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rossenburg

Lobby Moderators
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Posts posted by rossenburg

  1. I noticed many bot accounts are pre-made, about five daily, and then start spamming within a day or two. It seems either manual or the captcha isn't effective. Nonetheless, we're doing our best to remove them promptly, so please keep reporting them.

    • Thanks 1
  2. On 4/2/2024 at 4:41 PM, Construktor1 said:

    Hallo, ich habe dieses Spiel gefunden und finde es echt gut. Leider gibt es in der Beschreibung keinen Hinweis wie man sein Territorium erweitert, Türme erweitern es leider nicht oder nur sehr wenig. Irgendwie komme ich da nicht weiter. Kann mir jemand einen Tipp geben, wie das hier funktioniert?

    -> https://play0ad.com/category/game-manual/

    Willkommen an Bord! Fühlen Sie sich frei, das Handbuch zu erkunden; es ist derzeit in Englisch, aber Sie können es in Ihre bevorzugte Sprache übersetzen. Zusätzlich stehen Video-Tutorials zur Verfügung, die Ihnen helfen könnten.

  3. 18 hours ago, wowgetoffyourcellphone said:

    Also, being able to block players. So, if you're a sniper cheat mod user, I can block you and not see you in the lobby ever again. :D You host a game with your sniper cheat mod enabled? Too bad; don't care; doesn't show. 

    lmao and someone else hosts and he joins, doesnt show for u? 

  4. 1 hour ago, hyperion said:

    So instead of a dev just checking if there is no malicious code you want to put him into the crossfire of the vocal and abusive community for signing the wrong mod?

    mods are manually checked before its signed. also mods on mod.io can always be taken down whenever needed. Even if there's a slip-up and a cheat mod accidentally gets approved and reported, we should have the ability to remove it. Once it's removed and the player logs in again, the system should check the active mods against the ones signed in mod.io. If there's an active mod on the player's side that isn't signed in mod.io, it should automatically become incompatible, just like how mod versions are handled with every alpha. dunno if its too much to ask, but this idea could really push us two steps ahead in fighting cheats. Also, we've got to consider the scenario where a player directly modify the main game - another sneaky way to bypass

    • Like 1
  5. Here's an idea to ensure fairness and block cheat mods: why don't we consider permitting only verified mods through mod.io? These mods undergo manual checks before being signed. If a mod isn't listed on mod.io, its not compatible even tho it can still be used in single player games. This approach ensures fairness as any mod used should be available to everyone.  if your mod isn't signed, it won't be usable in multiplayer games.

  6. 5 hours ago, Chesnutter said:

    hey,
    Ok i understand.
    I'm still muted. I'll try and just have 0ad lobby open as much as possible to I'm visible (even when not actively playing).

    Hopefully you see me!

     

    Hey, you're not obligated to always be available. If you don't spot @Norse_Harold in the lobby due to time differences, and you're online, feel free to reach out to either me (defc0n) or @Palaiologos for assistance with your concern. Should you see either of us online, don't hesitate to inform us to get this resolved for you.

  7. Your dedication and leadership have been instrumental in shaping this project over the past 12 years. Your decision to step down is both respected and understood, and your contributions will always be remembered and appreciated! Wishing you the very best in your future endeavors Stan'!

    We may have never discussed it before, but now is the perfect time to make it happen! Let's break the tradition and have that 1v1 match.  :)

    • Like 6
  8. the best and easier way to stop this gummies seller bots is captcha on login form too, you won't believe how easier it is to make a script that can navigate , login and even perform certain actions like posting or liking by simple headless web crawls or selenium. Spam bot reports were very lower the past two months as compared to current month, the more we ban the more they come.

  9. How about the ability to heal dogs instead?. Garrisoning them inside dog houses heals them or somehow, some units should be able to heal them cause early phase as a Briton player, you can get 1 or 2 women kills with that one dog but later to find out there’s no way to heal it. I believe killing a dog counts as a kill so we should somehow be able to heal them . I’ve been talking about this feature for a while now. Hopefully it gets integrated.

    • Like 1
  10. Back in the day, when these units used to cost metal, they were quite overpowered. But now, even though they've been balanced, they still shine in crucial moments like rush or counter attacks. I wouldnt say they are weak at all xd.

    23 hours ago, Buchi said:

    I would suggest changing the prize to the standard champion prize.

    i think its okay now. i wish you could have seen the earlier fanatics - even 4 of them can earn you some good amount of kills

    • Like 1
  11. On 02/08/2023 at 2:07 PM, wowgetoffyourcellphone said:

    The Theban Greeks

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    Miobtaj.pngBlRATgA.pngXsv2eRJ.png1HaF3f6.png

    3iAop7G.png

    This is absolutely incredible, and let's not even start talking about the portraits—it's simply mind-blowing!:heart:

    • Like 1
    • Thanks 1
  12. 36 minutes ago, championcavalry said:

    Hi, I want to look for a peaceful way to solve the disputes between some users and moderators. Every day I see some new accounts joining the lobby and games to paste messages criticizing the moderators and it's annoying us. They always talk about unjust mutes / bans "without evidence" then calls the moderator (one in particular) a "dictator".  We can ban them but they always just come back with another account. They also rally for support and fans from players to support them and join spamming.

    Having seen many of these spam complaints I think these banned players don't understand what they did wrong. Some even don't think they made a mistake at all and other clueless players start sympathizing with them. I think a transparent public announcement would help to solve the problem:

    Player A infringed on these rules:
    1.
    2.
    3. 
    
    The evidence are these:
    1.
    2.
    3.
    
    Therefore the sanctions are these:
    1.
    2.
    3.

    At least players won't listen to their spam anymore and they will probably quit after getting bored. These santioned players would also know why they are being sanctioned, with evidence of their misconduct.  Maybe they will go away after embarrasing themselves.

     

    p.s. I am not questioning any decisions of the moderators or WFG, the above are just my opinions. I am not appealing for anyone. Please don't retaliate on me.

    there's always a warning before actions are taken (either manually by a moderator or a bot) . Accountability demands integrity, those who break rules and blame moderators lack both.

    19 minutes ago, championcavalry said:

    There must be a reason why they hate 0ad so much that they would spend their own time to organize discord groups to attack the game.

    hmm, "they" dont hate 0ad per say, they hate to be told " hey stop breaking a rule you agreed not to break in the first place". 

    20 minutes ago, championcavalry said:

    If we find the reasons with each of them perhaps we can reach some agreement of ceasefire. Otherwise this eye for an eye battle between moderator and these people will continue forever and we always have the risk of being brought down. 

    You know, there's this saying, "Invisible in action, invincible in impact. Stealth is strength." But it's funny how when people realize you're the one addressing their bad behavior, they start pointing fingers at you. Lately, Norse_Harold has faced his share of accusations, but let's not be disheartened. Our goal remains to build a happy community together.

    • Like 1
    • Thanks 1
  13. 2 hours ago, Yekaterina said:

    Exactly. So Norse_Harold  is enforcing rules that do not exist, hence an abuse of moderation powers. Two innocent people have been harmed by this abuse:

    I have evidence of him griefing people's forum accounts. You can also prove that these users were not me by checking IP access history. 

    1. NitroVicky

    https://wildfiregames.com/forum/profile/39571-nitrovicky/?tab=field_core_pfield_17

    This user was attempting to make improvements to the AI and Norse banned them half way, just after they published some kind of improved bot. We lost a potentially better AI due to mere suspicion. 

    2. inzhu

    https://wildfiregames.com/forum/profile/40829-inzhu/

    look at all of their signatures. Since when is discord outlawed by WFG?

    In addition I saw this inside a 0ad discord server:

    image.thumb.png.13978a0f49a058afdec602f0eacffdb4.png

     

    at least 2 new players are being persecuted just because Norse suspects they are me. as far as i know there was no trial or hearing of any kind. Norse always claims to have evidence to me on Element but never presents anything. I am 100% certain that he is lying about the evidence because these 2 accounts are fundamentally not mine. 

    I would urge other moderators @Silier @Itms @Dunedan @maroder  to step in and review the cases. If these people (and more that I wasn't aware of) are indeed guilty of something then sure, do what is necessary. However, committing libel on people and disrupting their accounts without any solid proof or virtual court is the act of dictators in authoritarian regimes, which is not what we want in 0ad. It's even worse to hold back evidence. Due to the absence of any other moderators, Norse Harold has unchecked absolute power, and there is no way to for any of these innocent people to appeal. 

    These players were likely contributing something useful and Norse just turns them away simply out of his own suspicions. We are losing the already small player base and staff base. This kind of authoritarian, paranoid moderation is much more destructive to the game development and its future than a few smurfs popping up (not even certain if they are smurfs, maybe some AoE players learn quickly) . 

    Hey, apologies for the inconvenience. It seems the two listed accounts are experiencing difficulty accessing the forums. Are they banned or facing content moderation restrictions? If you could provide more details on the specific issues they're encountering, I'd appreciate it. Perhaps you can try reaching out to them for further insight. It's essential to ensure everyone's voice is heard, and we shouldn't suppress opinions merely due to moderation permissions. Per what i know, having multiple accounts on the forums is allowed as long as the person doesn't intend to use them to gain an advantage or mislead others. ( referencing the current forums registration terms ). @Norse_Harold may have a strong reason for taking such actions so the other best way around this is contact him or any moderator

  14. On 08/07/2023 at 1:39 AM, MarcusAureliu#s said:

    Sunday Pro Games Series has ended !

    If there is demand, it might be back in A27.

    Feel free to leave feedback etc. and see u !

     

    Way to go! lets keep the fire burning in A27 too. <3   

    • Like 2
  15. Hey @nani, I noticed a little quirk in the code when handling decimal values for team sizes with the /team command. Right now, if users enter decimal numbers like 1.1 or 1.2, the code doesn't handle them as expected, assuming only whole numbers. /team 1.1 matches the regular expression which treats the period (.) as equivalent to (v), causing this confusion. Although decimal teams are not a common scenario, I believe it's important to bring this to your attention. To make things smoother, hope you could tweak the code to handle these decimals correctly. A simple update to the regular expression used for matching team sizes should do the trick!

    • Like 1
  16. 17 minutes ago, Mentula said:

    Once again (I quote), I don't want to dive into discussions on levels and skills, which can easily go out of track. Arguments about transforming novices into professional players and the use that top 10 players can do of proGUI are, in my opinion, off-track (besides, nobody is supporting such claims, as far as I can read on the forum). The same I can say about individual strategies to boom. The problem we are discussing is not about natural skills and strategies. But, whatever you guys think it makes sense to give a constructive contribution to the topic, I'm open to hear.

    Your argument seems to suggest that the mod provides a certain competitive advantage that could be deemed unfair. Please clarify if my interpretation of your previous statement was inaccurate.

    • Like 1
  17. proGUI won't magically transform a novice into a professional player. Hand this tool to @borg-, for example, and you might find his gameplay significantly deteriorating in comparison to when he uses traditional methods. Ultimately, it's all about effective management. The minor edge that proGUI offers is the ability to precisely train the exact number of units, ensuring that it doesn't exceed your current population cap, provided that you have sufficient resources. This contrasts with the traditional auto-queue that handles this process one unit at a time. Beyond this, I don't perceive any extraordinary aspect in the mod that warrants labeling it as a cheat. In competitive environments, like tournaments, the use of proGUI could even be completely restricted and it somehow understandable. Would anyone call Quickstart and farm management a cheat cause it saves you 10 seconds of clicks?

    • Like 2
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