Ah, Berrys, good to see you again. Well, since I will be developing the computer player AI, I will make sure that the scripting system will be as close to AoK ones as the programmers allow. Instead of setting some variables, we may go the SN-mile, too, let's see. I will also write a top-notch manual on AI scripting in 0 A.D., so it won't be as hard as Javascript might suggest.