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ffm2

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Everything posted by ffm2

  1. Here are mine: 1st ffm vs riicho: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/846765298B66893D 2nd ffm vs Zekromus: https://replay-pallas.wildfiregames.ovh/Replays/ReplayDetails/B14585CE59715E64
  2. This emblem captures the German spirit perfectly and we NEED to stick to this. If this would trace back to something historic it would be so cool. It evolved in 2000 years to the current German spirit animal. The resemblance is still there:
  3. Yeah, I get in line. What about the rules? I propose something like: -Mainland balanced (except if Aslan comes then mainland) -biome: I'd prefer random (or temperate is more popular) -First rounds tiny (so they end a bit faster), then small -pop 300 -res low -No quickstart, no proGui auto-queueing, no marketexploit etc.
  4. If I replay it I go OOS (to the hash in the replay). My Ram usage is in fast forward: minute | RAM in GB 7 | 1 18 | 1.5 26 | 1.74 30 | 1.82 But there's no chat or network stuff going on with the replay. If this is because you run out of RAM you could add a swap to your system (close everything else etc.). Or open a system monitor parallel and if it happens again have a glance at your total RAM usage at that time.
  5. +300 food. And stands at a popularity of 8%. So thats 600 res. So 300 seconds while trickling + 60 for research. That's 6 minutes until you start to profit from it. You delay yourself 6 minutes. 1. Its bad for itself. 2. If something is somewhat decent, you need to include it to your game play. This takes up head space. You would neglect other stuff. This is a bit the problem of healers. They are ok and contribute a bit. But you have another thing to worry about. Sometimes you are better of with going a more simple approach (until your 1800+ and decide again). But again this is not even the case for this tech. 3. If you have will to fight and all other normal upgrades, full pop and are floating res, go for it.
  6. -Don't get housed. It's way harder punished because houses take longer, but are cheaper. -Pikes are a valid unit. You need all basic, pikes, slingers. Pikes tank good, slingers deal good damage. - Camels depending on if there's fauna. Camels need to harass a long time. They are weaker, so they need to be in action longer and live longer. Back them up regularly. Learn to split groups. -If it comes to late game, their champ cav are a valid option. The good spear cav champs with the 1.75x bonus vs. cav. Only the pers + sele have stronger with nisean war horse tech. -Serapis cult isn't popular (expensive and pays of very late) -Almost all siege So you have many options and can also adapt if one resource is rare. If you made many pikes go for Ptolemeny IV otherwise Cleopatra (preferably). She can shoot save from far and has good bonus.
  7. could you upload this (replay) file please? Edit: I meant the save game
  8. Indigo blue of course with the Britons and their woad. This was quite a big deal as blue was hard to make. Persians had it too (from mines). But it was rare at the time.
  9. I never heard of that. The last resort could be to delete your configuration file(s). The location depends on your operating system. Could you describe this more? Which OS are you using? Maybe include a screenshot.
  10. Your mom when you run around in winter without your scarf: healing_glide_reproduce3.mp4 The devs know whats up and it will be fixed next alpha. No further comment
  11. healing_short.mp4 The 2 healers heal each other from near death, gain rank 3 and from that point on gain the ability to float-heal (as I see it). It's definetly not just animation. One can see that the health bar goes up while the other healer is moving.
  12. I have found the replay. I thought it was a late join or so. But I have the full replay. About at min 18 2 healers begin this gliding-healing. commands.txt
  13. During spectating I saw that some healers where healing while gliding. I don't know if they actually healed or had the animation running while they where walking or so. I can not reproduce this. I tried: Healing while different units walk away. The healer stops. 50 skirm + 10 healers vs 50 skirm + 10 healers: All stoned the healing process when units walk out of range. The walking begins. Capturing a building in a group This is what I saw: healing_glide.mp4 This is my attempt: healing_glide_mine.mp4
  14. I'd guess 300 a week and 50 per day. But my guess is as good as yours. The development over the alphas would be interesting.
  15. No, only of the games that I played. One can not really extrapolate from that, because on different times there's a different number of players. I'd need a long log of the lobby chat. This has been done afaik, but I haven't seen it. As I heard during covid there were more players (I had a big break then). But since I play (a15/a16) it's about the same number of players in my perception.
  16. You can check out the animations in Atlas as shown. Also the mane is funny moving and the horse goes bald for a while. aux-2025-08-19_16_02_31.mp4
  17. No man... Spear cav are better than them. Everyone calls everything OP. Also marines are better than fanatics. Not fanatics vs cav, but in general. 9 marines beat 10 fanatics. +-------------+----------------------------+-----------------------------+ | Attribute | Marines | Fanatic | +-------------+----------------------------+-----------------------------+ | Cost | 60 Food, 40 Wood, 60 Metal | 120 Food, 100 Wood | | Total Cost | 160 resources | 220 resources | | Train Time | 15 seconds | 15 seconds | +-------------+----------------------------+-----------------------------+ | Attack | 16 Hack | 10 Hack, 8.5 Pierce | | Interval | 0.75 seconds | 1 second | | DPS | 21.33 Hack/sec | 10 Hack/sec, 8.5 Pierce/sec | +-------------+----------------------------+-----------------------------+ | Health | 200 | 200 | | Resistance | 3 Hack, 5 Pierce, 20 Crush | 3 Hack, 2 Pierce, 20 Crush | +-------------+----------------------------+-----------------------------+ | Speed | 11.4 | 13.3 | +-------------+----------------------------+-----------------------------+ + Athens have Hippo in p2 in combination +slingers that can rank up from the back This is ok imo, since athen have no champ cav at all. The play style in the community is very conservative and a bit uncreative. Meow came along and showed everyone how good elephant archer can be when utilized right. Stockfish rolled over other players with 30 rams. My point is not that any one of these is OP, but that a lot of units can be very good.
  18. Yeah, I though inbetween if I should add a word, that could be guessed and ease the other answers but couldn't come up with something. Let's just be happy we all made it past 0 A.D. alive and are here to tell the tale.
  19. In the last match of the attached mainlog.html, the game hung on the first turn, because the player Kilkemera with the GUID 338F4DC7E2597FCB did not send any EndCommandBatch packet (also no SyncCheck packet) to the server, essentially indicating that it never simulated the first turn of the match. This indicates a problem on the clientside rather than on the server. The client did try to send simulation commands, so apparently the client did not disconnect, nor freeze. We need: - More Videos, mainlog.html, eyewitness reports, ideally from the client that was causing the issue - If you can consistently reproduce the issue with a specific set of settings and a specific player ("cursed slot"), please try to reproduce it and send the logfiles of the hanging player or better both players. - Rule out trolling
  20. Can you elaborate a bit more? Did you design them and send them to a production or are these from another game that arrive to use as mock ups for further update later on? As @Gurken Khan suggested I think it would be good to include some hint on the greek part (e.g. for SEO). But your title is otherwise good and I don't have a idea atm.
  21. Yes, but this isn't jeopardy. No need to phrase it like a question
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