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Posts
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Posts posted by Player of 0AD
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To me it seems that no siege weapon needs to be nerfed.
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What's this about? Cleopatra as a naked fanatic?
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Whats the point of evaluating data from Alpha 24 rather than Alpha 26 and Alpha 27?
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Not easy but not impossible, see replay.
Some of my tricks:
- build distracting barracks at the front, garrison it
- build distracting palisades
- go mainly for spearmen which fight in formation. They counter pikemen-
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13 minutes ago, Gurken Khan said:
The player's enemies were defeated, I guess that's the point.
No. From the view of player 1, player 2 has turned from ally into enemy and was not defeated yet. I have seen this situation very often in previous Alphas and that bug never occured.
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New bug: Today I saw a game with diplomacy enabled. First it was a 4v4, but then player 1 turned ally player 2 into an enemy. When the initial enemy team was defeated, the match didnt continue, but the other players were declared winners even though player 1 and player 2 were still at war.
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Also, the bad bartering stops the bot from going into phase 3 within a reasonable time.
Furthermore, it never seems to train women from houses even if it's Roman. At the other hand, the total number of economical units can grow very big. Is it a bot or is it @Atrik? Lol-
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The bot would be stronger, if it wouldn't build corrals that early. Also, the corral tech is researched extremely late.
It seems to waste a lot of resources at the market, buying away expensive resources for cheap wood. -
- allow Carthaginians to train Champions in stables again. What is a stable which can train only skirm cav?
- maybe allow them to train infantry Champs in barracks as well.-
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This actor is wrong? Don't give him the Oscar Trophy then
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9 hours ago, BugReportTempAccount4 said:
Swordsmen have another rank after that to become Centurion. The Centurion description states, "Centurions may be promoted from elite melee citizen infantry", which is not easy to do if swordsman cannot gain experience in the barracks.
Swordsmen dont promote to Centurions by experience, but by a button.
I agree that the description that you quoted should be considered as bug. The description should describe how to promote in this case.-
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17 hours ago, BugReportTempAccount said:
Units are unable to gain experience at the barracks after unlocking "Marian Reforms".
Well, that's just logical. Swordsmen and skirmishers are promoted to rank 3. Spearmen are transformed into units "that can't promote".
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Week #2
As Marc and Ginnu had no time, I did the organizing today
Game 1 (Mainland)
Game 2 (Red Sea, Regicide)
commands.txt-
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11 hours ago, poised said:
27 looks great. hotkeys don't all seem to be working. "O" for select wounded doesn't seem to be working. I used to select everyone, press O and then only wounded would be selected. The hotkeys and options for wounded definition are all set appropriately .. strange.
Isn't that just an autociv feature? You'd need to install the new autociv version.
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5 hours ago, MarcusAureliu#s said:
In my opinion units should never automatically capture or attack buildings. Its of little use to capture a random house or storehouse, while it can be of catastrophic disadvantage. Also when you set a gather point and units start walking off to all directions to capture it requires a lot of effort to collect ideling units capturing buildings from everywhere. If they attack a building close to enemy units you might not even realize it bc the attacking animation for the ranged units is there.
Good idea, but would be even better if macemen and siege weapons (other than bolt shooters) would still attack buildings automatically.
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3 hours ago, Stan` said:
Did you run:
$ sudo apt update
Before installing 0ad ? Else it might not have picked it up. Also it might depend on which version of Ubuntu you have.
Yes, that's what I meant with "update". Still gets A25.
Quote:get:1 http://de.archive.ubuntu.com/ubuntu jammy/universe amd64 0ad-data all 0.0.25b-1 [1.274 MB]
However, I managed to compile A27, so there is no hurry with the ppa for me.
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4 hours ago, tuxayo said:
Do you have another PPA that provides 0ad? It might have a priority setup higher than the one you just added.
No. What else could be the reason?
Does the mentioned PPA work for anyone? -
On 02/02/2025 at 12:17 PM, fabio said:
Ubuntu PPA with 0ad 0.27.0 + updated Mesa drivers:
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/
How to use this to install A27?
I expected that it works like this:
-install that ppa- update
- $ sudo apt-get install 0ad
However, this gave A25 instead. -
3 hours ago, jimpanse said:
Hello,
I’ve only just started playing this game, and doing the initial campaign. I have completed the Economy Walkthrough Scenario twice now, got to the end where it says the walkthrough is over and to press quit, and yet it won’t mark the walkthrough’s status as complete and I’m unable to unlock any further scenarios? How do I get past this? Please help me.
Hi, as far as i know, the economy tutorial has no sequels.
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3 hours ago, stevenlau said:
Problem:
As in the new release of A27, the farmstead farming tech upgrade time costs are 40s, 50s and 60s respectively. However, for Han they become 50s, 60s and 70s respectively. This is a disadvantage for Han.
Cause:
In early revisions of A26, the bonuses for farming tech in Han was +25% (in contrast with +20% for other civs), justifying the extra time cost. However, the bonuses were later standardized to +20%. Consequently, the extra time cost becomes redundant.
Relevant commit:
https://gitea.wildfiregames.com/0ad/0ad/commit/b4155900d3356bd62af7061b0890e7744332ba5e
So what? Hans farm faster because they are only 3 units on a field maximum, not 5. So they still have an advantage.
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1 hour ago, Stan` said:
It's hard to say. There shouldn't be any roadblocks this time, so it might be fast. They have just been notified today though.
How to install it on Ubuntu?
ppa:wfg/0ad
gives A26 instead. The following gave a sligthly wrong version:svn up cd build/workspaces ./update-workspaces.sh -j3 cd gcc make -j3 Whats the correct rev number and how to include it in this process?
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11 hours ago, 0facts said:
Hi. I am back,
This is an exhaustive feature list. Features not listed here, won't be added to the game.
Alpha 30 will start with a D. I propose the name dead, because all other rts games will be dead when this comes out.
1. Dad: Dad works 9 - 5 and comes home frustrated. He then watches tv and then sleeps. I smartly added children in alpha 29. Those children can be downgraded to orphans if you kill enemy dads. (Dad has 5% chance of leaving).
2. Door: It is weird that I am inside the cc controlling my base, and villagers enter just because they are being attacked. I hate it. So now we have doors so they atleast knock so I can pull my pants up.
3. Dope: We added cocaine in alpha 29. We add dope now. You are welcome.
4. Dog: Only Britons have dogs? Unfair. All civs can now train chihuahuas and briton dogs are taken away to teach them a lesson.
cheers,
facts
The game would be better if bad changes wouldn't be integrated to the game.
An example for such a horrible change: "Cows don't belong to villages, they lived in cities only"-
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2 hours ago, Kutago said:
Sería bueno actualizar esta tier list
Now would be bad timing, because there will be soon Alpha 27. So it can make sense to wait for that.
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On 02/01/2025 at 6:23 PM, Ginnungagap said:
Should we do it again? @MarcusAureliu#s
Sunday "pro" team games! 19:00 - 22:00 UTC.
Christmas-special 24 has still 10 unpublished maps, that could be integrated one each Sunday to spice things up a bit.Pro games need to be mainland only ;)
nerf cata
in Gameplay Discussion
Posted
Just kill the army which protects the catapults first. Catapults are expensive, so you should have a better army