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LetswaveaBook

Balancing Advisors
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Everything posted by LetswaveaBook

  1. @ValihrAnt are you participating in group D in the TTL Silver League AoE2 tournament?
  2. I dont know all the reasons, but I suspect that most people read badly. Nobody pointed out that the tooltip for the Infantry archer said that it increases damage by 10%, while the code multiplies it by 1.15. Also the sword2.json file is missing a %-sign in the tooltip. There is also the curious case that mercenaries are excluded from the upgrades, without showing that in the tooltip. Apart from that, I dont have any noteworthy opinions about the patch.
  3. If you capture a barracks or so in enemy territory, then you gain some territory control. Then in the small patch of newly controlled territory you can place a CC (if it is a small CC).
  4. Well, as a 0.2 meter advantage for a unit with a 6 meter pole arm. This value of 0.2 meter is not an opinion, it is math.
  5. I think both "exploits" are fine. Building a CC in enemy territory comes with risks, costs and missed opportunities. Building an CC takes time that could be spent for other purposes. Building wooden towers and upgrading them isnt problematic either IMHO.
  6. I think the tech that reduces champion cost while increasing their population cost is especially nice. A major factor why people complain about (cavalry) champions being OP is that you can fill your population cap with units that are (over) twice as strong as citizen soldiers. Doubling their population cost could solve the issue. I am curious to see how it works out for Sparta.
  7. I would say it is entirely the opposite. With 9 m/s they are slow as any melee infantry unit (though pikes are even slower).Their attack is multiplied by 1.2^2=1,44. With 10.5 damage per second their attack damage is still lower than that of skirmishers. Their durability is multiplied by 1.25^2/0.9^2=1.92 and that makes them fairly durable. Skiritai are rank 3 CS soldiers which make them unique. There isn't much more creativity about them. @wowgetoffyourcellphone did in my view a better job in delenda est. If I were more competent in github and spend more time, I would (encourage to) use a variation of how skiritai are in delenda est
  8. To create 3 batches of 3 cavalry units, you need 108 seconds and then the final cavalry leave your CC instead of being at your opponents base. It is actually correct that infantry can manage against cavalry. Your points are partially invalid. I will write why I think they are partially invalid for jav cavalry. -The jav cav deals more damage, but that is less impactful than it seems. A jav cav need 4 javelins to kill a ranged infantry, so the 18 damage would in that situation not be better than 14. Against melee infantry it might be helpful. - cavalry has more HP for sure, but they are also bigger units. Bigger means being a bigger target and being easier to hit by ranged units. That means cavalry might take more damage than you would expect. -Most of the damage received is pierce damage, so the hack damage only is a very minor part. There are also some things you completely ignore, like cavalry being more expensive and slower to train. Also, for rushes players get only melee or ranged cavalry, whereas both types are available for infantry. On top of that, spear and pike infantry have a 3x multiplier against cavalry. There might be a cavalry problem for late game in TGs. However I fail to believe that there is a cavalry rush problem.
  9. I would like to participate as good 1-1s are the best way to enjoy 0ad.
  10. I praise your ultimate wishdom. There is no need to discuss subtleties overly much. Once different viewpoints have been exchanged, it is best to respect the viewpoint from both sides and agree to disagree.
  11. Instead of praising that Athens reached democracy, we should focus on what they achieved (under democracy). So practical examples on how democracy benefited Athens would be welcome.
  12. We agree on that democracy set Athens apart, but then we need to find a fitting bonus.
  13. If so, we fundamentally disagree on this. I think we should look on what set Athens apart as a faction and then represent that with a fitting bonus, instead of cherry picking.
  14. Maybe my judgement isn't worth anything since I hardly played A26, but in my opinion an iphicrates nerf would only be justified if they received something else in return to help to characterize them. Personally I think it is modern bias to assume that "democracy" is something that made Athens a more advanced society. So I would favour some other suggestions. What I consider a problem for especially hoplite factions is this: melee units are of less importance than ranged infantry.
  15. Pikemen are clown units. They lose 1v1 against jav cav, while having 3x multiplier. They are only good for absorbing damage. Their design as clown units lies in their awkward stats. Spearmen and swordsmen are half decent, as they deal to little damage and need to approach their target to do damage. As army size increases, naturally melee units face more difficulties. In low numbers, the balance is fine. I would suggest to give melee units stronger offensive forge upgrades so they can keep competing with ranged units as the game progresses. In my view, melee units should dominate major battles and ranged units should be for harassment and minor support. Currently the high damage output of ranged units dominates battles.
  16. CC provides 20 population, like two houses and can produce CS soldiers like a barracks. Also it is a dropsite for resources. So it has a lot of functions. Furthermore it grants territory and garrison space. It also allows you to grab a strategic position. I think the proposed cost is to low.
  17. I thought they were supposed to be rams, not Ferrari cars.
  18. @wraitii I created a repository on gitlab for big houses producing women in 25 seconds instead of 30 : https://gitlab.com/LetswaveaBook/0adtest2/-/tree/main Also I allowed Carthaginians to create women in 20 seconds in an apartment without the fertility festival requirement. When I tried to make a merge request, Git asked me either to verify with a credit card or send an email. Is it necessary to do a merge request by one of these two options, or are there other options?
  19. We might do other things to improve fighting in p2, but why couldn't we do both? Also it remains to be seen how much else of other things we are actually doing. That's not a good argument either. Neither it is clear what "structure" or "suits the late game well" mean in a concrete sense. The argument seems as good as "I like the way it is and don't want to consider changing it" I think all the reasoned mentioned at the patch are valid reasons to do allow tier 2 forge upgrades in p2. It seems worth a try in my opinion https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/4
  20. @wraitii The current community mod is fairly empty? Where can players propose and upload additions to the mod? What standards are used to determine if a mod is suitable? For example: I made a mod where women from bigger houses are created in 25 seconds instead of 30 and I allowed Carthage to recruit women from apartments even faster and without fertility festival (though I think more factions could maybe use an apartment building). I also added some mathematical justification for the 25 seconds, showing that reducing the time to 20 seconds for big houses would shift the favor to much towards the big houses. women_house.zip
  21. I tried to host a tournament (to be precise: I tried to host the biggest tournament of 2021) and it failed. I wanted to give players the responsibility and the ability to find their own schedule. However after a while, I was busy with work and didn't visit the lobbies enough to encourage players to play their rounds and the later rounds didn't get scheduled. So either you need to have strict laws about who to boot if a match isn't played, or dividing players into a (small) league would a solution (or possible multiple leagues). If there are irresponsible players in a league, it is easy to kick them. Also in a classic tournament, you are supposed to meet one single opponent and it delays you if (s)he doesn't show up. In a league format you can move to the next round and play against the missing opponent later.
  22. The easiest way to get into modding is this: Go in the main menu to option>mod selection>download mods. There you can choose some mods. Once you downloaded it, it will be saved on your PC. Once you located the mod, you can check how they look. A mod is a folder in the correct place on your machine with a mod.json file. The further structure of the mod is the same as the correct 0ad game. If you for example place an edited file named template_unit_cavalry_melee_axeman.xml in your mod in the simulation/templates folder, then the edited file will "replace" the regular file and the axe cav will get edited features.
  23. This change was called to be a bugfix. I wonder who considered it to be a bug. https://trac.wildfiregames.com/wiki/Alpha26
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