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Mr.lie

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Everything posted by Mr.lie

  1. it seems, that reshade eliminated the "opengl32.dll" in the folder "C:\Windows\System32": "opengl32.dll" from reshade ... "opengl32.dll in the "windows\system32" folder
  2. Stan, i have found the reason - it's the dll "opengl32.dll" in the folder "C:\Users\Mr.lie\AppData\Local\0ad\binaries\system". Reshade installed this. If you delete this file or rename, the error occurs also with reshade. After deinstalled reshade, but keep the "opengl32.dll" in the folder "C:\Users\Mr.lie\AppData\Local\0ad\binaries\system", all is fine, the error doesn't occur. Many thanks for your reply.
  3. Hi all together, many greetings from germany. I hope you're fine in this bad times of corona. Today if have noticed some interesting thing: i deinstalled reshade 4.6.1.826 to check, how the new "fxaa" option works. When starting after that 0ad, i got following error: WARNING: Framebuffer object incomplete: 0x8CD6 ERROR: GL error GL_OUT_OF_MEMORY (0x0505) occurred After new installation of reshade the error wasn't thrown. My configuration is: AMD Ryzen 7 3700X 8-Core Processor ASUS NVIDIA Geforce RTX 2070 Super 16 GB Memory 0ad Build 20.04.2020 (23598), no mods installed, "fxaa" enabled or not. But - the shadow quality i have set "very high". If i go to "high" the error don't occurs. With "reshade" and the both shaders activated "adaptive sharpen" and "clarity" (i only use this both), the error doesn't occurs. Then if can use shadow quality "very high", and in "local.cfg" all relevant settings i've changed to maximum. Very mysterious i think - or am i making something wrong? Stay healthy and keep on your fantastic work on "0ad" - it is the best ... Greetings Am i making something wrong?
  4. Sorry, my mistake "who can read is clearly at an advantage" - i doesn't
  5. Hi, normally you will find the created maps in "C:\Users\YourName\AppData\Local\0ad\binaries\data\mods\public\maps\...
  6. hello, if you really want this, make a seperated parent-template for this unit and restrict all classes, you want not to attack. for example: <PreferredClasses datatype="tokens">Siege</PreferredClasses> <RestrictedClasses datatype="tokens">Structure Organic</RestrictedClasses> but then the unit wouldn't react on enemies, when there are no siege-units, it make no sense ...
  7. hi, i think, it's not correct , take a look at the screenshot ... all fisherboats have an fisherman (for animation) - except the iberian (in front of the pic) thank's for the reply
  8. Some more pic's (thank's Lion.Kanzen) https://imgur.com/a/4bJe7By
  9. another little thing - the iberian fishing boat has no fisherman - the meshfile "iber_fishship.dae" has no prop-point ...
  10. Hello guys and girls (i don't know), i am an "old german bag" with 61 years, and i love 0ad. Since i am 20 years old, i play rts games, but 0ad really is the best of all. Keep on your fantastic work! P.S. i have found a little bug on the iberian champion cavalry (see attachment). Greetings from germany Mr.lie
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