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nani

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Posts posted by nani

  1. 12 minutes ago, itrelles said:

    having sayd that once we where both silenced at the same time for saying the S word, he was desilenced 24 hours before me, maybe he has inside help or i have a different silence timer.

    Mute time is incremental, each mute increases from the last one (meaning you got muted more times than him :) )

  2. 17 minutes ago, elexis said:

    New maps are a good cause, I got so fed up playing the same 70 random maps again and again (many players only play one map, for years, 5 times per day, really weird). So thanks for that package.

    Your new map would make a great addition pity we only have  images of it :(

    • Like 1
  3. @Itms How about making a 0ad community mod entry for 0ad in mod.io (0adcommunitymaps.mod.io)?

    Instead of mods would be a zip with all the map data, the problem would be security concerns and review time (or none if is made as unofficial supported).

    All maps would go to the same 0ad_communit_mods folder mod, of course would need some  support from 0ad for compatibility reasons.

    • Like 1
  4. 4 hours ago, Sundiata said:

    The only caveat I can see with nani's suggestion is how would you focus fire on a specific unit, like an elephant storming towards your CC? I don't think you'd have that problem if you follow my original suggestion, which is the most natural, organic, logical and intuitive solution (don't know if it's feasible from a programming side though)

    I repeat my suggestion:

    When a group of ranged units attacks another group, the ranged units each individually and randomly select 1 out the 10 nearest enemy units in range to fire on. This would cause groups of ranged units to fire across a front, not an individual. Dancing would be rendered ineffective and ranged combat would start looking a lot more natural. Perhaps "focus fire" could be a tech to research, to help sniping heroes? 

    The procedure I described would only apply the attacks make automatically (like what happens when you press halt hotkey in the middle of a battle with your units selected),

    you can still focus on a specific unit by selecting your units and  sending an order to attack that specific enemy unit.

    Your suggesting would work too and maybe would even be more realistic of real battle situations :D

    • Like 1
  5. 2 hours ago, elexis said:

    Preconditions to a social commonground with the Fork guys is absence of name-calling,  belittling, accusations that we want to purposefully destroy the project, or even coercion with legal means. Anyones motivation here is 0 A.D., we don't have to like each other in order to work on the project, but we need to be constructive.

    :thumbsup:

  6. I have a better idea. Much fair and more easy to implement too. Set a default maximum number units that will automatically attack at the same enemy unit. It would go as follows:

    Default_max: 5

    1. Search closest enemy unit to attack

    2. Attack that enemy unit if currently is being attacked by less than Default_max of your own units

    3. Othewise and if there are more enemy units repeat steps 1 and 2 for the next closest enemy unit.

    4 if all enemy units have Default_max of your own units attacking them then turn to the current standard proximity attack.

    This should apply to only ranged units.

     

    Another option would be to make an "area" attack, much as the current free hand possition works currently. The points where the units would go in with the free hand option would serve as the proximity points to attack units (again only for ranged units)

     

    • Thanks 2
  7. 1 minute ago, Angen said:

    No, you agreed with Terms before creating account and there is said that one person is not allowed to have multiple accounts. You say you want to change nickname but on the other hand you complain about fact you had to re-entroduce yourself again. Please do not be offended I just do not understand.

     

    And if you see someone with more nicknames as he/she should have and you are sure that it is one person, report him.

    I'm the one with two accounts he mentions nani and nani0 (for dev purposes) and recently  using nani0 bc user1 sometimes automutes me for non-offensive words so ...

  8. version 0.1.1

    • Fix:
      • Now works with non english languages
      • Corrected typo
    • Added: created all structure type shortcut that I could find in the template folder (didn't test all tho)

    If you have an old version installed you need to set true this setting in user.cfg to see the changes

    mods.placement_shortcuts.resetToDefault         = "true" ## if true resets (o creates) mod shortcuts
    • Like 1
  9. 1 hour ago, Nescio said:

    Is it also possible to add hotkeys for structures not in your list (e.g. Elephant Stable, Pillar, Workshop)?

    Also, "placeSeigeWall" probably should be "placeSiegeWall" and "placeCivicCenter" possibly "placeCivilCentre" (at least that's how the templates are called).

    Yeah, the mod grabs the generic name so it should work.

    Will fix that typo too!

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