Jump to content

seeh

Community Members
  • Posts

    1.050
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by seeh

  1. conflicts with patrol :

    hotkey.monitor.quickShowProduction = "Shift+P"   
    ==>
    hotkey.monitor.quickShowProduction = ""   

    then you could patrol your horse complete around your cc for example

    BTW any idea only select idle womens ? ==>thats not easy. you always need on mousclick too probably. i rember i asked that before here. its prop not possibly without work into c++ source
     

    • Like 1
  2. 13 hours ago, nani said:

    I don't know about the diplomacy one but the second hotkey should work :)

    bot working. also other hotkeys bit like so here: https://github.com/sl5net/0ad_autociv_tips_trick_help_collections/blob/master/user.cfg-versions_only-the-middle-of-it/seeh/user.cfg#L130

    BTW maybe i do it shorter and set: hotkey.session.gui.diplomacy.toggle = "SYM_100"
    ( its "<" . think about: give out, move resources to your partners out)  )

  3. 10 minutes ago, nani said:


    That line doesn't make any sense, if the line says by.class.select. it means class and only class no some random keys. 

    so i use now:

    diplomacy with Ctrl+< (think about: give out, move resources to your partners out)

    hotkey.session.gui.diplomacy.toggle = "Ctrl+SYM_100"

    and (as before):

    hotkey.autociv.session.entity.by.class.select.(Market|MilitaryColony) = "Ctrl+M"

     

     

    • Like 1
  4. i want by using Ctrl+M open:

    1 Market then 2 MilitaryColony then 3 gui.diplomacy

    it works with 1 Market then 2 MilitaryColony . then i modified with this not working try:
     

    hotkey.autociv.session.(entity.by.class.select.(Market|MilitaryColony)|gui.diplomacy.toggle)) = "Ctrl+M"

    any idea? thanks

    • Confused 1
  5. i mean something like this for example:

     

    <section data-controller="core.front.core.poll" id="ips_uid_4654654"><h2 class="ipsType_sectionTitle ipsType_reset">
    			<span class="ipsType_break ipsContained">
    				Should alsdjfösldkfj
    				<p class="ipsType_reset ipsPos_right ipsResponsive_hidePhone ipsType_light ipsType_unbold ipsType_medium"><i class="fa fa-check-square-o"></i> 54321 members have voted</p>
    			</span>
    		</h2>
    		<div class="ipsPadding ipsClearfix" data-role="pollContents">
    			<ol class="ipsList_reset cPollList">
    ....

     

  6. 18 hours ago, Yekaterina said:
    18 hours ago, nani said:

    In some maps the players are indeed placed like that but you cant assume it, so I don't think is a good idea. 

    I agree with nani. In some random maps players of 1 team could be spawned all in a cluster at the centre, in which case this pointing system is useless.

    understand. i hope this helps / its better idea:

    image.png.d63e84df17f6858002b3a8e3333696ed.png

    • Like 2
  7. 1 hour ago, hyperion said:

    As for the idea in the OP, what is the issue with having people announce their position in team chat?

    unnecessary and therefore a bit annoying and i something i do it wrong (seldom but happens e.g. when I've already turned the map). then it happens i attack in the wrong direction for trying get help a partner. or i build house-walls at the wrong side. ( sometimes the partners are not so nice to my in the team chat. as if I were doing it on purpose. some beginners don't say it either. was the same with me. )

    maybe the effort to program this is too great

    • Like 1
  8. On 07/04/2021 at 2:42 AM, seeh said:

    ==> yes "Alt+Z" its select non-miliary by mouse

    this selects woundet by shortcut:

    hotkey.autociv.session.entity.by.health.wounded.by.class.select.(Cavalry|Infantry|Soldier|Siege|Dog|Elephant|Support) = "J"

    • Like 2
×
×
  • Create New...