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Everything posted by real_tabasco_sauce
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90% return, so i think it's each additional farmer is 90 percent of the previous one. 1st farmer = 100% 2nd farmer = 90% 3rd farmer = 90% * 90% = 81% 4th farmer = 73% 5th farmer = 65% Maybe I am wrong tho. in theory, you would get pretty good benefits from spreading your women out after you move some to a woodline.
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Ok everyone, I found a good civ bonus for Seleucids: farms -25% cost, -75% build time, and no diminishing returns for farmers. How does this sound? This way the bonus works in the short term, but also a little bit in the long term. here is the merge request: https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/24/diffs
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k all done: merge requests:https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests branches comparison: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...cav_speed?from_project_id=36954588&straight=false https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/22/diffs These 2 shouldn't make a very big difference overall, but I expect them to help bring down cavalry's survivability. Feel free to comment on other merge requests I have submitted. I did one lowering crush armor, one for allowing the roman army camp in p2, and one for adjusting pikemen damage/armor. also, there is a slight crossbow nerf.
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I think they should be differentiated units, rather than just superior versions of infantry. What do you think of the health nerf I provided? Would you agree ranged cav are also too tanky? I would say the health branch + nerfed jav cav damage + slight speed decrease is ideal. you can change that in options->session->battalions
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right but it doesnt fix them being tankier, having more armor, and dealing more damage. I'd still say the HP branch is necessary, as well as a jav cav damage nerf: https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/compare/main...cavalry_health?from_project_id=36954588&straight=false
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I would like to do a melee damage increase (also some armor adjustment) later on for meatshield meta purposes, but this isn't an appropriate change for the problem at hand. what could be done is increase the pierce damage of spearmen such that they damage ranged cav more (with 3 hack 1 pierce armor). spearmen also seem to be generally worse than swords, so I think this would be welcome.
