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Posts
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Posts posted by Player of 0AD
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- Restricting the time span might make it harder to find a date, not easier. The time span could be helpful though, if the teams have difficulties finding an agreement
- i like Alre's idea with the 3v3 and 2v2 but not his idea with the forfait
- The teams should also be able to select the civ of their bots
- if a team member gets replaced, it shouldn't be replaced by a stronger player, to keep it balanced- 1
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Legion X vs Team noob. My team has been complete, but 3 players of Legion X didnt show up, so according to the rules it was 1v1. Seems like a change of this rule is on the way
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6 hours ago, Emacz said:
Not quite sure where this should be posted. So feel free to move it to a better place. I play sparta a lot. Lately I've branched out because I feel like they are one of the "most plain" civs. They have the least variety. I know when played right they can be really strong, and Brasidas is a bad @#$% hero. But I'm wondering if there is a way to spice them up a little. Ive had these discussions with players in game. I know originally one of the goals was to be somewhat historical to each civ. Of course the game needs balance too, so all civs get rams But im wondering why guals can get their champs (naked fanatics p2) but spartans can't get spartiates until p3 (when from what I understand boys as young as six would go have to start training to be a spartiate!) The game used to mention how spartiates are the strongest melee units in the game. But wouldnt the upgrade shield barers from mace be better? Their tech boost dmg and health. Also melee as it is seems a little broken (ive seen the post on that and plan to follow.) Would be nice if games were not always won by range units!
just my two cents!
No. Spartiates get 25% extra health from their unique upgrade. Silver shields only get 10% for health and damage each.
Matches can be won by melee units indeed. Its not like ranged units always decide. -
Plus, they have weird mustache and have a side parting haircut under their turbans. Redesign please
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4 hours ago, Buchi said:
In 0ad in the lobby, I can see my current rank and the rank of the 100 best players.
But how do I see how many players are ranked?
I would like to know for instance that I am ranked 2000 out of XY. This XY number is missing to me.
Any suggestions?
Thanks.
Check out the rank of a very low rated player and then you see that there are like 50k players in the list
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Be careful, its riding archer could still be somewhere close, trying too shoot at you with horrible accuracy
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What about organizing the tournament in a way which doesnt make discord necessary?
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Not cool that you have access to the teamchat of our team, as you are in the opposite team.
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Hoplites struggle if they fight a mix of pikemen and ranged units - if they need to defeat the pikemen first they will suffer a lot of damage.
Furthermore, Sparta has no champion cavalry so it will struggle against this type of unit, especially if its ranged.Carthage could try to go for Elephants or infantry sword mercenaries, if they face only hoplites.
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On 28/05/2023 at 6:50 PM, NitroVicky said:
I agree the table is super useful, but for me (using default configurations), the resources counters and total population are indeed already shown on the title bar without needing to hover anywhere:
As you can see, the numbers are always on the top bar even though my cursor is pointing at a wall.
Since Player of 0AD insists on the table displaying all data, it would be helpful to have an additional option to hide resource counters or to show them as a duplicate down there.
No, the bottom doesnt show ally stats, while the bottom right does.
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38 minutes ago, vinme said:
25% cheaper siege is a very good bonus i think, one of best in game.
especially vs turtle, in effect, it makes enemy buildings 25% weaker, you can think of it like that.
a metal trickle of 1 per second is an utterly garbage bonus btw, completely useless effectively compared to other bonuses.
even pto food one, while giving reasonable eco boost early on, is one of weakest.cheaper siege is close to useless, but the ptolemy bonus is on of the very best boni in the game, maybe the best.
One could also think about a wood trickle for macedonians instead of metal. -
I like them how they are (in the community mod of A26), they just need a better team bonus. For example a metal trickle of 1 per second.
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I think it works for melee cav though. Not for ranged cav
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31 minutes ago, Alexandr said:
Hello! Please tell me how to turn off the blood in the game?
Install the no-blood-and-gore mod and use it
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I guess there is a limit for just training a handful of ministers? In that case it makes sense that you cant train more than this number, especially not at once.
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I played in match #7, then I watched the replay and the video. Now I can vote...
Best rush: weirdJokes (14 kills early on)
Most creative: weirdJokes (rushing, leveling cavalry up by garrison, using corrals)
MVP: weirdJokes (succesful rush, decent eco, defending the weaker flank)- 1
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1 hour ago, NitroVicky said:
It would be even better if you don't show the resources and total population in your table, as these information are already provided in the top bar. Removing these 5 columns will save a lot of area on the screen.
Strongly disagree. The top bar only shows the infos only if you mouse over them, which makes them not very useful. So the autociv table is super useful
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11 hours ago, wowgetoffyourcellphone said:
This counteracts the reason for the rebalance to begin with (remove the explicit anti-building function of the elephant).
Whats the point of making elephants a super OP anti-unit champion?
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On 21/05/2023 at 5:14 PM, LetswaveaBook said:
I haven't tested A27.
Does this change mean that if I put archers on stand ground near a building without enemy units around, they will shoot at the building and not target enemy units if they approach later?
It does mean this most likely.
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2 hours ago, Delfador said:
I noticed that Ptolemy on an elephant cannot hide in any building. This is fine?
Not a big problem. Actually he can hide in wonders and elephant stables.
If elephants could garrison in other buildings, it might be overpowered because you could hardly ever destroy these buildings with rams.- 1
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23 hours ago, real_tabasco_sauce said:
Hi everyone,
I am trying to get together some gameplay testing for the release candidate so we can make appropriate balance decisions if needed before a27 is released. Also it would be great to see what improvements to 4v4s might be made possible by the hard work the devs have put into performance.
below is a whentomeet poll (no password or sign in required) that asks you to fill in your 0ad username and enter the times you could play.
https://www.when2meet.com/?20172866-g4yFd
Once you have entered the times you can play the RC, you can close the site, no need to hit 'submit' or anything.
@MarcusAureliu#s@Stockfish @LetswaveaBook @Player of 0AD @chrstgtr @ValihrAnt
Do we have a changelog which shows the differences between rc27 and a26+communitymod?
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See my post of 12 august 2022
Additionally: Minimum 7 matches, match duration minimum is 2 min
TG Tournament
in General Discussion
Posted
Isn't it a bit harsh to remove them for not appearing 1 time? Or what did they do?
And what's the 5th player for? I thought we have now a solution for cases where the team is not complete. And imagine 5 players of a team want to play, then one cant, thats not good neither.