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real_tabasco_sauce

0 A.D. Gameplay Team
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Everything posted by real_tabasco_sauce

  1. Ok, there was some disagreement with naming Chandragupta's first aura "Great Standing Army." What do people think of the new name "Empire Builder" (Thanks to @wowgetoffyourcellphone) https://code.wildfiregames.com/D4952 And also, any last comments on the bonus itself? aura 1: +10% damage, +1 armor for non-elephant soldiers, 60m aura 2: +15% attack rate, +10% speed for elephant units, global
  2. I am a little bit concerned about this feature. If a corral can both garrison livestock and train livestock, then one could use autoqueue to establish an exponentially growing amount of unraidable, 0 pop food economy. This wouldn't be great in the early game (I think) but later in the game, making more and more corrals and autoqueing to fill each one from one another could result in a disastrous gameplay consequences. Players could make dozens of corrals just to garrison each one. Then, there is much more pop space for more champion cavalry AND it is economy that can't be raided, at least like women can be raided. I think if the trickle is low enough to avoid this, then it will be weak/unused and if it is higher, then it will probably be used as above which I don't think is the intended use case of this feature.
  3. If you are more familiar with AOE gameplay, "cycling" through CCs is common, but in 0ad, gameplay is much less CC oriented because economy largely comes from the barracks. In a typical more competitive game, players will end up with 1 or 2 CCs. With additional CCs used for resource acquisition or offensive positions. I'm not saying you shouldn't be able to cycle through the CCs, but that it might not be as helpful as it is in AOE2.
  4. Looks like the idea came full circle Anyone have thoughts on this aura? 1- global 15% attack rate for elephants, 10% movement speed 2- 60m radius: Non-elephant soldiers +10% damage, +1 armor of all types For bonus 2, I could make it only infantry or non-elephant, as it could be too OP with ele archers. -> Done, I made it apply to non-elephant soldiers. https://code.wildfiregames.com/D4952
  5. @zxphxr I think the issue may be that the mod is not installed correctly. The mod appears to be housed in the "user" folder where it should be in a folder called "community-mod" within "mods". I am pretty sure one of the checks for mod compatibility is that the folder names are the same. to access the mods folder: Go-> Go to folder -> Library/Application Support/0ad/mods Here is where you should see a folder called community-mod alongside other mods like BoonGUI. Did you get the community mod from mod.io? You could redownload the community mod from the mod downloader, perhaps after deleting any community mod related files from the folder "user". If you see "community-mod" within user, then all you have to do is move it out of user and back one directory into "mods".
  6. Yes you are right, the concept is the main thing. What I was mentioning earlier was not to make the resource icon smaller, but to just stratify the two, so that they are less overlapping. With the resource dead center, it is a little bit visually confusing.
  7. It also improves performance for some users. Some have a much better experience, while others don't see much of a difference. Probably depends on your computer. For me it was smoother movements and about 15 more fps. This is @leopard's video on the differences in performance: I should mention that "A26" in the video was actually the development version of a27 which included the spidermonkey update which was also a performance enhancement.
  8. Ah I see, well there will likely be at least 3 to 4 weeks before the first is released, just for enough branches to accumulate. Also it might take a bit to get it set up.
  9. They are all already in a27: Here is the changelog for community mod version 4: community_mod_changelog (1).txt
  10. I considered this, but I decided on the flat +50% train time because this would be a flat upgrade compared to normal champions. Too many strengths without tradeoffs will be OP. Remember that these units promote to olympic champions (even stronger unit) with xp from fighting, so allowing them to be cheaper and train faster in the late game would be OP for sure. The nice thing is that if they prove to be weak, this civ bonus can be easily fine tuned between community mod releases.
  11. Assuming we make a version of the community mod for a27, I will request to merge a branch for @borg-'s sparta ideas. I left out the two kings idea because of regicide issues and also 1 hero seems like a good thing to hold constant across civs. As for the champions, I think access to spartan hoplites in p1 is a must as this seems like part of the spartan identity. The current model implemented as a civ bonus is the following: Champion hoplites may be trained in p1 from the syssition, cost double population and half resources. This is a nice idea but my concerns are that they will become unhelpful later in the game by taking up lots of population, and that deviating from the 1 pop per soldier is introducing too great of an inconsistency. So, I thought of an alternative to the current model that would allow hoplites to be trained in p1, but retain their usefulness over time: Champion hoplites may be trained in p1 from the syssition with a universal -25% discount of all resources and costing 1 pop. However, their train time compensates for this discount: +50% train time. Note that a train time of 30 seconds means it will take almost a minute to train a batch of 2. Importantly, the +50% train time becomes less of an issue in the late game as the spartan player may build more syssitions. It may also be necessary then to add a limit to the number of syssitions available, perhaps 5.
  12. On button placement, I'd say moving them close to the bottom would work pretty well. Another option could be to add some transparency, but this might end up looking worse. But really it's good enough as is in the middle.
  13. yes from around 27390 to 27400 you can see community mod features. I'm pretty sure they all made it into a27. https://trac.wildfiregames.com/log/ps?action=stop_on_copy&mode=stop_on_copy&rev=27411&stop_rev=27390&limit=200&sfp_email=&sfph_mail=#
  14. Hi Everyone, With a27 on the horizon, it will be decided whether or not to make a community mod for a27. @Stan` mentioned making a poll for this so I figured I would go ahead and put it out there. Please fill out the poll and feel free to add additional comments on this below.
  15. I have to disagree here. I have not done any statistics on these outcomes, but to say the red team is more likely to lose is a speculation. It may be easy to assume this if you find yourself a "noob" on the edge with a poorly supportive ally, but at least in my experience, the other factors (all gameplay related: player skill, civ choice, map generation) are much more influential on the outcome. There are also many scenarios in which the red team wins, for example: red "pro" overbooms while the noob gets ruined and gets champ cavalry and is able to beat blue without any help from red "noob". While there may be some minuscule significance to player positioning and game outcome over the massive sample size of 4v4s available, the other variables are much more influential. That being said, I do agree that some additional player positioning options for mainland would be nice. There are some choices for "unknown" fyi.
  16. Should that be done here in this thread or maybe a new topic? Another option would be to use an external polling resource and post links to it in various places.
  17. Probably wise to hold off on that, however, because there are some huge changes to eles: https://trac.wildfiregames.com/changeset/27391 This will make them less effective against buildings and much more effective against units.
  18. 1. check that your forge techs have been researched. Your enemy may have had a substantial advantage due to researching upgrades. 2. Don't commit the fight to only the elephants. If too much of your army is only attacking the 12 elephants, then the enemy can easily defeat your army. After this, they are down 12 elephants, but your entire army has been defeated. So, If they are not an immediate threat to important buildings like a fort or a civic center, you should focus on killing the army accompanying the elephants. Then once you have an advantage, then go after the eles. 3. when using eles, you need a sizeable force to accompany them. There are also heroes that effect eles such as Seleucus Nikator of the seleucids that provide valuable bonuses to elephants. Elephants can also be strong versus infantry because they can 1 hit depending on the upgrades and hero auras available. general tips for fighting (under the current balance of the game): do not attack an enemy with a long, strung out army. Say if you task your army to attack something far away, your ranged units will arrive first one by one and get melted. It is easy to lose a fight even with a massive number advantage like this. generally prioritize ranged attack upgrades and pierce armor, as ranged units are generally more powerful and influential in fights than melee units. if you see enemy defenses (temple, fort, etc), this a good indication of where not to attack, just go a little bit past them and make the fight awkward for your enemy. Likewise, don't spend time putting up tons of defenses in one area, just for your enemy to walk around. Don't take a fight you are not very confident in.
  19. Make technology bonus global: https://code.wildfiregames.com/D4943 Add attack rate and move speed bonuses to "elephant tradition" civ bonus. https://code.wildfiregames.com/D4944
  20. Well since there is no hero currently that affects eles, it could be a civ bonus. The only issue would be we would have to avoid giving an aura to chandragupta that might stack too much with the civ bonus.
  21. He was a prime minister as well and importantly wrote chapter 32 which is all about the training of elephants. Its new and different to give a non ele hero an ele bonus. My thoughts are that the ele hero (chanragupta maurya) should have a more "general purpose" aura affecting soldiers (and elephants as well) in some radius. The issue with the existing auras is that the technology discount was tedious to use (garrison in each building), while also being incompatible with his healing abilities.
  22. https://code.wildfiregames.com/D4942 I have had several players ask me to propose a hero with some elephant bonus for Mauryas. Because of the historical sources I found, and because of the contradiction of the existing auras (garrison for discount vs healing), I think chanakya is a suitable hero for the first global elephant bonus: 15% faster attack rate, 10% faster movement speed for elephant units. If we want to restore the technology discount aura, it is much more logical that this aura should be attributed to ashoka. This will be an interesting hero: the healing is powerful as it is for maintaining a large infantry army the global ele aura allows for more effective ele attacks and may be distant from the hero and the aformentioned infantry (contrast this with the sele ele hero). Giving a little extra speed to elephants improves effectiveness and survivability especially for ele archers. good synergy with elephant archers by combining healing (to preserve ranked ele archers) and the new elephant bonus. I hope there is time for this aura as well as the minor fix for two other civs I just wrote: https://code.wildfiregames.com/D4941
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