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Posts posted by seeh
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Was ist schonunsvoller für den Computer (CPU ecent Grafikkarte)? Ist eine Beschränken die Bildwiederholungsrate im Spiel bzw. im Menü maximal, dadurch, das man denn die Schonung auf 100 setzt?
Hat eine maximale "Schonung" in Menüs überhaupt einen merklichen Effekt? Weil diese werden ja fast nie verwendet? -
7 minutes ago, Stan` said:
Known bug. Happens in Atlas when changing the civ and starting the simulation. I don't know how hard it is to fix or whether there is a ticket for it. It's not new though so maybe something for A25.
Have you tried configuring your hotkeys?
no i not configuring hotkeys in 0ad (btw i using kubuntu)
and no the problem wit alt+tab go directly to charts like befrore, was not in a earlier version
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2 minutes ago, Stan` said:
Known bug. Happens in Atlas when changing the civ and starting the simulation. I don't know how hard it is to fix or whether there is a ticket for it. It's not new though so maybe something for A25.
Have you tried configuring your hotkeys?
no the prob with the ALT+TAB remember that i last have chosen chats, was not in a earliever version. i hope i undertud.
no i did not configuring my hotkeys in 0ad. i usung (k)ubuntu. -
two little thinks if your not a player (for e.g. watching replay or spec or so)
- with Alt + Tab you could look at sumary
-- in A23 it remembers the Tab (i usally use charts)
-- in A24 it not remember. could you please config this as before?if i press enter in other apps. for e.g. open Firefox from ubuntu start-manu, remember 0AD capture this and opens the chat GUI. could you pleas disable that? (this is in A23 and A24)
I am Using Ubuntu.
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hi thanks.
i have little problem in looking Replay with 24928. normally you don't use this configuration - maybe.
how reproduce:
- 1v1 game against AI
- save all 30 Minutes or so
- (loose the game. maybe)
- look the replay
- load the game, 30 minutes before game endet
- (win the game. maybe not important step)
- look the replay (the second replay)
- you will see you loose the game (you not move, but your AI)
you could see this behavior here:
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may useful for unbuntu, kubuntu user: https://gist.github.com/sl5net/c05902b26e82f2aca7137cacf0bd8cb2
// here SH-file is auto-generated by a kotlin script. // it reads revision number from website, gets it, compile it, and starts 0ad -
5 hours ago, Stan` said:
Thanks can you edit the page ? You just need an account. It's a bit strange though you should need the headers to build Atlas.
Mmmmh... @wraitii
Thanks. Ideally we need a very short replay (,It needs to be a replay for us to get info from the code)
shortest replay and saved as i could do for the moment with this prob in the zip - used newest 0AD from subversion
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11 minutes ago, Freagarach said:
Are the entities doing that strange build-thing already when you saved?
yes.
I try to make a rebuild plan for it (i think it works - not tested):
Seems actually easy. You build a wall around your opponent CC. The tower's aura is stronger than the walls in between. For this you first have to e.g. start stronger your aura (use buildings). Before you can even build the wall. Then you make your aura smaller again and so far the towers in between maybe with one or two people (towers have more aura). Then you wait some time (or long time) and your opponent will take over the wall at some point. Simply because his aura is stronger then. Then you destroy his walls that used to be your walls and try to rebuild the gaps. (see that short second YT-video) -
3 hours ago, Stan` said:
Thanks can you edit the page ? You just need an account. It's a bit strange though you should need the headers to build Atlas.
Mmmmh... @wraitii
Thanks. Ideally we need a very short replay (,It needs to be a replay for us to get info from the code)
i have a saved-point. could that help?
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On 10/02/2021 at 10:05 PM, seeh said:known bug. https://code.wildfiregames.com/D1190[22:01] <WildfireBot> D1190: Allow restoring lost wall turrets [Needs Review] – https://code.wildfiregames.com/D1190
Probably nobody has the time to watch a 10 hour long replay in Version of 9.2,2021, so here are the crucial moments in a few minutes:
'0 A.D. the Tower-Bug in version from 9 feb 2021 - som minutes out of the 10hour replay' : https://youtu.be/IXGOgFfOK5g -
solved i fogot make -j3
in unbuntu i use now a sh-cript **0ad-subversion-fetch-and-start.sh**
https://gist.github.com/sl5net/7453cb8d9a1c040e9524969b57a6e209- 1
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Tis no bug! My foult! i did not used make -j33333 at then end. when that is forgotten, the following happens. either leave the posting here and simply forget it or delete it. Thank you. BTW That first i using SVN with Linux.
i using ubuntu.
i able to build and start the game by using the git version.
but this is always a bit, some days old.
i able to build NOT start the game by using the SVN version.# SVN - thats always the newest version https://trac.wildfiregames.com/wiki/BuildInstructionsGettingTheCode sudo apt update sudo apt install subversion mdkir svn; cd svn; svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad cd ~/svn/0ad/build/workspaces cd ~/svn/0ad/build/workspaces ; ./update-workspaces.sh -j13 # thats not found: ~/svn/0ad/binaries/system/pyrogenesis & # GITHUB thats working, but a bit old ~/0ad/binaries/system/pyrogenesis & #update git i do very often: cd ~/0ad; git fetch https://github.com/0ad/0ad.git cd ~/0ad/build/workspaces ;./update-workspaces.sh -j13 ~/0ad/binaries/system/pyrogenesis &
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8 hours ago, seeh said:
little bug
2021-02-10_0002.zip
Installed in ubunto like so:sudo apt install git
git clone https://github.com/0ad/0ad.git
#### get updates:
cd ~/0ad; git fetch https://github.com/0ad/0ad.git
cd ~/0ad/build/workspaces ; ./update-workspaces.sh -j13
you could find the little bug at the very end of the replay and some minutes before:[13:45] <seeh> endless buildingseeh: Strange do you have the replay[13:46] <seeh> its running[13:46] <seeh> if i resign ...[13:49] <seeh> has todo if walls splitted in parts and you reget it later
[13:49] ... seeh: Don't have to you can upload it later[13:49] <seeh> where to send the replay?...
[13:50] .... Could be on the forumsin a normal game the mistake almost never happens. not bad
known bug. https://code.wildfiregames.com/D1190[22:01] <WildfireBot> D1190: Allow restoring lost wall turrets [Needs Review] – https://code.wildfiregames.com/D1190 -
little bug
Installed in ubunto like so:sudo apt install git
git clone https://github.com/0ad/0ad.git
#### get updates:
cd ~/0ad; git fetch https://github.com/0ad/0ad.git
cd ~/0ad/build/workspaces ; ./update-workspaces.sh -j13
you could find the little bug at the very end of the replay and some minutes before:[13:45] <seeh> endless buildingseeh: Strange do you have the replay[13:46] <seeh> its running[13:46] <seeh> if i resign ...[13:49] <seeh> has todo if walls splitted in parts and you reget it later
[13:49] ... seeh: Don't have to you can upload it later[13:49] <seeh> where to send the replay?...
[13:50] .... Could be on the forums -
On 05/02/2021 at 8:26 PM, DerekO said:
@seehI was the one who hosted the tournaments before, I'll be changing schools so I am wondering if I should host 1 last ones
i dont know i like it. i sarching long time for good plattform this. you could have a tipp for me?
i not totally happy with my searching results (blow). i searched a solution without registering, without acocount. becouse i believe that people dont do the work vor extra registering.
https://www.setupgamers.com/platforms-for-esports-tournaments/2/
https://app.kickertool.de/tournament/XGRYISsC-
recommended config:1. https://app.kickertool.de/tournaments
2. press 'new tournaments' right top:
3. press: rounds (the blue)
4. Number of Tables: 2 or so
5. Goals: Quick Entry
6. Winning Sets: 1 Set
7. Points for Win: 1 Point
8. press: next
9. press: single (orange button)
10. enter the names
11. press: next
12. Group 1 is for not rated player or player <= 1000 rated player
13. Group 2 is for the other players rated <= 2000 rated player
14. Group 3 is for the other players rated <= 3000 rated player
15. press: next
16. Name it: 0ad 2021-01-24
21. press: Start elimination
22. press: start (orange)
23. enter results if the happens -
me too. they used https://challonge.com/tournaments ?
Do you prefer chalonge?
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I looked in the client v0.24 and found nothing (still nothing) about it. Probably implemented on the server. It also makes more sense to calc the rarting there and save it.
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Hi i searched about rating in the WWW and found the Glicko-2 rating. found implemented on game servers online (like Pokémon Showdown, Lichess, Free Internet Chess Server, Chess.com, Online Go Server (OGS),[1]Counter Strike: Global Offensive, Team Fortress 2, Dota Underlords, Guild Wars 2,[2]Splatoon 2, Dominion Online and Gods Unchained,[3]), and competitive programming competitions.
https://en.wikipedia.org/wiki/Glicko_rating_systemWhat rating system 0AD is using?
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i won now a rated game but was not rated in the lobby but listened in the list of rated games inside the list of replay Games with filter ON for Rated games.
I hosted the game. i always use random maps (normally and this time).
The first rated game seeh wins. somebody has access to the server? maybe look what the reason maybe is why its not rated in the Game Lobby?
not consistent between server and app. in other words: server statistic and app statistic is not synchrony.
BTW it was allowed to upload to YouTube and i did:
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Hi i cant understand the best FPS Throttling at my PC.
I tried around and don't see a difference in my Test today.
If i use 20 my graficcard is doing nearly everything?
If i use 100 my graficcard is doing nearly nothing?
BTW what i found:
https://github.com/0ad/0ad/blob/master/binaries/data/config/default.cfg
FPS Throttling in Menus: 20 (20-100)
FPS Throttling in Games: 20 (20-100)Default ist 60 for all of this:
Throttle FPS in menus only.
Throttle FPS in running games (prevents 100% CPU workload).
German translation:Drosseln Sie FPS in laufenden Spielen (verhindert 100% CPU-Auslastung).
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On 06/09/2020 at 4:24 PM, Itms said:
Completely agree. The only questionable thing we find in a few mods is the code that removes the mod itself from the list of enabled mods. Players should be aware that their opponent is using autociv or any other mod (in theory: as I said, they can't know if their opponent changed the code locally).
what do you think how many rigged clients are using? if that more then 20 % so may install that always as default for everybody?
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On 18/06/2020 at 1:13 PM, DerekO said:
Do you have Discord or Something?
I would like to suggest using this: https://element.io/
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i want start a multioplayer game.
is see:Conquest:
Conquest Structures:I not understand the meaning of line 1.
is it possible to set:
Conquest: On
Conquest Structures: Off?
Recomandet FPS Throttling?
in Help & Feedback
Posted · Edited by seeh
ja bin am rumspielen. mit maximaler geschwindikeit bei 4 player replay. bin mir nicht ganz sicher was gut funktioniert.
ich verstehe nur nicht was eher schont. maximum oder minmum?
heisst das ein maximum an schonung oder maximum an bildwiederholrate?
In TG verwende ich jetzt aktuell:
Prefer GLSL X
Fog O
Post-processing X
- Antialiasing O
- Sharpeing O
- Sharpness factor 0.00
Shader effects 0.00
Shader:
- Shadow quality "Very Low"
- Shadow filtering O
Unit silhouettes X
Particles X
Water effects 0 (könnte villeicht mal ein Problem werden, weiss nicht)
^--- problem so you dont seeh the fishes under water
Better do this:
Water effects X
also helps seeing fishes: Water refRaction
also helps seeing fishes: Real Water depth
Smooth vision X
VSync X
FFP throttling in menu's 53 (randomly choosen by me)
FFP throttling in games 53 (randomly choosen by me)
menu sind doch eigentlch ganz egal ? braucht man fast nie?
BTW in A24 by me is enabled AutoSnaping Building (disable with STRG). Default is vice versa (umgekehrt)
and the AutoCiv Mod works with all his building and navigations shortcuts ! (helps against RSI-Syndrom)