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Everything posted by Fabius
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
The marian legionaries were still using Coolus style helmets and the montefortino style helmets, they haven't adopted the traditional Gallic helmet that we all associate with Imperial Romans yet. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
well until we have something better we just keep using it -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
there are two models it seems, both look nice, but the helmets are completely wrong for the time frame -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Ok, are those from the scenario editor? -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
I believe there are two swordsmen technologies included in the merge requests that increase the durability of swordsmen for Rome among others, so that has already been partly covered I think -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
What unit model are you using for the centurion? Wowgetofyourcellphone has some very nice republic centurion models, we could ask if we can use them for this project -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Ok, fair point. I think then keeping it to Hastati will be enough. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
A Triari centurion would be awesome. As you say we do get second rank infantry from the army camp which speeds up the process considerably. One could then stick some in a barracks for 2 minutes and you are sorted. Here is an idea though, if you garrison a centurion in a barracks then the XP trickle is increased to show that the centurion is drilling the men to be better lol. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Only taking 5 changes is a bit tight fisted, may as well keep with the community mod then. Frankly the simple solution is to have one big poll and ask the player base what they want included in the Main AD game from the community mod. Then you don't have to worry. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
well those results are for the previous version which is now released, so It seems reasonable that they get replaced with a new poll regarding features for the next version. Perhaps we need a feature freeze date ourselves and then discuss what all we are going to put on the new list and then post it for voting. Something like that. Otherwise we will all just keep coming up with new ideas lol -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Hmmm, yes that is a fair point. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
what do you have as the general stats for health and armour? there does not seem to be a mention in the merge request -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Centurions are supposed to be highly proficient individuals so combat proficiency in excess of a champion is a good bar to set I would say. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
4 minutes in the barracks gets you rank 3 on a hastati, but thats not overly ideal for games that often run quite short. I would prefer just a straight limited recruitment from the barracks or some other place like an army camp. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
I think the Aura should be restricted to melee infantry and champions and not include ranged Infantry as I don't think centurions were leading velites persay. But I could be wrong in that regard. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
That is quite the impressive list, I like the swordsmen techs especially. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Fertile Crescent sounds good -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
An interesting idea, why Seleucids? -
ah I see, I did not know that was a thing.
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
nobody uses walls at all, not even stone walls. And hilariously enough this is the first alpha since A23 where I have used walls and had them play important rolls in multiple battles. I think players are so not used to seeing walls that when they do see them they sort of freak out. And now we have functional catapults to deal with rams again. Still, siege walls are nice as an alternative solution, if you have no stone you can still wall stuff using wood. It is a pity though they lost one point of crush armour, used to be 4 but then became the generic 3. Is great for wood maps like Ardennes, the broken terrain can really be played for advantage. maybe could make siege walls phase 2 as well? -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
Why not put some focus on allied troops? Apparently Rome was using regular legions drawn from Rome as a province and then Allied legions drawn from other areas nearby. You could use this to bring on other troops to fill in gaps assuming they weren't all just carbon copies of each other. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
the main problem is the only unit that actually effectively works on walls are archers since they have the longest range. Skirmishers are useless and slingers are mildly better. -
I hesitate to ask what ddosing is, but I am curious now, what is it?
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Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
One thing I would love to see is a return of the Roman mule and see it used to once again move scorpions around instead of them being pulled in little carts like everyone else. -
Introducing the Official community mod for 0 A.D. Empires Ascendant
Fabius replied to wraitii's topic in Gameplay Discussion
It could be used as a staging point to finally add in centurions as a trainable unit from it, that would be very nice. Though centurions are I think their own little debate at this point. Some unique techs would be awesome, maybe some kind of vision upgrade, Romans did like their outposts and signal towers. I guess having the full siege roster might be a bit much on top of a training roster of similar length to all have in one place. So I am definitely fine with other functionalities. Like those mentioned above.