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Everything posted by Fabius
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Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
I see, fair point -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
What is the precedent for incorporating the Onager in Marian reforms? They seem to have already been in use prior to Marius. With that in mind why not just have them already available like all the other siege? -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
So based on what I just read in that very Inciteful article we should really be calling them the Augustan Reforms -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
I did watch it and thought it cool hence why I brought it up. There was a mention of something akin to them in Caesar's time, and the so called Marian reforms that we currently have would be inclusive of that era, which is a stretch given the lack of info. Hence why I asked first if it was within the scope of 0 AD. Which as you have mentioned is not. I am aware that Marian reforms was a misconception, I was just working within the context of what is currently present in the Roman civ. Out of interest why do we have a tech labelled as such if it isn't really a major change as it suggests? Also thanks for sharing the historical information, I have been recently realising my Roman knowledge is much less than I thought it was -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
I recently came across this video on Lanciarii, link below for interested parties, and I was curious as to whether this fell within the scope of the current 0 AD time frame. I have two ideas for a Lanciari unit type, both assume a link with Marian Reforms. Eg unlocked by it and having the legionary keyword. The first would be either to revive the old champion skirmisher that used to be present in A23 but was cut entirely from A24 onwards, and have them as an upgrade to legionary skirmishers or a separate entity you train from relevant buildings. A second idea and more unique would be to utilise The Persian immortal template and make a champion unit that switches between javelin and sword. The idea of giving the ranged version a small multiplier against cavalry also came to mind. -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
that is nice for staying power, but armies of ranged citizens can camp under fully garrisoned forts, which highlights that they are now quite useless at area denial, therefore not worth the investment unless you need a tech which is basically just an added cost to whatever tech you wanted to begin with, or a hero. You are better off putting the stone into walls and catapults which will impede an opponent -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
I have rarely felt that the overbearing need to rush third phase was because I needed siege to break an opponents buildings, it was because I needed to get champions out quicker than my opponent. Siege is just a nice afterthought, and with the threat level of any building that shoots arrows now practically zero, siege is reserved to sniping rams and border annoyance. -
Civ specific buildings can usually be spammed, ultimately that simply means any civ with them is superior to those that don't have them if this path is taken.
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I like this idea, unique civ things are good for differentiation and interest
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The thought occurred to me that after the implementation of Marian Reforms the three Roman heroes are now out of their time frame, so what about replacing them with three new heroes like Julius Caesar and Pompey and one other from that era? If there is a proper place to put ideas please point the way as I am currently unsure if it should be community mod or some other place
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When would this be fixed? Checked it and the issue appears to be that when the Extrordinari is replaced by the First Cohort Legionary it does not gain the legionary keyword hence why it is not being affected.
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So basically Flemish Revolution lol
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Hi there, been greatly enjoying A27 so far. The new additions to Rome have been great, especially second phase castrums. However I wanted to give some feedback on Marian reforms in particular. I have found it a bit underwhelming and constraining in what it does. Onagers are fun and feel like the main draw for doing the Reforms. however the rest of what you get feels less than what you could do before doing Reforms. Eg you already get second rank infantry(Spear and Sword) out your castrum, your skirmishers now require metal which I have always found very off-putting as metal in my books is better spent on champions/sword units and blacksmithing, and you lose access to field promotion of centurions which now take rather a long time to get from fortresses. Not to mention that your only spear unit is now much worse at his job of stabbing horses because he is capped at first rank. The point is that Marians Reforms feels like a constraint on tactical capabilities and unless you are on a metal heavy rich environment fighting someone only using infantry you are much better off never getting it. Also why are the first cohort legionaries not included in the Centurion's Century Manoeuvres ability as they are clearly meant to be veteran Marian legionaries? All that being said, I like the concept of the tech, and I would like to see it be a more tantalising option than what it currently is. So for starters perhaps the First Cohort legionaries could be included in Century Manoeuvres. Then more ambitiously one could explore having Marian legionaries use the classic pilum and do the switching business between melee and range. maybe give them lower attack but maintain the normal armour of the melee half, essentially an armoured skirmisher. Even more ambitiously one can do this for the first cohort legionaries as well. On a basic level switching the spearman for the skirmisher and having legionary spearman and conscript skirmishers instead. Rome has a most annoying weakness to heavy cavalry, which I think is probably just true for a lot of civs, except Sparta of course. An alternative take could be having Marian legionaries switch between sword and spear.
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Congrats to the dev team on a job well done, have been waiting for this eagerly!
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To be fair only Rome gets champion sword cavalry, almost everybody else gets spear cavalry champions, thus more options to use and abuse the spear cavalry champions, whereas you will never see the other unless someone plays Rome. That being said it does feel often like countering heavy cavalry is annoyingly difficult unless you are Sparta
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Here's to a swift fixing of all bugs and an early release so us die-hards can go nuts
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Hi, interested to now if there will be a release of A27 anytime soon?
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Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
Regarding this I would suggest an increase in the radius, perhaps even as a tech, flaming munitions for instance. The reasoning for bigger radius over higher damage is that even with low damage an area attack can indirectly snipe low hp units which is highly useful for a massed battlefield -
Polls about community mod version 26.6
Fabius replied to Player of 0AD's topic in Gameplay Discussion
I see, good to know thanks I see the poor Consular Guard got the inevitable nerf bat with their pierce armour, but now that infantry swords are better could be time for the Extrordinari to have their time in the sun That centurion attack bonus is going to go up in value now I am liking the pike changes, will be interesting to see how they perform Also the indirect buff to ranged shooting opens some interesting considerations with Macedonian champion crossbows and also bolt throwers though the latter already punches most things clean out in one go, but the linear splash will hurt more I think -
Polls about community mod version 26.6
Fabius replied to Player of 0AD's topic in Gameplay Discussion
I just tested the mod and I must say i really like the change to the melee. I was caught of guard by the immediate loss of survivability against ranged units, but after getting over the initial shock and switching mindset a little I found it much more enjoyable having my sword units do meaningful things instead of just taking damage like before. Blacksmith armour and such is much more important now and certain hero bonuses have greater value now. I also liked the nudge towards a diverse army to cover different things as apposed to a single unit spam. Overall a great change Now about the catapult splash damage, what is the radius size? I tested that too and it seemed to be non existent, in fact there seemed to be little impact at all from what I could tell, uncertain if I tested it wrong or what exactly the trouble is, so was a little disappointed by that. -
Introducing the Official community mod for Alpha 26
Fabius replied to wraitii's topic in Gameplay Discussion
Good evening, been a while, looks like good things been happening Where can I download the latest community mod please? -
Strange things going on with the Roman army camp
Fabius replied to Vantha's topic in General Discussion
The Roman army camp trains sword and spear infantry at advanced rank, rank 2 specifically, this is a perk of the building and entirely normal -
Age of Empires 2 Definitive Edition
Fabius replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Certainly the most epic looking one -
Age of Empires 2 Definitive Edition
Fabius replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Looks good. Scholae palatina are an imperial guard unit though, so merging a command function with it doesn't really work