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Everything posted by Norse_Harold

  1. @user1 explained via the game lobby that DemitriTool received a warning, I assume for the offensive room names described in this forum thread. Later he received a 24-hour ban for the (unrelated) offense of making duplicate accounts. On Friday evening DemitriTool tried to login and the game lobby announced that he had a 24-hour ban for making duplicate accounts. So, hopefully DemitriTool never does this again. Thanks, case closed.
  2. First, maybe you haven't found all of the maps that are already available in the game. When you start a new game, change "Map Type" to Random, then click "Browse Maps", and you will see a lot more maps than with the default "Map Type" of Skirmish. Second, the way to install new maps is to install mods. In order to install mods, from the main menu, click Settings, Mod Selection, Download Mods, Accept, (choose the mod to install), Download, Back. Click on the mod at the top, click "Enable" at the lower left, then click Save and Restart. Now you should have some new maps when you next play the game. But in order to play in the game lobby it is probably necessary to disable the mod. Unfortunately, the only mod that would contain new maps currently is "delenda-est". The maps that it adds are: "Britannic Road (2 players), Caldera (3), Miletus Peninsula (2), Treasure Island (2), Two Seas Redux (6), White Cliffs of Dover (5). Acropolis Bay heavily altered. Autymn Fields is a reskinned Gallic Fields, and Alpine Valleys reskin. New sandbox scenarios for many of the civs. Started on Corinthian Isthmus (8 players), Blue Nile (4), and Scythian Steppes (4)." (From the description of Delenda Est here.) Sometimes the community-maps or community-maps-2 mods are signed for in-game installation, but they haven't been signed recently enough to work with the current version of 0 A.D. Installing mods with the in-game interface is the only way that is recommended for new users. Mods available there have been verified to be free of malware.
  3. I chose the title "potentially offensive" instead of "offensive" for multiple reasons. First, the title was chosen when only one screenshot was provided. Second, I want to avoid telling the admins how to decide on issues of rule infractions. I oppose the practice of "trial by media", and I want a fair trial for anyone who stands accused. Any statement that labels a person as guilty, except by a judge after a fair trial, is a type of "trial by media". Third, yes, I'm trying to be nice and encourage a community attitude among everyone. In other news, user1 said via IRC that he has seen this forum thread. He said, "yup, thanks for the report :)"
  4. Come to think of it, I did mention DemitriTool in the lobby, but I did not speak to him directly. He was busy playing a game at the time, likely saw what I wrote after that game finished and then chose to make an insulting room name about me. Here's the relevant chat log. <mr.michael> Norse_Harold host <Norse_Harold> no one else is able to host right now? <Norse_Harold> oh how nice, DemitriTool is hosting a game with the name "prison rape" <Norse_Harold> small wonder why he's muted in the lobby <mr.michael> hots? <mr.michael> i don't know <Norse_Harold> you don't want to join DemitriTool's team game? <Norse_Harold> I'm working on a project right now <Norse_Harold> I might host a game but not play in it <Norse_Harold> if there is enough demand <Norse_Harold> anyone else want me to host a TG right now? <mr.michael> ok <mr.michael> yes <mr.michael> DemitriTool can't join <Norse_Harold> ah <Norse_Harold> mr.michael, join ... and then DemitriTool hosted the game with the room name in the first screenshot of this thread.
  5. DemitriTool wasn't content to make one profane room name. That game finished and he has started a new game with another profane name. "Vladamir putin's Pocket P*ssy Pick Up Team Game. Welcome welcome coem have fun. we welcome noobs. Have fun. no judgments"
  6. Lion.Kanzen, what you have written resembles lyrics of a song. Apparently the lyrics of some songs by Linkin Park are about being strong despite being bullied. I agree. At first I was going to confront DemitriTool, but I decided to be the bigger man and not say anything to him. We'll see what the admins decide.
  7. DemitriTool was hosting this game today with the title "Norse_Harold's Team Game lots of butt s*x and cheese cake". I haven't said a word to DemitriTool. @user1 and other admins, please have a look at the screenshot and decide whether this violates the rules. He's already muted in the lobby, likely for offensive speech. I would argue that his room name is a violation of rules 3 and 4 of the Terms of Use for the Wildfiregames game lobby.
  8. All right, finally! Thanks for not giving up, mr.michael. And, thanks to farabundo and guerringuerrin for translating to/from Spanish for mr.michael and me yesterday. "It won't load" apparently meant "I can't find the OOS_dump.dat and OOS_dump.txt files". After I posted instructions on where to find the files (AppData\Roaming), mr.michael said that he was finally able to find them and send them to the devs. Also, user1 sent me a PM confirming that he received the OOS dump files from mr.michael. It helps to have a positive confirmation, thanks. The next step is waiting for the files to be analyzed by Silier and user1.
  9. Well, that's getting closer. You were able to make compressed folders, and it's user data related to 0ad. But, it's not the files the devs are looking for. Those files are found in C:\Users\JohnDoe\AppData\Roaming\0ad\config You need to go to C:\Users\JohnDoe\AppData\Local\0ad\logs If you don't see the Local folder in AppData then try enabling view of hidden files and folders. Here are instructions on how to do that. Open File Explorer from the taskbar. Select View > Options > Change folder and search options. Select the View tab and, in Advanced settings, select Show hidden files, folders, and drives Select show system files Click OK These instructions are based on the official Microsoft instructions here. Alternatively you can click in the empty space to the right of the current folder at the top of the Windows Explorer window. It will show you the full path and highlight it. Delete it and type the path that you want to navigate to. Press enter. It should go directly there. If you see mainlog.html then it's the correct folder. Then if you don't see the OOS_dump files then I'll stop bugging you about this. :-) Anyway, if you do see the files then please compress OOS_dump.dat and OOS_dump.txt and attach the .zip file in a private message to @Silier and @user1 (not usuario1) instead of posting them in this publicly readable thread. After you've done that, please post a reply here stating that you have sent the files.
  10. Thanks for posting commands.txt from the replay. The developers still need the following files. OOS_dump.dat OOS_dump.txt Please compress the files and then attach them in a private message to Silier and user1. Here are instructions on where to find the files. The folder that you want is described as "user config and logs" or "logs and cache". On Windows it's probably C:\Documents and Settings\JohnDoe\Local Settings\Application Data\0ad\. Replace "JohnDoe" in the path with your username. Here are instructions on how to create a "compressed folder", also known as a .zip file. You can either select multiple files by holding Ctrl on the keyboard and clicking on each file, or you can compress the entire folder. Right-click on files or a folder that you want to compress, hover over "Send To", then click "Send to Compressed Folder". Then attach only the .zip file in the PM to Silier and user1. If you are unable to create a compressed folder then you can attach the files to the private message without compressing them first. It may take a bit longer to upload them, but it should still work.
  11. Okay, you're right. mainlog.html started as 283 MB, compressed to 38.9 MB, and attaching the compressed version was allowed in a PM. I thought that the attachment file size limit was set much lower on this forum. Even the 102 MB oos_dump.txt and 283 MB mainlog.html files appear to be allowed as attachments in a PM. In the case of mainlog.html it takes long enough to upload that the progress meter doesn't show any progress for many seconds. Perhaps that is why mr.michael thought it wasn't loading?
  12. Yes, when I compress only OOS_dump.dat, OOS_dump.txt, commands.txt, and metadata.json then the result is 4.4 MB, and that's allowed as an attachment. But, I think that including mainlog.html exceeds the maximum file size of attachments. Is mainlog.html actually necessary for troubleshooting this OOS problem, or no?
  13. Here is an update based on game lobby messages. <Norse_Harold> but please PM a download of your log files to Silier, who is a 0ad developer <Norse_Harold> then post a reply in the thread saying that you PM'd your OOS dump files <mr.michael> Norse_Harold is loading (ed. I think he meant: Norse_Harold, it is loading) <Norse_Harold> okay, cool <mr.michael> i already sent yhe file <Norse_Harold> you sent it to Silier? ... <Norse_Harold> mr.michael, you there? <mr.michael> i dont want to load Norse_Harold (ed. I think he meant: it doesn't want to load, Norse_Narold) <Norse_Harold> I don't know what you mean <Norse_Harold> did you PM your OOS_dump.dat and OOS_dump.txt files to Silier? <mr.michael> yes <Norse_Harold> okay, thanks ... <mr.michael> pm no <mr.michael> am <mr.michael> but it doesn't load <Norse_Harold> hey mr.michael <mr.michael> Norse_Harold hey <Norse_Harold> I replied to the forum thread <Norse_Harold> "PM" means "private message" <Norse_Harold> mr.michael, what is your primary language? Maybe someone can translate for us <mr.michael> Norse_Harold firned the porblem is that the file does not load == mr.michael has left I can only guess that "it doesn't load" means that he can't upload the files to the forum. The forum has a limit to the maximum file size that can be uploaded, so this is not surprising. That's why I said "PM a link to the files". This means "upload the files to cloud storage account such as dropbox.com or sync.com, then make a link and private message it to Silier and user1." If someone could please translate this to mr.michael's language then this would be great. Also, Silier PM'd me that mr.michael has not sent the OOS log files to him yet.
  14. @MR.MICHAEL Please send a private message to Silier and user1 with a link to the following files: oos_dump.txt oos_dump.dat commands.txt and metadata.json (the replay files of the game that got the OOS. They are likely in a directory named like 0ad/replays/0.0.25/2021-11-08_0004) mainlog.html
  15. If a person changes a setting on the router, such as the WAN MAC address, and then resets the settings to defaults, the new MAC address isn't being used...
  16. Okay, I have PM'd you a link to my logs and OOS dump. I want to consider it confidential to 0ad devs in case there is private information in the game state dump. mr.michael, I recommend that you do the same. Thanks.
  17. I think that you meant to say "you need to change your WAN MAC address and hardware power cycle the router" here.
  18. Today I was hosting an 8-player team game with no AI. At about 45 minutes we saw an out-of-sync error message, "ERROR: Out-Of-Sync on turn 13420. Players: mr.michael (1446)". This is the second time I have seen this error in the past few weeks. An interesting trait of the game: there was a lot of "lag", but no player was indicated as having a high network latency. There was a lot of combat, and several spectators, and as a host I was getting sometimes 1 to 4 FPS, at the most 14 FPS. Normally I get a solid 60 FPS during early game. We asked some of the players which mods they had enabled. Norse_Harold: no mods. mr.michael: autociv and balanced mainland farabundo: autociv SSwordLurkk: no mods. Palaiologos: autociv, boongui, shiny UI We have several guesses for what could cause this. mr.michael, can you PM a link to a 0ad dev with the oos_dump.dat and oos_dump.txt files in your 0ad logs folder?
  19. Thanks a lot for posting this Dizaka. You rule! You're right that it's very simple. Are you distributing it under a free software license? Perhaps public domain, or GPLv2? For anyone who hasn't found the script yet, here are some instructions. First, download the most recent file at the link that Dizaka provided. The file is named "2021.03.21 (H DDOSER HERE.zip" Within that archive you will find "0adextract.py". In order to use it you will need to have a Python interpreter installed. Most Linux computers have Python3 installed already or else available as a distro-supported package. If you're on Windows or Mac then you can download Python and install it. Then place "0adextract.py" in your 0 A.D. logs folder. This page explains where to find the logs folder. After each game of 0 A.D. that you host, shut down 0 A.D., double-click 0adextract.py, and then rename "mainlog_ips.txt" to "mainlog_ips_[date_and_time].txt". "[date_and_time]" means the date and time in international format. Examples: October 13, 2021 at 6:24 pm (18:24) UTC would be written as 2021-10-13_1824+0000 February 29, 2024 at 4:20 am (04:20) CEST would be written as 2024-02-29_0420+0200 Dizaka, if you apply a free software license to your script then guerringuerrin and I can make improvements, for example automatic renaming of the output file with the current date and time.
  20. We know this. We don't claim to be able to find direct attackers this way, but accomplices can be found this way. Accomplices are the ones who are collecting IP addresses of potential targets. Please explain how you know that there is only one "attacker". Do you know his name? Do you have the ability to communicate with him? Can you ask him for ideas on protecting against ddos attacks? Can you ask him to stop doing the attacks?
  21. "Funny" in a good way or "funny" in a bad way? Also, why only send one sentence in response to numerous paragraphs of text? Do you have specific constructive criticism? For example, what would be the consequence of all players applying rules to their games? Then the problematic players wouldn't have anywhere to go? *sniff* Think of the problematic players! Oh, the humanity! Thanks for bumping the thread, at least. That helps advertise the ideas.
  22. I'm so glad you posted here! Yes, we need a DDOS detective. Every player can be a DDOS detective. Do you want to help? @bad player, you seem to know something about DDOS technique. And, somehow you know that there is only one person doing the DDOSing. How do you know this? There are other ways to help. One example is to ask all of your friends to ask all of their friends to stop asking DDOSers to launch attacks.
  23. Yes, I saw this. It had some characteristics that differed and some characteristics that were similar to the ddoses that I have observed. What differed in this case is that the duration was much shorter, maybe 1 minute. Also, at least with the episodes that I saw, you were not disconnected from the lobby, and you were able to talk in the lobby after about 1 minute. However, you have stated that in at least one of the episodes you were unable to access websites. This is a trait in common with ddoses that I have observed in the past. Currently, there are at least three likely explanations for what was happening. It could have been caused by an unstable Internet connection or modem (it would be a good idea to check whether your modem has the Intel Puma chipset). It could have been caused by an attacker sending spoofed enet disconnection packets to you and/or the clients. It could have been caused by an actual ddos attack, much shorter than the 5 minute attacks I have experienced. In fact, each episode may have had a different cause. And, there can be other explanations that I haven't thought of. I also appreciate the thoughts that you have about a potential suspect, and a potential motive that he might have had for the attacks. It seems like you know what needs to be done in order to narrow down the possible causes: use the modem's admin interface to check traffic rates at the Internet connection, by packets and by bytes, before, during and after a suspected ddos attack. Capturing traffic at your computer would detect explanation #2, but it usually would not detect a ddos attack. Also, applying aixo's and Dizaka's technique of changing your IP before hosting each game, as well as using software to assist in narrowing down suspects of ddosing, are great ideas.
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