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Dasaavawar

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Everything posted by Dasaavawar

  1. I was thinking that since the ticket #6043 (https://trac.wildfiregames.com/ticket/6043) proposes a the possibility of viewing 3d models, there could be an option in the model viewer for taking automatic portraits of each unit (including ships). And maybe the option of changing the color of its back. That would be really helpful when automatizing the design of portraits. That would save you a lot of time.
  2. Not just fortresses, some wonders (and old special buildings; Gymnasium, theaters, some barracks and civic centers, etc.) tend to be pretty small too (not just short).
  3. Discarded possible wonders: 0.a. "Externsteine": https://en.wikipedia.org/wiki/Externsteine The largest (sacred) rock formation in continental Europe. Although labeled as a sacred place for the (late coming) continental Saxons, and having inscriptions dating the X century, this place was known as a worship place for many Germanic tribes that preceded them. But considering the last choice of removing Stonehenge as a wonder for the Britons (and giving them a construction with a population bonus), then this option is unlikely. It's also too big as for being reduced it to the size of a wonder. But Externsteine along with a Black Forest (Schwarzwald), are must have maps for this faction. And it would be cool if Britons also would have a map with a real scale Stonehenge complex (whether possible to capture it or not as a wonder), along with other stone complexes like Bluehenge, Stanton Drew stone circles and even Drombeg stone circle. 0.b. "Irminsul": https://en.wikipedia.org/wiki/Irminsul Again, it's more related with continental Saxons (whom don't fit the time frame). But I have to admit, it would fit perfectly as the wonder of the Germanic tribes in that area in Millennium AD. (A (continental) "Angles-Jutes-Saxons-Frisians" faction that could actually use Anglo-Saxons houses). In case the name is too long, they could be named "Frisian-Saxons" (or "Saxon-Frisians") (the two most relevant of those tribes, also the ones more famous for their wars with Franks). (Saxon wars, Frisian-Frankish wars). And designing it would require artistic make up as well. Maybe a large pillar like this: Surrounded by smaller pillars like this one (and some trees): Actual possible wonders: 1.a. "Alemannen Langhaus": Since none of the current buildings actually represent Langhäuser of a larger size (although they were pretty common). (It could be nice to make at least the civic center as similar as possible to those houses, if this is not the final choice for the wonder). (Maybe make it even larger if possible, around the size of the Norse civic center). The term "Alemannen" wouldn't come as a reference to the museum of which I spoke before, but from the words that gave origin to their name "alle männer" ("all peoples"). (And Alemanni were also part of the Suebians, as stated in my previous comment). Maybe decorate it with some sacred poles and bulls and horses skulls? 1.b. ***** "Semnonenhain" (Semnones grove) (my personal favorite): https://en.wikipedia.org/wiki/Grove_of_Fetters https://de.wikipedia.org/wiki/Semnonenhain From a quick look on Wikipedia, Semnones were Suebians too: https://en.wikipedia.org/wiki/Semnones "The Semnones give themselves out to be the most ancient and renowned branch of the Suevi. Their antiquity is strongly attested by their religion. .... All this superstition implies the belief that from this spot the nation took its origin, that here dwells the supreme and all-ruling deity, to whom all else is subject and obedient. The fortunate lot of the Semnones strengthens this belief; a hundred cantons are in their occupation, and the vastness of their community makes them regard themselves as the head of the Suevic race." A sacred grove (common among Germanic pagans). A wonder as large as possible (and probably without the population bonus*). And clearly, a less rectangular (more "randomly shaped, Brownian distributed") wonder, representing the inner altar surrounding a big tree in the forest (it would require artistic imagination as well). But we already have an artistic representation: https://en.wikipedia.org/wiki/Grove_of_Fetters#/media/File:Semnonen_Hain_by_Emil_Doepler.jpg 1.c. "Suebischen Ganggrab" (Suebian burial mound): (I lack of information on this one, but it would indeed require a little of artistic inspiration). How to make that burial mound any different from the Xiongnu, Scythian and Illyrian burial mounds proposed as wonders for them too? From a quick search online: Denghood burial mound: https://en.wikipedia.org/wiki/Denghoog Harhoog burial mound: https://www.komoot.com/highlight/419436 (In case those aren't included as wonders, they could be modeled and added to the Suebian maps of which I spoke before). Possible special buildings: 2.a. "Kreisgrabenanlage" ('circle', 'dig', 'enclosure'), (circular ditched enclosures): https://en.wikipedia.org/wiki/Neolithic_circular_enclosures_in_Central_Europe Wooden circles (historically) used with cultic purposes. And "serving" the function of calendars. I have to admit the first time I saw these I thought they were used to train units. (So I thought of it as an special building where infantry units could upgrade their ranks, with some limitations for not OP this faction too much). But they could offer a health / temple bonus instead. And matter of fact, since these constructions are related with other Germanic and Slavic peoples, they could be a shared technology / special building. Whether for "Frisian-Saxons" and "Baltid-Slavs" in Millennium AD? (or it can be used as the Wonder for the Suebians...) https://en.wikipedia.org/wiki/Goseck_circle This simply looks gorgeous and seems to fit so naturally for Suebians: 2.b. "Batavische Kaserne" (Batavian Barracks): In case there is going to be an special technology (or building) to unlock Batavians as special champions (both infantry and cavalry). (Yes, Suebians are going to be a very infantry focused faction). Maybe another Langhaus with a different style. What about using a Treveri Langhaus? (just as a variation). (Despite of being a Celtic tribe, they were closely related and placed to Germanic peoples). https://en.wikipedia.org/wiki/Treveri Treveri Langhaus: I'm really excited to see the complete development of this and many other factions in the game
  4. Are they also going to represent Greeks from Magna Graecia? I think along with Corinthians those are really interesting Greek factions to develop. (But more Greek factions after this would be a little excessive). Emblem proposal; Greek Triskelion. https://i.pinimg.com/564x/b3/a5/98/b3a59881f54d4b521df3f58d6d692882.jpg https://www.ancient-symbols.com/symbols-directory/greek-triskelion.html https://en.wikipedia.org/wiki/Triskelion#Classical_Antiquity https://www.pinterest.es/pin/572520171364407734/
  5. It's for the alpha of a video game, not of an essay on continental philosophy
  6. I was a little bored, so... A concept for the Norse' wonder, Temple at Uppsala: (It still requires; a proper coloring. The tree, chain, pool and runestones. And probably a simplification on its polygons). I designed it both based on the few information available online https://en.wikipedia.org/wiki/Temple_at_Uppsala (and particularly the artistic depiction https://upload.wikimedia.org/wikipedia/commons/d/df/Olaus_Magnus_-_On_the_Glorious_Temple_Devoted_to_the_Nordic_Gods.jpg, although it lacked of proportion in some parts of the structure). And clearly inspired too by the actually known different models of "Stavkirker" (stave churches). I hope it can be helpful. 1735522378_UppsalaTemple.dae
  7. Here is another possible wonder instead of the (not yet modeled) "Oracle Shrine at Dodona" (which is unfortunately too big as for fitting properly within the wonder's average size). Notice how the "Sanctuary of Artemis Orthia" from Spartians is neither properly represented as a wonder (lacking particularly those bleachers that shape similarly to a theater). And at this point even the current Greek Theater looks small. Nekromanteion of Acheron: https://en.wikipedia.org/wiki/Necromanteion_of_Acheron https://www.gtp.gr/TDirectoryDetails.asp?ID=14883 https://www.tripadvisor.com/Attraction_Review-g12897849-d647104-Reviews-Nekromanteion_Acheron-Mesopotamos_Preveza_Region_Epirus.html https://www.gtp.gr/showphoto.asp?FN=/MGfiles/location/image15734[252].jpg&w=650&H=370 https://dynamic-media-cdn.tripadvisor.com/media/photo-o/08/a0/4c/59/nekromanteion-oracle.jpg?w=1200&h=-1&s=1 https://www.tripadvisor.com/ShowUserReviews-g12897849-d647104-r120010979-Nekromanteion_Acheron-Mesopotamos_Preveza_Region_Epirus.html https://www.alamy.es/imagenes/nekromanteion.html https://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/Nekromanteio.svg/600px-Nekromanteio.svg.png (It would require an artistic reconstruction too, just like the "Oracle Shrine at Dodona"). In my humble opinion, the architecture looks a little more similar to the one of the Spartans than to the one of the Macedonians. (And maybe an historian could correct this). But for differentiating them from the Thebans and the upcoming Syracusians, they could use Spartans textures and (some) buildings.
  8. Do all the factions currently have an "arsenal" and an "archery" building? Do all of them already have their own boats? Maybe after finishing the Umayyad faction it could be a good idea to make a pause and make these 5 civilizations fully compatible with the last improvements and technologies of the A26. (Probably even their respective heroes auras and heroes portraits if possible). And as for making the mod compatible with the Delenda Est (But I have to admit I prefer the normal version of 0AD), I thought of this for their cult statues: Norse cult statue: Rök runestone. Carolingian cult statue: as a placeholder, a Carolingian cross of human size (metal). https://www.etsy.com/sg-en/listing/841381387/triquetra-cross-carolingian-cross-6018-s Byzantine cult statue: as a placeholder, a Reliquary Byzantine cross of human size (metal). https://www.ancient-art.co.uk/byzantine-empire/byzantine-bronze-reliquary-cross/ Anglo-Saxon cult statue: Celtic High Cross (rock). https://en.wikipedia.org/wiki/Muiredach's_High_Cross Umayyad cult statue: no idea yet.
  9. Metroids; Super Metroid and Metroid Primes. Zeldas; Majora's Mask, Ocarina of Time and Twilight's Princess. Conkers bad fur day, Kirbys, Pokemons. F-Zeros (F-Zero GX <3), Starfoxs, Pikmins, Battalion Wars, Fire Emblems, Luigi Mansion and Smash Bros games. Tales of Symphonia. Mother (Earthbound) and Final Fantasy. Baten Kaitos and Phantasy Star Online. Lugaru and Overgrowth. Soul Calibur V. Dark Souls (1 and 3), Bloodborne & Blasphemous and other similar games. Castlevanias. Metal Gear Solid. Resident Evil Remake and 4, Dead Space. Oddworld. 007s, Perfect Dark, Wolfensteins, Dooms, Halo 2 and Medal of Honor. GTAs (San Andreas, IV, and V). Silent Hills (1,2,3,4, Homecoming and Shattered Memories). Nitrome Videogames (both from the website and the android platform); Ice Breaker, Rubble Trouble, Mutiny, Steamlands, Final Ninja, Skywire, Feed Me, Turn-Undead, Parasite, Toxic, Twin Shot, etc. Other indie games; popcaps's Peggle and Plants vs Zombies. Maldita Castilla, Cuphead, Grezzo 2, Limbo, Postal 2, Inside, System Shock 2, Window's Penguins, other flash games, etc. And of course now I play a lot to 0 A.D.
  10. Really fresh stuff. Congratulations. Now, I just have some questions. 1. Can the boats approach each other? Do they collide or just juxtapose each other as in the current ship movement? How does it works in bounded water bodies (like narrow rivers)? Can the ships go backwards in case that is required? That would bring more realism. 2. Have you tried to do this with medium and big ships? Do you think it would be possible to reduce (an small fraction) of their respective health points in case they just collide at high speed? Maybe that second thing would fit better with a 'fast' speed option for those ships. I encourage you to check the rest of missing features for the advanced ship movement in the 'gameplay feature status'. https://trac.wildfiregames.com/wiki/GameplayFeatureStatus https://trac.wildfiregames.com/ticket/940
  11. 1. Comments on the actual models: They look mostly great, congratulations to the artists (@Obskiuras and @MrLux). I would only like to say that the stone circle from the temple is using too much ground space (maybe it would be better to decorate it with those religious totems). As for the civic center, I think it still looks small (specially when compared with the barracks). The entrance corridor also looks very long, almost like in the first model of the temple, maybe increasing the useful space of the CC might it make look slightly shorter). The covered entrance from the first model of the CC was nice too. 2. References for textures and (possible) wonder: Here I share the references that I found. 'Alamannen museum' (museum of the 'Alamanni'; from a quick look on wikipedia, they also were included in the Suebian peoples, tho, it would be interesting if Merovingians are also going to be included in the Carolingians (or more like the Frankish Empire) as for recreating the iconic battle of Tolbiac). I think this can be useful at least for developing realistic textures (and differentiating their architecture from the Gaulish one): http://www.alamannen-museum.de/das-freigelaende.html Particularly, if this could be possibly used as for the coloration / textures: https://upload.wikimedia.org/wikipedia/commons/6/63/Panorama-Wohnstallhaus.jpg more references on the 'Langhaus' (Long house(s)) and others related with the 'Steinzeit' (Stone time (age)): https://www.museum-quintana.de/content/?attachment_id=284 http://www.archaeopro.de/archaeopro/Strukturen/Langhaus1/Langhaus1-Rek.htm https://www.ndr.de/ratgeber/reise/binnenland_elbe/Willkommen-in-der-Steinzeit,steinzeitpark125.html https://www.steinzeitdorf-randau.de/ I was also thinking of using one of those Long houses from the artistic depictions shared by @nifa as their wonder, along with giving them those small storehouses (with a number limit and only after having built a big storehouse, I had this same idea for other 'barbarian' factions too; Iberians, Gauls, Britons and Lusitanians). And introducing another special building for the Suebians (I'm going to share information about it later). 3. General comments: It also makes me wonder up to which point it is viable to include some factions for which it's almost impossible to even find reliable and detailed information about their leaders (like Batavians and Galatians). That not even considering having to differentiate each of them and providing them with different buildings / technologies / boats / wonders. Or if it's more realistic for their units and even some of their (few) leaders to be trained both in the Suebian and Gaulish fortresses (or special barracks), respectively. On the other hand, Visigoths and Ostrogoths could be more easily splitted into two different factions (it's much easier to find more information about them, along with their architecture and unique characteristics). This also should be encouraged considering the Battle of the Catalaunian Plains, probably one of the most important battles in European history. The other day and on another post I remember having read a comment about how the game 'already has 5 Athenian factions'. I think at least each of these 'Athenians' had much more cultural relevance, they left some relevant buildings behind (whose remains can still be found today) and they became famous because of something else that just one single battle that was noted by one historian. It really makes me think which of those possible factions are really worth of the title 'Empire'. As in 'Empires Ascendant' .
  12. Proposal for differentiating the civic centers ('Forums'): As you might know, the actual Roman CC is based on the Basilica Julia (built in 46 BC, built by order of Julius Caesar). https://en.wikipedia.org/wiki/Basilica_Julia However, I think all civs should have at least 2 characterizing (different) buildings; CCs and Wonders. I propose a Romans (Principate) CC based on the Basilica Ulpia. https://en.wikipedia.org/wiki/Basilica_Ulpia 'The Basilica Ulpia was an ancient Roman civic building located in the Forum of Trajan'. https://it.wikipedia.org/wiki/Basilica_Ulpia From the Italian entry; 'La basilica fu costruita tra il 106 e il 113' (AD). https://en.wikipedia.org/wiki/Trajan's_Forum 'Trajan's Forum (Latin: Forum Traiani; Italian: Foro di Traiano) was the last of the Imperial fora to be constructed in ancient Rome.' (Built by order of Trajan). Historic reconstruction: https://es.wikipedia.org/wiki/Basílica_Ulpia#/media/Archivo:Foro_de_Trajano-planta.png https://www.pinterest.es/pin/78179743511997614/ Artist reconstruction (taken from; https://www.altair4.com/en/imperatori/traiano/): https://www.altair4.com/it/wp-content/uploads/sites/2/2017/01/roma_tempiotraiano_rid.jpg
  13. Why Carolingians and not Franks (or Frankish)? Anyway another (possible) hero for them (*for Carolingians): https://en.wikipedia.org/wiki/Odo_the_Great
  14. My proposal: - Heroes need to be historical characters, jaguar king and battle priest are cool as special units, not as heroes. - They need at least 1 warship, probably just a longer and wider but similar styled canoe (and those canoes should have patterns a little different that those from the buildings). - Idk how realistic it is to give them that battery ram. What do you think about a basic battery ram like the one of the Scythians? This one could be made of stone instead of wood. - The actual wonder is pretty nice modeled, and it could be used as an special temple. But what do you think of the Mitla's palace as the wonder? https://3dwarehouse.sketchup.com/model/5ca28997-fd97-4f39-8ce6-82a48fe65772/Mitla-the-hall-of-columns https://en.wikipedia.org/wiki/Mitla
  15. Rework on some of the A6 architecture (mostly Persians and Celts, although Carthaginians and Hellenes could improve some buildings). Implementation of Delenda Est economical system, coin 'resource'. Smarter AIs, capable to recognize the inclination on the ground. More animations for citizens being garrisoned inside buildings and towers. Animations for them being garrisoned inside boats. Animations for them attacking nearby units from towers. Only citizen units (not those going in a horse, elephant or chariot) can be garrisoned in certain (most of) buildings. This could balance drastically the differences among heroes. Climate effects (rain, fog, snow, clouds, sunny days, powder, bugs, breeze, night and day cycle, etc) + improved water effects (waves, stormy water tides, calm water tides, soft patterns around ships and units, etc). The possibility to build bridges (in a similar way how walls are built), both basic (wood) bridges and advanced (stone) bridges shaped according to each civilization. More non mineable rock formations in maps. More basic colors for differentiating your team in the multiplayer mode, the possibility of changing those colors in the single player mode. New camera mode; citizen view. Sandbox mode. Build any building, from any civilization. Train any possible unit. No rival AIs. More optimization....
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