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Yekaterina

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Everything posted by Yekaterina

  1. I made some I have been working on some translation mod and GUI mods. Also langbart sent me a mod which makes chickens larger for better visibility. I would like to use these mods in the multiplier lobby, but when I log in all games are grey and it says I am incompatible. @nani's autociv manages to bypass this and I would like to know how it is achieved. I made some graphics mod which does not affect gameplay so they should be allowed in the lobby.
  2. The problem is, historically melee units do huge damage. Imagine getting stabbed by a spear or sword.
  3. What about give other units hard counter against pikemen.
  4. Pikemen can confuse pathfinding of rams, that I agree. But should they have hack attack? Shouldn't it be all pierce?
  5. Here are the fixed xml files: Remember arsenal.xml goes into /templates/structures/mace template_structure_military_arsenal.xml arsenal.xml
  6. Aha, the problem is with the template xml for arsenals in the source code. In the tooltips section: <Identity> <GenericName>Arsenal</GenericName> <SelectionGroupName>template_structure_military_arsenal</SelectionGroupName> <Tooltip>Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine technologies.</Tooltip> <VisibleClasses datatype="tokens">City Arsenal</VisibleClasses> <Icon>structures/siege_workshop.png</Icon> <RequiredTechnology>phase_city</RequiredTechnology> </Identity> This is the general template for all arsenals. We should only add this tooltip to the Macedonians.
  7. OK I guess I added an extra line in the template file. It doesn't affect gameplay right?
  8. No problem stan. I played a few more rounds, but with no browser tabs open or vpn, and it never crashed. The problem is low ram.
  9. Oh no sorry I meant to change it to this way Status Quo: Citizen soldiers good at mining and wood, poor at food Women good at food and ok at wood, poor at mining Proposed change: Citizen soldiers poor with all resource collecting Citizen soldiers good at building Women good at all resource collecting.
  10. Good point, but you do realise that a pikeman will lose to a spearman in a 1v1 combat. 2 pikeman will lose to 2 spearmen. So I think they are already weak and no need to make them worse. They only use is to absorb pierce attack right now.
  11. Nice. Paraphrase: Women are cheap and good at gathering any resource. They build slightly slower. Citizen soldiers are more expensive, decent at fighting, gathers resources very slowly, but can build quickly. Champions are an elite fighting force who don't care about eco.
  12. They do exist, for Macedonian. If other civs also say this then I need to fix the bug.
  13. If other players don't have this mod and you join their game you will get OOS errors. What you can do is convince other players to download this mod and test it together.
  14. Yes, I agree, but I believe that production rate of siege weapons should be much slower than arsenals, otherwise the camp is too OP. I stand with nani 's proposals
  15. Of course not. You can only play with people with the same mods.
  16. ; ) Disclaimer: I don't go to this school ; ) ; ) ; )
  17. To replace elusive predator? A good marching music https://youtu.be/drl4Zwvknhk
  18. No politics but this is actually a good alternative for the lobby background https://youtu.be/y3u5J4251Ew https://youtu.be/j1Ryc1X1WAE
  19. Vatanam - another theme for Persians? There is an instrumental version as well.
  20. And of course Ceddin Deden ; ) Scipio Africanus gets a depression after listening to this ; )
  21. A great piece. We can use this for some civs as a bgm, given if I can find a non-copyright version.
  22. Currently I have heard ideas about: Changing CC cost and influence P2 Champions Nerf Archers and palisade
  23. Seems like we have three agreements here: 1. Make second CCs cheaper to encourage expansion. 2. Remove the territory root property of fortresses. 3. Reduce territory influence of all CCs. All of these are quite do-able. I like Valihrant's idea of giving military colonies to all civs. Should we limit the number of traditional civic centres to only 1 per player? That would prevent the old problem from returning.
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