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ffm2

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Everything posted by ffm2

  1. Oh man, that's on me then, mixed up destination and destiny. I was wondering, that should be easy. Also Yoda said "judge me by my size do you" Siege towers didn't swore do no harm (hippocratic oath) On today's hint:
  2. For me, it's no problem. With Vulkan or OpenGL. Tried some other units too, I see no issues.
  3. Works for me. OS: archlinux 0ad 27.1
  4. As I see it, your right. It not that easy to load externally.
  5. I think in games where champ cav are banned, the civs with the cav mercinaries in mass have the same dynamic as the champ cav previously had. Only available to some civs which are the ones that usually didn't had champ cav. Last time camels worked great against the fanatics. Just back them up in time. Use 2 groups supporting each other. Occasionally use citizen soldiers when they are nearby - but don't chase. As the game progresses one should move away from only citizen soldiers. Elephant archers or siege towers in mass are good too. Just because a tactic can be applied successfully doesn't mean it's OP. One could make some game specific balance like here, but I don't think it's that bad. I would even include champ cav in games.
  6. This was sadly after a restart, so not the interesting part. erictommy reported a file of 130 mb before the restart. So maybe someone can upload a mainlog.html again when that one is host and has this bug
  7. good find. Yes, i thought I had this idea before.
  8. I noticed this too checking the commands per second for the auto clicker on the oddity mod. Would be better. Another thing is resignation at pause. Sometimes players get frustrated e.g. on a long pause to wait for one player of a game that is decided already and resign during pause and leave. The others then wait maybe even more for both to join and if they eventually continue only then find out one actually resigned. Currently saved&loaded, rejoined or late joined games are not stored consistently (maybe to save bandwith at the start). Would be better to have the complete game, e.g. load it if the connection is over a certain quality check or at pause. But it's a huge improvement that specs rarely cause lag.
  9. I wanted to make a mod where the teams have a different line style. I spectate a lot, but never toggle team colors as it is clumsy and one has to untoggle soon enough anyway. I tried different line styles like dashed, dots and diamond. I think only the default + dashed works really well enough in my short tests. But in 99% of the games its just 2 teams anyway. Would be nice to just join a game and tell at first glance where the fronts are. The problem is art/textures/misc/territory_border.png is loaded in source/simulation2/components/CCmpTerritoryManager.cpp. So it's fixed in c++ code. I don't want to build a custom version. Would it make sense to move the path out in the future to be modifiable? How you like different line styles for teams?
  10. This is perfectly fine to do if its not a arranged pump of two players. Bad: 2 players decide to split the cheat one sells 100 batches of food for wood - sends the wood to the other player only for him to sell it for food in 500 batches. Normal: As a player notice good prices at the market and decide to convert resources for profit. Bad: Have a bot checking price fluctuations and automate converting resources at good prices
  11. I don't think this is a productive conversation. But apart from that your team percentages are the individual percentages summed up. I can't reproduce that bug in vanilla.
  12. No. The market exploit is a deal-breaker and grounds for ending the game. The only reason I stayed was out of respect for the rest of the other players. This behavior needs to be addressed immediately. The person responsible should see a direct link between their actions and the consequences. There's nothing funny about this exploit. It just generates resources. For it to happen randomly is extreme rare but additional to that he was straight booming aiming for a market directly after reaching phase 2. Directly when the market was finished this "accident" happened. There's only one mistake: jagsus started traded with 500 food for wood instead of 100 food but corrected it shortly after and ended up with profit. No player aiming for champ cav stores thousand of res at minute 10 so he can spend it on champs later. You can watch the replay. Don't play in to his delusions. I don't plan to play with him in the near future if this is not addressed properly by him. One problem is the cheating, the other is the behavior afterwards. 2025-07-26_0002_jagsusindia.zip
  13. I don't think it necessarily says anything. It's interesting, sure. But there is noise here that limits it's usefulness. It's not the full picture, but still shows something. Kush could use a buff (always careful with overcompensation) which can be also seen in the first plot of the general popularity. Ptol is really puzzling. In @MarcusAureliu#s crossword he describes them as strong economic civ. One thing in team boni of iber and ptol is the ptol support iber (food trickle) while iber gives nothing back (cheap skirms, not available). Also it could be that they produce fewer but also need fewer to achieve the same, altering the score. Here I limited to only count the top 3 scores of a individual player to counter the bias of good players.
  14. That was fun, although I was late to the party as I missed it completely. Whats the story about "borgs second account" agride? A imposter? I know borg as "borg_" and "borg-" in the lobby, although I see a borg. now too in the leaderboard. Also for me "favella" is a phrase chanted when enemy riders run in a strong point and you can take them out fast. As they come to the wrong hood... But I heard it for bad internet too.
  15. Today, almost 2 month after the public knowing of the market exploit, it happened again. It was a tg 4v4, the oddity detector called it out immediately. The player accused me of lying and insulted me. I wanted to resign the game right away. There was some doubt about a false positive and I carried on since the others wanted to play it out. I wouldn't post if he didn't deny it and insult me. If you are around him don't talk about any game weaknesses, exploits or modding or so. Here's screenshots from the replay. I am very disappointed that jagsusindia cheats and robs the trust and time of 7 other players. The oddity detector has some false positives on the other checks, e.g. for mouse clicker on lag. But I didn't see the market exploit check fail yet. It can be seen in the snippet that jagsus only traded food and wood with a barter efficiency over 100%.
  16. Seems all attack upgrades/auras are directly written in %. So each additional upgrade for attack e.g. 10% works even better. But each additional point has less effect. The first point protects of 10% of the damage The additional point from 9 to 10 only protects of 4% damage more.
  17. It has relevance. The techs add resistance in points. Also the heroes add sometimes in points (e.g. Caratacus add +1 of each resistance type) and sometimes in % (e.g. Scipio adds 20% melee and range damage). You won't be able to calculate live in the game, but still it is a difference.
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