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Player of 0AD

Balancing Advisors
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Posts posted by Player of 0AD

  1. 45 minutes ago, Sun Wukong said:

    Really need an autosave feature every 5/10/30/60 minutes of the game and so on. It is very bad when the game overflows the memory and crashes without saving.

    If you play singleplayer, you can watch the replay and create a savegame there, then you can load it. Too bad that loaded matches dont create new replays, however

  2. On 09/05/2023 at 7:16 PM, 0 A.D. Tournaments said:

    Hello everyone!

    I am pleased to announce an exciting 2v2 competition in the real-time strategy game, 0 A.D. If you're a fan of strategy games and love competing against other players, then this competition is for you.

    The competition will be in a team format, with two players on each team. Each team will face off against another in a best-of-one serie. The team that wins will earn 3 points, while the team who loses won't earn any point.

    To ensure that all participants have a fair gaming experience, fair play rules will be applied at all times. Players caught cheating or using any type of exploit or hack will be immediately disqualified and reported to 0 A.D. moderators.

    All the games will be played at Saturday at 20:00 CET. If there is any game that is not possible to be played at that date, players can play it in any day of the same week.

     

    RULES: 

            Map: Mainland , Normal size , Max pop: 200 , Relics: No , Conquest mode.

     

    TEAMS REGISTERED:

            - eae Gaming (Stockfish, borg-)

     

     

    To register to the event, just post an answer to this post with the name of your team and the team members.

    We will try to stream the highest rated games.

     

    Sign in open until: 26/05/23 12:00 CET.

     

     

                                 

     

    Team name: Berhudar Triangle
    Team members: berhudar, weirdJokes

    • Haha 1
  3. On 09/05/2023 at 7:16 PM, 0 A.D. Tournaments said:

    Hello everyone!

    I am pleased to announce an exciting 2v2 competition in the real-time strategy game, 0 A.D. If you're a fan of strategy games and love competing against other players, then this competition is for you.

    The competition will be in a team format, with two players on each team. Each team will face off against another in a best-of-one serie. The team that wins will earn 3 points, while the team who loses won't earn any point.

    To ensure that all participants have a fair gaming experience, fair play rules will be applied at all times. Players caught cheating or using any type of exploit or hack will be immediately disqualified and reported to 0 A.D. moderators.

    All the games will be played at Saturday at 20:00 CET. If there is any game that is not possible to be played at that date, players can play it in any day of the same week.

     

    RULES: 

            Map: Mainland , Normal size , Max pop: 200 , Relics: No , Conquest mode.

     

    TEAMS REGISTERED:

            - eae Gaming (Stockfish, borg-)

     

     

    To register to the event, just post an answer to this post with the name of your team and the team members.

    We will try to stream the highest rated games.

     

    Sign in open until: 26/05/23 12:00 CET.

     

     

                                 

     

    Which biome - temperate?
    Ally view unlocked?

  4. 40 minutes ago, Boudica said:

    Congratulations on the third place among people who have said this thing in this thread. Furthermore, you've also won the a special award for naming the exact steps that could help cheaters cheat better.

    And... I see you are also putting yourself into the group of foolish folks who try to claim that mods don't even make a difference. It's a surprise that this is coming from someone like you, to be honest. It feels like hearing 1900 people bash the novel motor car idea because a horse is always a horse and it won't break down on the way.

    I don't even feel like going much deeper into the discussion (and give free ideas to cheaters), because it just seems super obvious. No player can control every unit in every turn independently, but a mod can. Are you going to claim that getting a free 500 of precise APM with possibly no overkill ever is just an insignificant, minor convenience?

    I don't really know who the "kid" is here now. I start to suspect that people talking like this might be just those wanting to use a mod to get an unfair advantage themselves, so they can finally be good and go challenge borg- (as long as he is without the mod, that is). It's never been like "Hey, Boudica, I've been testing this new mod that does eco for me, wanna try to play like this?". No. They preferably even create a smurf account and casually ask you to play rated. And this kind of dishonesty is what makes me lose any respect to those. Understand that I'm not scared, it's just contempt.

    Don't feed the trolls my friend

    • Like 1
    • Thanks 1
    • Confused 1
  5. 4 hours ago, causative said:

    There's no appropriate place on the replays forum to post a26 replays so I'll put it here.

    As a hobby, instead of actually playing 0ad, I've been trying to theoretically optimize build order for the fastest boom. I developed a program that roughly simulates a single player 0ad economy and executes a pre-set build order. Using that program, and a good deal of trial and error, I developed a Maurya build order to get to 220 population quickly.

    Now, I have tried playing out that build order in single player 0ad, with lots of pauses and 0.1x speed to match it as accurately as possible. The attached replay is an age 1 boom with Mauryas, with only the starting berry patch and no hunt except chickens. I get to 200 population by 11:00, and 220 units (not just population, but actually trained units) by 11:44. 141 archers, 75 women, 3 spearmen, 1 elephant. More women would have meant a faster boom, but I limited them because, after all, the point of a boom is to get a big army.

    This seems pretty fast for a first try, and I made a lot of mistakes and compromises along the way so booming a lot faster should be possible. You can see around 100 pop where I slip from strictly following the planned build order, keeping food and wood bank really low, to sort of winging it and getting too much wood and not enough food. Also, clearly if I made use of extra berry patches and hunting it could be faster; the only reason I didn't do this was to keep it simple.

    Of course, really what we want to optimize is a boom to age III with blacksmith upgrades and a hero, but that's a bit more complicated.

    commands.txt 103 kB · 2 downloads metadata.json 27 kB · 1 download

    - what about skipping the berry upgrade? I've made the experience that it's not worth it if you use only the starting patch
    - what about getting the wood upgrade very early? I think its very helpful
    - and what about using the trees around the cc? Especially with Maurys it can be a good boost, as you can use the elephant there

    • Like 2
  6. 2 hours ago, richelbilderbeek said:

    I would enjoy to analyze my replays.

    I know that 0AD has a tool to put all units' stats into tables ( https://trac.wildfiregames.com/browser/ps/trunk/source/tools/templatesanalyzer ), but I could not find an analysis script/tool.

    Do scripts/tools to analyze a replay/savegame exist? If yes, where was I not looking?

    BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-)

    I can recommend the mod "Local Ratings". Afaik it works only on multiplayer replays, though

  7. I'm against it, because one would need to micro-manage more. For example one would need to ungarrison just before the building is destroyed. Or if there is the threat of a capture, you dont only need to destroy the building, but you also need to ungarrison just before that, which makes it even harder to prevent your enemy from getting it.

    Damaging garrisoned units might be an unfair advantage for catapult civs.

    • Thanks 1
  8. 2 hours ago, Helicity said:

    Idle champions and idle heroes are not being counted as idle units. They should be.

    When I press the hotkey for it alt + . the idle champions and idle worker elephant are ignored. However, archer elephants are selected.

    Have you already discovered the hotkey for "idle unit"?  I use that one in 99% of cases and cant really remember any case where I used "idle worker" recently. I think it works as intended and selects also champs and worker eles.

    I think that the numbers near the minimap shouldnt show the number of idle workers but just the number of idle units in total

    • Thanks 1
  9. 10 minutes ago, guanqui said:

    Hi all,

    I’ve been playing for a while and I am used to setting the AI level by clicking on the gear icon of each Petra Bot player while setting up a new match. However, I just noticed that in the Game Options settings there is another ‘Default AI Difficulty’ option.

    I was wondering what is the relationship between those two options, and whether one of them has priority over the other.

    It would be also very helpful to understand how this works in multiplayer mode: does the Default AI Difficulty follow the personal settings of the host?

    Thanks a lot for taking the time!

    If a new AI player is added while setting up the match, it will have the default difficulty. If you change the difficulty then, this change will be valid.

    Most likely the host ai difficulty will be the one which will be important.

  10. Guck mal in den Tastaturkürzel-Optionen, ob "Ausbildung in Gruppen" wirklich noch auf Shift ist.

    Und ansonsten sind es nicht unbedingt immer 5 EInheiten, es gibt auch noch eine Option "Gruppen-Ausbildungsgröße".  (Unter "Spielsitzung")

    Halte mal die Taste gedrückt und mach mehrere Mausklicks hintereinander....

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