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Posts posted by seeh
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about idle ( https://trac.wildfiregames.com/wiki/HotKeys ):
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(Period): Select idle worker (including Citizen Soldiers). -
Shift
+.
(Period): Add idle worker to selection (including Citizen Soldiers). -
Alt
+.
(Period): Select all idle workers (including Citizen Soldiers). -
/
(Slash): Select idle fighter. -
Shift
+/
(Slash): Add idle fighter to selection. -
Alt
+/
(Slash): Select all idle fighters. -
\
(Backslash): Select idle unit. -
Shift
+\
(Backslash): Add idle unit to selection. -
Alt
+\
(Backslash): Select all idle units.
do we may could configure this now(how?) or in future?
Backslash is not working here in Ubuntu like expected (does nothing).
and i found that "AltGr" and "-" do this maybe (has some effect).
==>
in ubuntu:
Alt === AltGr (means all of this types)
wimen/worker ==> .
military ==> - or /
all ==> #
has no effect ==> \ -
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what about a system for rating where could gamer always could get more (like experience)? and it constantly becomes less over the time (to a middle value. little like normal training in real world). winner gets experience (calculate this like old good elo rating), looser not. think about the effects that this could have. all ratings get closer together but the best player will still stay the best. daring a rated game is no longer risky. point are only lost over time (see e.g. aging process or experiences with success or something).
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2 hours ago, seeh said:
i want select Elephant_stables in my select Barracks hotkey:
hotkey.autociv.session.entity.by.class.select.(Barracks|Elephant_stables)it selects only Barracks. could help?
hotkey.autociv.session.entity.by.class.select.(Barracks|ElephantStable) <== this works
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i want select Elephant_stables in my select Barracks hotkey:
hotkey.autociv.session.entity.by.class.select.(Barracks|Elephant_stables)it selects only Barracks. could help?
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9 hours ago, Player of 0AD said:
By default it's Alt. Hold Alt and make a box with your left mouse. Women will not be selected.
Name: selection.militaryonlythank you:
Alt
+Left Drag
over units on map: Only select military units. ( from https://trac.wildfiregames.com/wiki/HotKeys#Modifymouseaction )- 1
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On 08/08/2018 at 9:57 PM, Bones said:
hotkey.selection.nonmilitaryonly
i search a hotkey.selection.militaryonly . you know something like this?
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BTW howto hotkey.autociv.selection.woundedonly ?
ah thanks its
hotkey.selection.woundedonly = "Alt+S"
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pseudo-comment, experiments:
this is not removed or moved:
comment3 = ""
this is rewritten and moved to first-lines:
#comment1 = ""
#comment2 = "" hallo welt
# i drive by byke
#i_Use_This_URL = https://wildfiregames.com/forum/topic/28753-autociv-mod-0ad-enhancer/page/12/?tab=comments#comment-422464
==>#comment1 = ""
#comment2 = "hallowelt"
#idrivebybyke = ""
#i_Use_This_URL = "https://wildfiregames.com/forum/topic/28753-autociv-mod-0ad-enhancer/page/12/?tab=comments#comment-422464" -
a few attempts / experiences with elephant shortcuts:
# Howto find the names : i use scenario editor, objects, type ele
about Elephants:
# this selects all Elephant (tested this Support&Elephant and Archer-Elephant and War-Elephant):
hotkey.autociv.session.entity.by.class.select.(Elephant) = "Alt+E"# this selects archer-,war-,hero-Elephant,... (not Support&Elephant):
hotkey.autociv.session.entity.by.class.select.(Elephant)&!Support = "Alt+E"# this selects only Support&Elephant:
hotkey.autociv.session.entity.by.class.select.(Support&Elephant) = "Alt+E"# this selects only Archer&Elephants:
hotkey.autociv.session.entity.by.class.select.(Elephant)&Archer = "Alt+E"# this selects only Archer-&Support-Elephants:
hotkey.autociv.session.entity.by.class.select.((Elephant&Support)|(Elephant&Archer)) = "Alt+E"# this selects only WarElephant and HeroElephants:
hotkey.autociv.session.entity.by.class.select.(Elephant)&!Support&!Archer = "Alt+E"But so many same hotkeys i need a plan.
the building hotkeys simply toggling. maybe at some point this will also be possible when selecting objects. that would be cool in the future, would answer the question.
cant find a good shortcut idea for
# this selects archer-,war-,hero-Elephant,... (not Support&Elephant):
hotkey.autociv.session.entity.by.class.select.(Elephant)&!Support = "Alt+E"
"Alt+E" i already use for supoert elephantsmaybe (thinking at terminus Dangerouse Ele):
using now:
hotkey.autociv.session.entity.by.class.select.((Elephant&Support)|(Elephant&Archer)) = "Alt+E"
hotkey.autociv.session.entity.by.class.select.(Dog|Elephant)&!Support&!Archer = "Alt+D"@nani could i write comment lines into the user.cfg ? and how? /* */ #
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I want only ask. I saw as observer a game who she leaves from minute 26:30 about 2 minutes the game, sayed me later it was a DDOS attack.
in replay of course i could see that from minute 26:30 to about 28 she is not moving.
whats typical for DDOS? Are the DOS'ed player leve the room temporarily? -
following works now. i changed nothingin my config. may you fixed something. thank you now i missing nothing at the moment
hotkey.autociv.session.entity.by.class.select.Healer = "Alt+H"
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searching fgod-mod for A24
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57 minutes ago, LetswaveaBook said:
2 barracks with 1 unit in the que you can also produce faster.
you right it think. i managed wood may not good. the other way is more boom without wood (in huge pop max probably an late attacks). means ==> week defense/attack . Time also little interesting:
Baracks cost:
150time: 300w <== Maurians
150time: 200f 100s 100m <== Ptolemies
build from houses cost:
60time 250f 100w 100m!!! i found big difference in time here :-D :
30time <== wimen from house
09time<== wimen from cc
==> means 3housese are fast as the cc -
me play vs very hard ai petra here, i often used 5 or 6 at the start, switched very early to producing from houses. max batches sometimes (cc or baracks) about (5x) used batchsize 10, also 15 batch.:
About Minute 3, already 3 houses, clicked upgrade build from houses (may a bit to early to be better then veryStrongAI Petra):
But i saw very top player (1% of all) not use it (build from houses) in the complete game. By split soon and only prod between Barack/CC they and reduce Woman Prod, bec don't need any more. There are some advantages with both. With build from houses you often closer to some resources, more flexible about from where you want build and may faster boom ( right ?)
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What are good "game"/"Server Names"?
is is not mandatory and not to be criticized if you use a name that says nothing. But sometimes I get frustrated afterwards. I think it's nice if you use a name that roughly describes what is maybe special. What you think?
For e.g. i like to use:- 1v1 2xSpeed unRated CheatsNO random map pingMe - don't EXIT->Resign first thanks
- 2xSpeed unRated pingMe CheatsNO randomMap - don't EXIT->ResignFirst thanks
- 2xSpeed pingMe randomMap - don't EXIT
- unrated game for drunken idiots - ping me by typing my name
What you think if somebody unselect 'Diesable Spies'? Or set max Pop to very low?
All happens to me and i was to lazy to read the config (this morning example ;-( :-O https://youtu.be/zAWKMY5hV4U )I am almost always surprised to start a game where I suddenly have 50,000 resources. I think it would be nice to have this in the game name as well. What you think?
spontaneous reconfigurations:
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Or set always to ready. suddenly you play total unwanted Civ in other map
==> because of spontaneous subsequent reconfiguration, one second before the game starts -
besides eating i want to do a little obseverity and look at games that are about to start. when i join, the number of players allowed is increased. often I even play along. is actually nice. food then just gets cold. not bad, you can warm up again.
==> could help to set Just_Spec: https://wildfiregames.com/forum/messenger/11047/
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thanks for tips.
i think batch sizes of 10 is in most cases the last update. i did some tests wit barracks (with houses its useless):01 02 03 04 05 06 07 08 09 10 (<== batch size) 19 22 24 24 25 24 28 24 27 30 (stooped by pop max about 330) 40 46 48 52 55 54 56 56 54 60 (stooped by pop max about 500) 47 54 57 60 65 66 70 72 72 70 (stooped by pop max about 700) 54 62 66 72 75 78 77 80 81 80 (stooped by pop max about 800) 56,62,64,69,72,75,78,84,80,90 (stooped by pop max about 823)
from
https://www.wolframalpha.com/input/?i=55 60 66 68 70 72 77 80 81 90 (<= corrected)Improv 1 1,09 1,10 1,03 1,03 1,03 1,07 1,04 1,01 1,11 Improv 2 1,09 1,20 1,24 1,27 1,31 1,40 1,45 1,47 1,64 55 30 22 17 14 12 11 10 9 9 <= loops finised compare first loop, women batch from 2 cc' s (1batch 10batch):
6 10 ==> Improv 2 = 1,66
compare first loop, women batch from 2 hauses' s (1batch 10batch):
10 10 ==> Improv 2 = 1 (btw 3hauses have same speed then 1 cc !!)Some insignificant errors in the measurements now corrected (with a speed of 0.1 i was not fast enough to read off). maybe you want to do it better;)?
test starts in minute 28 if you want run the replay by yourself:- 2
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is 0ad24 batch training different to 023?
i used AutoTrain to check the benefit fo BatchTraining in 024.i surprised not found a significant benefit by training wimon from hauses.
Baracks was a bit better.
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i tried to add some extra. again.
works buitiful, create, like expected. i love it:
hotkey.autociv.session.entity.by.class.select.(Dock|Defense_tower|Dog)&!Ship = "Ctrl+D"
but this seems ignored. Selects the Temple. that good. But not selects the Defense_tower here:
hotkey.autociv.session.entity.by.class.select.(Temple|Defense_tower)&!Ship = "Ctrl+T"
any idea? :-) -
implementation idea:
automatically resign
if pop is lower than player with highest pop
Autociv mod 0ad enhancer
in Game Modification
Posted
no effect with this:
hotkey.autociv.session.entity.by.health.wounded.by.class.select.(Cavalry|Infantry|Soldier|Siege|Dog) = "Alt+Z"
this works:
hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry = "Alt+Z"
any idea?