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Mr.lie

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Everything posted by Mr.lie

  1. Starting modeling a "Steinbruch" - experimenting with Vertex Painting and Blend-Shader, absolute not finished yet ...
  2. What is the correct syntax for running P232 e.g. in the maps/random folder?
  3. Hi all experts, can someone explain me, why the line "g_Map.LoadMapTerrain("sahyadri_buttes_5")" doesn't work anymore? For now i've to use the line "Engine.LoadMapTerrain("maps/random/sahyadri_buttes_5p.pmp")", but also this line does nothing but a flat, grey map. Before the new version of 0ad i got with the line "g_Map.LoadMapTerrain("sahyadri_buttes_5")" not only the complete heightmap, but also the terrain-textures. This is related to all *.pmp files i've made in the past. None of them is working for now. Also the renamed file "sahyadri_buttes_5p". Using the line "createArea( new MapBoundsPlacer(), new HeightmapPainter( translateHeightmap( new Vector2D(-12, scaleByMapSize(-12, -25)), undefined, convertHeightmap1Dto2D(Engine.LoadMapTerrain("maps/random/sahyadri_buttes_5p.pmp").height)), minHeightSource, maxHeightSource));" gives me the heightmap, but not more the terrain-textures. Also it was a big surprise that none of my triggers are working now. The new art of creating triggers is, for me, difficult to understand. So, i have problems to rewrite all my triggers so that they work.. Another, and for me the biggest problem, is, it's not possible for me to get the excellent of my fonts in Windows 10 and so also not in the game. This is not related to 0ad. In Januar i've destroyed my Windows-Partition and so i must create a new one with Windows 10 Pro. From that time i have no more the same, clear Fonts on my Windows. And also not in the game. Maybe someone has a similar problem and, perhaps, a solution for that.
  4. WIP - the "Wagenbauer" ... some parts are not from me (not yet ) but they are all "CC0 ...
  5. Small update - now the "Böttcher" has his own "Transport Vehicle" ...
  6. The medieval "Böttcher" ... with "handmade" windows ...
  7. Stan, i wish you all the best, stay healthy, enjoy life outside 0ad, and please, come back ...
  8. Hello all, the last few days i've bricked und built thousands of bricks and pieces ... the reason was: i've found in the www this amazing 3D Temple from Alan Canepa and i decided, this would be my medieval wonder. Even though this is a model with "Extended Commercial License" i would not use this but rebuild it by myself. If you compare the models, yes, my model is absolute not so fine as the original, but i'm happy with this. All pieces are made by myself except the statue's: they are also under CC0 License and are created by Daniel74 The next step is to build a lowpoly model from this, because the Blend-file is absolute too big ... - it would never find the way to 0ad als DAE ... So, here are some pic's: First the Original: and here the my try:
  9. A Screenshot from Blender 2.92.0 - no problems found until now ...
  10. Sometimes it's so much fun modelling an eyecandy .... Learning about array, mirroring and so on ...
  11. After a long fight with blender and again thousands of crashes ... The Fortress The first one rendered in Cycles ... all others in Eevee ...
  12. Tower-Scene - logs, trees and fence are from BlenderKit
  13. Some more eyecandy ... also all handmade
  14. A new blacksmith (forge) ... with "handmade" utilities
  15. A simple windmill - not ready yet, and the pictures are not the best, but i have to go sleeping
  16. Some parts are still missing (e.g. a rope for the "Hebehilfe", the wagon to the saw etc.) - but for now it's enough ...
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