-
Posts
778 -
Joined
-
Last visited
-
Days Won
6
Posts posted by nani
-
-
12 minutes ago, itrelles said:
having sayd that once we where both silenced at the same time for saying the S word, he was desilenced 24 hours before me, maybe he has inside help or i have a different silence timer.
Mute time is incremental, each mute increases from the last one (meaning you got muted more times than him )
-
1 hour ago, Dakara said:
it would be interesting to have a "profile" on the lobby with different information that could be informed. (language, country, 300 character description ). Give a slight social aspect.
That would lead to discrimination
-
Yeah that one was still in progress (and still is)
- 1
-
For these cases a shadow mute is the best option, makes the troll believe people are reading it and because he can't really know if he is being shadow muted he finally gets tired himself.
- 5
- 3
- 1
-
17 minutes ago, elexis said:
New maps are a good cause, I got so fed up playing the same 70 random maps again and again (many players only play one map, for years, 5 times per day, really weird). So thanks for that package.
Your new map would make a great addition pity we only have images of it
- 1
-
1 hour ago, coworotel said:
plague_swamp - @nani
This is map is from @Hannibal_Barca and @(-_-)
1 hour ago, coworotel said:Those are tests ...
- 1
- 1
-
@Itms How about making a 0ad community mod entry for 0ad in mod.io (0adcommunitymaps.mod.io)?
Instead of mods would be a zip with all the map data, the problem would be security concerns and review time (or none if is made as unofficial supported).
All maps would go to the same 0ad_communit_mods folder mod, of course would need some support from 0ad for compatibility reasons.
- 1
-
4 hours ago, Sundiata said:
The only caveat I can see with nani's suggestion is how would you focus fire on a specific unit, like an elephant storming towards your CC? I don't think you'd have that problem if you follow my original suggestion, which is the most natural, organic, logical and intuitive solution (don't know if it's feasible from a programming side though)
I repeat my suggestion:
When a group of ranged units attacks another group, the ranged units each individually and randomly select 1 out the 10 nearest enemy units in range to fire on. This would cause groups of ranged units to fire across a front, not an individual. Dancing would be rendered ineffective and ranged combat would start looking a lot more natural. Perhaps "focus fire" could be a tech to research, to help sniping heroes?
The procedure I described would only apply the attacks make automatically (like what happens when you press halt hotkey in the middle of a battle with your units selected),
you can still focus on a specific unit by selecting your units and sending an order to attack that specific enemy unit.
Your suggesting would work too and maybe would even be more realistic of real battle situations :D
- 1
-
2 hours ago, elexis said:
Preconditions to a social commonground with the Fork guys is absence of name-calling, belittling, accusations that we want to purposefully destroy the project, or even coercion with legal means. Anyones motivation here is 0 A.D., we don't have to like each other in order to work on the project, but we need to be constructive.
-
24 minutes ago, ffffffff said:
MAKE MAX QUEUED ORDERS PER UNIT TO 5 DANCING GONE
darn u beat me to it!
Nice idea too but you can still patrol
-
I have a better idea. Much fair and more easy to implement too. Set a default maximum number units that will automatically attack at the same enemy unit. It would go as follows:
Default_max: 5
1. Search closest enemy unit to attack
2. Attack that enemy unit if currently is being attacked by less than Default_max of your own units
3. Othewise and if there are more enemy units repeat steps 1 and 2 for the next closest enemy unit.
4 if all enemy units have Default_max of your own units attacking them then turn to the current standard proximity attack.
This should apply to only ranged units.
Another option would be to make an "area" attack, much as the current free hand possition works currently. The points where the units would go in with the free hand option would serve as the proximity points to attack units (again only for ranged units)
- 2
-
Just do what the error says. Try clean up, if it doesn't work, checkup.
-
1 minute ago, Angen said:
No, you agreed with Terms before creating account and there is said that one person is not allowed to have multiple accounts. You say you want to change nickname but on the other hand you complain about fact you had to re-entroduce yourself again. Please do not be offended I just do not understand.
And if you see someone with more nicknames as he/she should have and you are sure that it is one person, report him.
I'm the one with two accounts he mentions nani and nani0 (for dev purposes) and recently using nani0 bc user1 sometimes automutes me for non-offensive words so ...
-
What language is set?
-
version 0.1.1
-
Fix:
- Now works with non english languages
- Corrected typo
- Added: created all structure type shortcut that I could find in the template folder (didn't test all tho)
If you have an old version installed you need to set true this setting in user.cfg to see the changes
mods.placement_shortcuts.resetToDefault = "true" ## if true resets (o creates) mod shortcuts
- 1
-
Fix:
-
1 hour ago, Nescio said:
Is it also possible to add hotkeys for structures not in your list (e.g. Elephant Stable, Pillar, Workshop)?
Also, "placeSeigeWall" probably should be "placeSiegeWall" and "placeCivicCenter" possibly "placeCivilCentre" (at least that's how the templates are called).
Yeah, the mod grabs the generic name so it should work.
Will fix that typo too!
-
Place buildings with keyboard shortcuts.
Shortcut mod is now included in the mod AutoCiv version >=0.5.0
- 3
- 3
-
0 A.D ToS generator simulator
- 2
-
Cool.
-
Not to be an @#$% but that like rate is usual for these type of gameplay commentary videos.
- 1
-
-
Is all about trying to.preserve the original but at the same.time making it accessible. For once I don't mind it.not being perfect .
- 2
-
Enjoying dance micro is the.equivalent to adding milk before the cereals.
-
Even the units are free ( Seth animals vassals only cost favour)
Community maps mod idea
in Scenario Design/Map making
Posted · Edited by nani
@coworotel
The same for me if that's true (GPL) (those maps are also in 0ad phabricator)