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Everything posted by Yekaterina
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I made some I have been working on some translation mod and GUI mods. Also langbart sent me a mod which makes chickens larger for better visibility. I would like to use these mods in the multiplier lobby, but when I log in all games are grey and it says I am incompatible. @nani's autociv manages to bypass this and I would like to know how it is achieved. I made some graphics mod which does not affect gameplay so they should be allowed in the lobby.
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What if pikemen had their attack rate halved?
Yekaterina replied to LetswaveaBook's topic in General Discussion
The problem is, historically melee units do huge damage. Imagine getting stabbed by a spear or sword. -
What if pikemen had their attack rate halved?
Yekaterina replied to LetswaveaBook's topic in General Discussion
What about give other units hard counter against pikemen. -
What if pikemen had their attack rate halved?
Yekaterina replied to LetswaveaBook's topic in General Discussion
Pikemen can confuse pathfinding of rams, that I agree. But should they have hack attack? Shouldn't it be all pierce? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Here are the fixed xml files: Remember arsenal.xml goes into /templates/structures/mace template_structure_military_arsenal.xml arsenal.xml -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Aha, the problem is with the template xml for arsenals in the source code. In the tooltips section: <Identity> <GenericName>Arsenal</GenericName> <SelectionGroupName>template_structure_military_arsenal</SelectionGroupName> <Tooltip>Train Champion Infantry Crossbowmen, construct Siege Engines, and research Siege Engine technologies.</Tooltip> <VisibleClasses datatype="tokens">City Arsenal</VisibleClasses> <Icon>structures/siege_workshop.png</Icon> <RequiredTechnology>phase_city</RequiredTechnology> </Identity> This is the general template for all arsenals. We should only add this tooltip to the Macedonians. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
OK I guess I added an extra line in the template file. It doesn't affect gameplay right? -
No problem stan. I played a few more rounds, but with no browser tabs open or vpn, and it never crashed. The problem is low ram.
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Balancing Citizen Soldiers (CS) (long shot)
Yekaterina replied to maroder's topic in Gameplay Discussion
Oh no sorry I meant to change it to this way Status Quo: Citizen soldiers good at mining and wood, poor at food Women good at food and ok at wood, poor at mining Proposed change: Citizen soldiers poor with all resource collecting Citizen soldiers good at building Women good at all resource collecting. -
What if pikemen had their attack rate halved?
Yekaterina replied to LetswaveaBook's topic in General Discussion
Good point, but you do realise that a pikeman will lose to a spearman in a 1v1 combat. 2 pikeman will lose to 2 spearmen. So I think they are already weak and no need to make them worse. They only use is to absorb pierce attack right now. -
Balancing Citizen Soldiers (CS) (long shot)
Yekaterina replied to maroder's topic in Gameplay Discussion
Nice. Paraphrase: Women are cheap and good at gathering any resource. They build slightly slower. Citizen soldiers are more expensive, decent at fighting, gathers resources very slowly, but can build quickly. Champions are an elite fighting force who don't care about eco. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
They do exist, for Macedonian. If other civs also say this then I need to fix the bug. -
why rome's camp doesnt cosist of metal? bad problem
Yekaterina replied to king reza the great's topic in Gameplay Discussion
If other players don't have this mod and you join their game you will get OOS errors. What you can do is convince other players to download this mod and test it together. -
why rome's camp doesnt cosist of metal? bad problem
Yekaterina replied to king reza the great's topic in Gameplay Discussion
I wanted you to test it against many AIs. -
why rome's camp doesnt cosist of metal? bad problem
Yekaterina replied to king reza the great's topic in Gameplay Discussion
Yes, I agree, but I believe that production rate of siege weapons should be much slower than arsenals, otherwise the camp is too OP. I stand with nani 's proposals -
why rome's camp doesnt cosist of metal? bad problem
Yekaterina replied to king reza the great's topic in Gameplay Discussion
Of course not. You can only play with people with the same mods. -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
; ) Disclaimer: I don't go to this school ; ) ; ) ; ) -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
To replace elusive predator? A good marching music https://youtu.be/drl4Zwvknhk -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
No politics but this is actually a good alternative for the lobby background https://youtu.be/y3u5J4251Ew https://youtu.be/j1Ryc1X1WAE -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Vatanam - another theme for Persians? There is an instrumental version as well. -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Probably a new theme for Persians? -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
And of course Ceddin Deden ; ) Scipio Africanus gets a depression after listening to this ; ) -
Mythos_Ruler's Playlist
Yekaterina replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
A great piece. We can use this for some civs as a bgm, given if I can find a non-copyright version. -
Balancing Citizen Soldiers (CS) (long shot)
Yekaterina replied to maroder's topic in Gameplay Discussion
Currently I have heard ideas about: Changing CC cost and influence P2 Champions Nerf Archers and palisade -
Balancing Citizen Soldiers (CS) (long shot)
Yekaterina replied to maroder's topic in Gameplay Discussion
Seems like we have three agreements here: 1. Make second CCs cheaper to encourage expansion. 2. Remove the territory root property of fortresses. 3. Reduce territory influence of all CCs. All of these are quite do-able. I like Valihrant's idea of giving military colonies to all civs. Should we limit the number of traditional civic centres to only 1 per player? That would prevent the old problem from returning.