurions are one of the most iconic units from Age I, so overall likely they were trying to capture that. Did they succeed, maybe, only time will tell.
  16. What about overlap? there are five villagers working the same field not just one, if points are chosen at random I could see a fair amount of "bumping" taking place as villagers try to take occupied points on the field.
  17. I was aware the Byzantines are Romans too, just using the geographic distinction as a justification for having two Roman factions in the same game.
  18. That campaign to my knowledge is for the Age I port, far as I am aware the only thing the Age II section is getting is the Roman civilization, everything else will be contained in the Age I section. However would definitely love some late roman campaigns in the Age II section covering all that which you mentioned. I really hope they do a Belisarius one eventually.
  19. Byzantium is the eastern half, Romans represent the western half
  20. They gave Dromon to four civs, Romans, Byzantines, Goths and Huns as replacement for cannon ships
  21. Late Romans fit the medieval setting better aesthetically and also from a historical aspect, granted there are considerable historical liberties taken throughout Age II, however it is very nice seeing late romans get some attention instead of the practically cliche earlier period with lorica segmentata armour and tower shields etc. Centurion is a bit odd being on a horse, but mechanics wise does work better for commanding foot units if you giving a speed buff and need to reposition.
  22. Curious suggestion, can we test giving Rome a Cretan merc archer and see how it does in terms of improvement and balance?
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