crazy_Baboon
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Posts
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Posts posted by crazy_Baboon
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10 minutes ago, Stan` said:
Autociv and Fgod just alter the check to ignore their mods
Is this check disabled inside the mods themselves or is it hardcoded in the engine?
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does anyone know which hash is calculated when running the mod?
Which .zip files have their hash verified?
Thanks
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Hi,
I am learning how to make modes and made a simple "learn_modding" that changes the default trade values.
It runs fine in single player, but when i go online it stops me from using it:
Why won't 0ad let me use the mod online?
How do i get it to work?
Cheers
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Thanks,
I have created a folder named forum_replays in .local/share/0ad/replays/0.0.23.
However, when i open the replays menu i cannot find it!
Any suggestion?
I have autociv and fgodmod installed. Running popOs.
Cheers!
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The question says it all...
How do I replay
Where should i place the .txt and .json files?
Thanks!
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Hi folks,
I would like to change the default value of market trading probabilities (default 25% of each resource).
I tried to find it in simulation/data/settings/ and other directories in public, but to no avail.
Anyone knows where can the default values of resource probabilities be found?
Thanks!
ps: A23
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Why is this mod not availabe in the "Mod Sellection" settings?
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Hi,
Is there a way of not allowing any 0ad mods in the game that one hosts (not allowing autociv, for example)?
I want to host games where all the players are only allowed to play the vanilla 0ad, no extras.
Cheers
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Hi,
Does anyone know if 0ad runs well on the following hardware:
NOTEBOOK IDEAPAD S145-15API-735 -
AMD R3-3200U
8GB RAM
256GB SSD
VEGA 3
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OS to be installed: Linux
Thanks
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Hi,
I have been hosting 2 vs 2 multiplayer games quite often since Corona times started.
However, i have noticed that, as the game progresses, the gameplay gets slower (connection lag).
That is to be expected, up to a point where all players reach the max population limit (in my games that's set it to 150).
The strange thing is, as the game carries on beyond the point where max. population has been reached and even when some of the players have been eliminated, the game still gets sower.
And it keeps getting more laggy as the game progresses, and then it simply cannot be played.
It feels like there is a memory leak somewhere and the network is trying to updating the state of dead population.
Has anyone experienced this?
Is there a way of getting population debug information in the console?
Thanks!
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Excellent Map!
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On 4/21/2020 at 1:35 PM, go2die said:
Options -> General -> Background pause will do the trick
Unfortunately, this does not work on PopOS
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3 minutes ago, gameboy said:
I tested it again, loaded it successfully, and there was no problem.
I have a suggestion: if you set the number of players to optional.
Thanks @gameboy, I will look into that.
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25 minutes ago, gameboy said:
Yes, But it still can't load. @crazy_Baboon
Thanks! There was a problem with the max number of players. I have fixed it in master now!
If you could try it again and check it would be great!
Cheers
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1 hour ago, gameboy said:
@crazy_Baboon No terrain data, failed to load this map.
Are you using Alpha24?
You need to place Afrika_Australis.xml and Afrika_Australis.pmp files inside 0ad/binaries/data/mods/public/maps/skirmishesmap
Let me know if this works.
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Check out my map: it has hippos!
Don't forget to use the gitlab mirror to try the latest version.
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Hi folks,
I have updated the Afrika Australis map:
1. You can now choose which civ to have for a given player.
2. Now the africa map features: Hippos (thanks @Stan`, @Micket and @Alexandermb for the neat model!) near the great lakes!
Look at those beauties:
Don't forget to download the updated version of the map from https://gitlab.com/CrazyBaboon/0ad_maps
I hope you enjoy the map!
Also, if anyone knows if the my maps can be included in the mainstream A24, that would be great.
Thanks!
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Thx @Stan`,
I deleted the following section in Afrika_Australis.xml:
"PlayerData": [ null, { "Civ": "athen" }, { "Civ": "cart" }, { "Civ": "gaul" }, { "Civ": "iber" }, { "Civ": "mace" }, { "Civ": "pers" }, { "Civ": "rome" }, { "Civ": "spart" } ],
However when i open the map back in the A24 editor i get the following error:
Does anyone know how to fix this?
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On 3/26/2020 at 9:51 AM, Stan` said:
Hi @Stan`,
Thanks! However, i tried it, but it still doesn't allow the player to choose civs in the game menu. Is there anything else missing?
Cheers!
How do i make my mod compatible with online version?
in Game dev
Posted
Do you know where?