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Freagarach

WFG Programming Team
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Posts posted by Freagarach

  1. On 4/7/2020 at 7:07 PM, allalongthetower said:

    They love it! How long do you think until it will be approved as a download in the game?

    It took quite long, but that is only me to blame ^^ Nevertheless it can be downloaded in-game now (since monday actually).

  2. On 12/29/2019 at 12:50 PM, Nescio said:

    66. An option to deconstruct structures, which returns some resources but takes some time.

    One could try replacing a structure (by "upgrade") with some kind of ruin, which has a recource supply?

    Or an uglier solution, which I use in my mod, is to convert the structure to GAIA and let units break it down by attacking ^^

  3. One of the main pillars of 0 A.D. is moddability, thus there are lots of possibities.

    A nice reference:

    But also e.g. mods like 0abc and delenda est.

    2. Might want to take a look at the seasons of done in Hyrule Conquest

    6. Attack-Ground see Phab:D1971. (De)buffs, can be seen as aura's and are natively supported by the engine.

     

    So I guess only the terrain affecting unit stats is only possible with a hack, and 1. is not possible yet.

  4. On 4/2/2020 at 6:11 PM, wowgetoffyourcellphone said:

    Hmm, I wonder how it would work. A drag n' drop feature? Drag a unit over a garrisonable building with a hotkey (like alt) pressed? 

    For now, if you start the simulation in Atlas and garrison units, those will be saved correctly.

    However, I understand that for many maps starting the simulation to get entities to garrison is a no-go, hence a UI for that ought indeed to be made :)

    • Like 1
  5. Very nice that you want to use 0 A.D. in you class!

    I fully understand your reluctance to use violence in class, therefore I've put together a mod that removes all attacks from the units. This means animals are still in, because who wants to teach kids animals do not exist?

    NoViolence.zip

    If there's something wrong or not working, please do not hesitate to contact me.

    • Like 5
  6. 8 hours ago, nani said:

    I think this is the best presentation I've ever read of 0ad. Good job !

    Thank you for these kind words :) (Also thanks to @Stan` then, for the improvements suggested!)

    (Some slides may seem weird without context/me saying something about them, though.)

  7. 1 hour ago, wowgetoffyourcellphone said:

    Great, but how to use the feature? I suspect the engine code has a lot of features no one knows how to use.

    I'll be lazy this time: this is the template change that I used for testing stuff.

    If someone needs more information I'll be glad to answer more elaborately when I get home :)

    • Like 1
  8. On 6/12/2019 at 8:35 PM, coworotel said:

    Yes, slowing towers would be really great, but I'm not sure how to implement that (if it is possible). The same for the mines

    With rP23448 committed today, you can create proper slowing towers :) (And poison, for that matter.)

    (Status effects being able to apply modifiers.)

    • Like 3
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