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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 2 hours ago, Dakara said:

    How destroy a cata without loose 15 army pop?

    Just kill the army which protects the catapults first. Catapults are expensive, so you should have a better army

  2. 13 minutes ago, Gurken Khan said:

    The player's enemies were defeated, I guess that's the point.

     

    No. From the view of player 1, player 2 has turned from ally into enemy and was not defeated yet. I have seen this situation very often in previous Alphas and that bug never occured.

  3. New bug: Today I saw a game with diplomacy enabled. First it was a 4v4, but then player 1 turned ally player 2 into an enemy. When the initial enemy team was defeated, the match didnt continue, but the other players were declared winners even though player 1 and player 2 were still at war.

  4. 9 hours ago, BugReportTempAccount4 said:

    Swordsmen have another rank after that to become Centurion. The Centurion description states, "Centurions may be promoted from elite melee citizen infantry", which is not easy to do if swordsman cannot gain experience in the barracks.

    Swordsmen dont promote to Centurions by experience, but by a button.

    I agree that the description that you quoted should be considered as bug. The description should describe how to promote in this case.

    • Like 1
    • Thanks 1
  5. 17 hours ago, BugReportTempAccount said:

    Units are unable to gain experience at the barracks after unlocking "Marian Reforms".

    Well, that's just logical. Swordsmen and skirmishers are promoted to rank 3. Spearmen are transformed into units "that can't promote".

  6. 11 hours ago, poised said:

    27 looks great.  hotkeys don't all seem to be working.  "O" for select wounded doesn't seem to be working.  I used to select everyone, press O and then only wounded would be selected.  The hotkeys and options for wounded definition are all set appropriately ..   strange.  

    Isn't that just an autociv feature? You'd need to install the new autociv version.

  7. 5 hours ago, MarcusAureliu#s said:

    In my opinion units should never automatically capture or attack buildings. Its of little use to capture a random house or storehouse, while it can be of catastrophic disadvantage.  Also when you set a gather point and units start walking off to all directions to capture it requires a lot of effort to collect ideling units capturing buildings from everywhere. If they attack a building close to enemy units you might not even realize it bc the attacking animation for the ranged units is there.

    Good idea, but would be even better if macemen and siege weapons (other than bolt shooters) would still attack buildings automatically.

    • Like 4
  8. 3 hours ago, Stan` said:

    Did you run:

    $ sudo apt update

    Before installing 0ad ? Else it might not have picked it up. Also it might depend on which version of Ubuntu you have.
     

    Yes, that's what I meant with "update". Still gets A25.

    Quote:

    get:1 http://de.archive.ubuntu.com/ubuntu jammy/universe amd64 0ad-data all 0.0.25b-1 [1.274 MB]

    However, I managed to compile A27, so there is no hurry with the ppa for me.

  9. 3 hours ago, jimpanse said:

    Hello,

    I’ve only just started playing this game, and doing the initial campaign. I have completed the Economy Walkthrough Scenario twice now, got to the end where it says the walkthrough is over and to press quit, and yet it won’t mark the walkthrough’s status as complete and I’m unable to unlock any further scenarios? How do I get past this? Please help me.

     

    Hi, as far as i know, the economy tutorial has no sequels.

    • Like 2
  10. 3 hours ago, stevenlau said:

    Problem:

    As in the new release of A27, the farmstead farming tech upgrade time costs are 40s, 50s and 60s respectively.  However, for Han they become 50s, 60s and 70s respectively.  This is a disadvantage for Han.

    Cause:

    In early revisions of A26, the bonuses for farming tech in Han was +25% (in contrast with +20% for other civs), justifying the extra time cost.  However, the bonuses were later standardized to +20%.  Consequently, the extra time cost becomes redundant.

    Relevant commit:

    https://gitea.wildfiregames.com/0ad/0ad/commit/b4155900d3356bd62af7061b0890e7744332ba5e

     

    So what? Hans farm faster because they are only 3 units on a field maximum, not 5.  So they still have an advantage.

  11. 1 hour ago, Stan` said:

    It's hard to say. There shouldn't be any roadblocks this time, so it might be fast. They have just been notified today though.

    How to install it on Ubuntu?

    ppa:wfg/0ad  gives A26 instead.
    
    The following gave a sligthly wrong version:
    
    svn up
    cd build/workspaces
    ./update-workspaces.sh -j3
    cd gcc
    make -j3
    
    Whats the correct rev number and how to include it in this process?
    
  12. 11 hours ago, 0facts said:

    Hi. I am back,

    This is an exhaustive feature list. Features not listed here, won't be added to the game.

     

    Alpha 30 will start with a D. I propose the name dead, because all other rts games will be dead when this comes out. 

    1. Dad: Dad works 9 - 5 and comes home frustrated. He then watches tv and then sleeps. I smartly added children in alpha 29. Those children can be downgraded to orphans if you kill enemy dads. (Dad has 5% chance of leaving).

    2. Door: It is weird that I am inside the cc controlling my base, and villagers enter just because they are being attacked. I hate it. So now we have doors so they atleast knock so I can pull my pants up.

    3. DopeWe added cocaine in alpha 29. We add dope now. You are welcome. 

    4. Dog: Only Britons have dogs? Unfair.  All civs can now train chihuahuas and briton dogs are taken away to teach them a lesson. 

     

    cheers,

    facts

    The game would be better if bad changes wouldn't be integrated to the game.
    An example for such a horrible change: "Cows don't belong to villages, they lived in cities only"

    • Confused 1
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