
ffm2
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Everything posted by ffm2
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healing_short.mp4 The 2 healers heal each other from near death, gain rank 3 and from that point on gain the ability to float-heal (as I see it). It's definetly not just animation. One can see that the health bar goes up while the other healer is moving.
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I have found the replay. I thought it was a late join or so. But I have the full replay. About at min 18 2 healers begin this gliding-healing. commands.txt
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During spectating I saw that some healers where healing while gliding. I don't know if they actually healed or had the animation running while they where walking or so. I can not reproduce this. I tried: Healing while different units walk away. The healer stops. 50 skirm + 10 healers vs 50 skirm + 10 healers: All stoned the healing process when units walk out of range. The walking begins. Capturing a building in a group This is what I saw: healing_glide.mp4 This is my attempt: healing_glide_mine.mp4
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I'd guess 300 a week and 50 per day. But my guess is as good as yours. The development over the alphas would be interesting.
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No, only of the games that I played. One can not really extrapolate from that, because on different times there's a different number of players. I'd need a long log of the lobby chat. This has been done afaik, but I haven't seen it. As I heard during covid there were more players (I had a big break then). But since I play (a15/a16) it's about the same number of players in my perception.
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Do you mean maybe you plan to do it as a compatible mod? It won't work. Your game will go OOS (out of synch). But you could still use the lobby and find persons that play with you if they also install this mod. Yesterday I tried slightly related exploit. I captured a elephant in a cage and wanted to heal it. Since it doesn't work with the gui I tried the command with the unit IDs. Sadly the healer still refused to do it. My plan was to level up ranged units by attacking the elephant and level up the healers by healing the elephant. I only came up with a convoluted expensive way: You can set up 2 forges to build a temple far away from your CC. Delete the forges, temple goes to gaia. Gaia temple heals elephant by aura. Not really practical, but maybe for a scenario map like survival.
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You can check out the animations in Atlas as shown. Also the mane is funny moving and the horse goes bald for a while. aux-2025-08-19_16_02_31.mp4
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No man... Spear cav are better than them. Everyone calls everything OP. Also marines are better than fanatics. Not fanatics vs cav, but in general. 9 marines beat 10 fanatics. +-------------+----------------------------+-----------------------------+ | Attribute | Marines | Fanatic | +-------------+----------------------------+-----------------------------+ | Cost | 60 Food, 40 Wood, 60 Metal | 120 Food, 100 Wood | | Total Cost | 160 resources | 220 resources | | Train Time | 15 seconds | 15 seconds | +-------------+----------------------------+-----------------------------+ | Attack | 16 Hack | 10 Hack, 8.5 Pierce | | Interval | 0.75 seconds | 1 second | | DPS | 21.33 Hack/sec | 10 Hack/sec, 8.5 Pierce/sec | +-------------+----------------------------+-----------------------------+ | Health | 200 | 200 | | Resistance | 3 Hack, 5 Pierce, 20 Crush | 3 Hack, 2 Pierce, 20 Crush | +-------------+----------------------------+-----------------------------+ | Speed | 11.4 | 13.3 | +-------------+----------------------------+-----------------------------+ + Athens have Hippo in p2 in combination +slingers that can rank up from the back This is ok imo, since athen have no champ cav at all. The play style in the community is very conservative and a bit uncreative. Meow came along and showed everyone how good elephant archer can be when utilized right. Stockfish rolled over other players with 30 rams. My point is not that any one of these is OP, but that a lot of units can be very good.
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Yeah, I though inbetween if I should add a word, that could be guessed and ease the other answers but couldn't come up with something. Let's just be happy we all made it past 0 A.D. alive and are here to tell the tale. -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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BUG - Game incredibly slow/freeze at start because because of 1 player.
ffm2 replied to Atrik's topic in Help & Feedback
In the last match of the attached mainlog.html, the game hung on the first turn, because the player Kilkemera with the GUID 338F4DC7E2597FCB did not send any EndCommandBatch packet (also no SyncCheck packet) to the server, essentially indicating that it never simulated the first turn of the match. This indicates a problem on the clientside rather than on the server. The client did try to send simulation commands, so apparently the client did not disconnect, nor freeze. We need: - More Videos, mainlog.html, eyewitness reports, ideally from the client that was causing the issue - If you can consistently reproduce the issue with a specific set of settings and a specific player ("cursed slot"), please try to reproduce it and send the logfiles of the hanging player or better both players. - Rule out trolling -
Can you elaborate a bit more? Did you design them and send them to a production or are these from another game that arrive to use as mock ups for further update later on? As @Gurken Khan suggested I think it would be good to include some hint on the greek part (e.g. for SEO). But your title is otherwise good and I don't have a idea atm.
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Yes, but this isn't jeopardy. No need to phrase it like a question -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
[20] not: SPLASH, CLUSTERED -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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I got asked how certain messages could be deactivated as they don't care about them. 1. You need to have the mod installed in the way that the unpacked mod lies in mods/oddity_detector 2. Open mods/oddity_detector/simulation/helpers/CommandDetectorSim.js 3. Delete one class. The class starts with the name and opening { and ends with the }. To identify the matching {} they are indented. So to delete e.g. the idle player warning you need to delete CommandDetectorSim.prototype.DetectorTypes.IdlePlayer = class { constructor() { ... ... }); } } I know of a few shortcomings: The idle player warning should be a bit more complex. When no cc is there it could be longer or so. The rapid fire is often triggered falsely. For asynchronous specs the times are false. The market exploit works fine and is the most important one. The quickstart ... some just don't care. To me it's a indicator how much ppl use ModernGUI in that game. It's the easiest part to detect. But my interest to develop so much here is not that big. I work on it occasionally though.
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
New day new hint: -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Oh man, that's on me then, mixed up destination and destiny. I was wondering, that should be easy. Also Yoda said "judge me by my size do you" Siege towers didn't swore do no harm (hippocratic oath) On today's hint: -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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For me, it's no problem. With Vulkan or OpenGL. Tried some other units too, I see no issues.
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0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Lets do one hint per day: