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Fabius

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Everything posted by Fabius

  1. I like the unit upgrades and definitely think they should be tested and added, but how exactly are we going to test them effectively if the player community doesn't want to be helpful and let it go in the community mod? Seems to me the only option will be to override the player base for their own good.
  2. what exactly are you referring to when you say you are afraid of there being to much micro? I am not seeing how you need much micro for centurions. you aren't going to really micro them on the battlefield and there are only 8 of them that you can have at any one time. The most micro you might have is setting up the initial acquisition and thats just getting some rank 2 troops and popping them into the barracks for 2 minutes to reach rank 3.
  3. If you look at the model up close in the editor you can see that the fellow is wearing the classic Imperial Gallic helmet
  4. The marian legionaries were still using Coolus style helmets and the montefortino style helmets, they haven't adopted the traditional Gallic helmet that we all associate with Imperial Romans yet.
  5. there are two models it seems, both look nice, but the helmets are completely wrong for the time frame
  6. I believe there are two swordsmen technologies included in the merge requests that increase the durability of swordsmen for Rome among others, so that has already been partly covered I think
  7. What unit model are you using for the centurion? Wowgetofyourcellphone has some very nice republic centurion models, we could ask if we can use them for this project
  8. Ok, fair point. I think then keeping it to Hastati will be enough.
  9. A Triari centurion would be awesome. As you say we do get second rank infantry from the army camp which speeds up the process considerably. One could then stick some in a barracks for 2 minutes and you are sorted. Here is an idea though, if you garrison a centurion in a barracks then the XP trickle is increased to show that the centurion is drilling the men to be better lol.
  10. Only taking 5 changes is a bit tight fisted, may as well keep with the community mod then. Frankly the simple solution is to have one big poll and ask the player base what they want included in the Main AD game from the community mod. Then you don't have to worry.
  11. well those results are for the previous version which is now released, so It seems reasonable that they get replaced with a new poll regarding features for the next version. Perhaps we need a feature freeze date ourselves and then discuss what all we are going to put on the new list and then post it for voting. Something like that. Otherwise we will all just keep coming up with new ideas lol
  12. what do you have as the general stats for health and armour? there does not seem to be a mention in the merge request
  13. Centurions are supposed to be highly proficient individuals so combat proficiency in excess of a champion is a good bar to set I would say.
  14. 4 minutes in the barracks gets you rank 3 on a hastati, but thats not overly ideal for games that often run quite short. I would prefer just a straight limited recruitment from the barracks or some other place like an army camp.
  15. I think the Aura should be restricted to melee infantry and champions and not include ranged Infantry as I don't think centurions were leading velites persay. But I could be wrong in that regard.
  16. That is quite the impressive list, I like the swordsmen techs especially.
  17. nobody uses walls at all, not even stone walls. And hilariously enough this is the first alpha since A23 where I have used walls and had them play important rolls in multiple battles. I think players are so not used to seeing walls that when they do see them they sort of freak out. And now we have functional catapults to deal with rams again. Still, siege walls are nice as an alternative solution, if you have no stone you can still wall stuff using wood. It is a pity though they lost one point of crush armour, used to be 4 but then became the generic 3. Is great for wood maps like Ardennes, the broken terrain can really be played for advantage. maybe could make siege walls phase 2 as well?
  18. Why not put some focus on allied troops? Apparently Rome was using regular legions drawn from Rome as a province and then Allied legions drawn from other areas nearby. You could use this to bring on other troops to fill in gaps assuming they weren't all just carbon copies of each other.
  19. the main problem is the only unit that actually effectively works on walls are archers since they have the longest range. Skirmishers are useless and slingers are mildly better.
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