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nani

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Posts posted by nani

  1. version 0.1.2

    Improved:

    • can recognize more civ name variants and  typical typos

    Added:

    • terminator bot with the most memorable Terminator's 2  quotes 

     

    /nub for nub bot

    /noproblemo for terminator bot

    (only host can activate bot)

  2. 31 minutes ago, ffffffff said:

    how about vote mechanism? map type, map name, map size, res, pop limit, nomad, treasures, maybe for all options? could be also vote team configuration 1v1..2v2...etc.

    maybe also in player dropdown gray out a player that enter spec command. or player that set play command or play slot 1 (1-8) command as yellow in color in appropriate slot player dropdown.

    Too many edge cases and looks like would make hosting more diffcult instead :/

    27 minutes ago, ffffffff said:

    lol omg also vote kick ban possible xd im not sure if mute possible. maybe only locally

     

     

     how about ready command

    local shadow mute sounds nice

  3. 2 hours ago, wowgetoffyourcellphone said:

    Also, too bad the game doesn't have SSAO. Would look so much better on a map like this.

    Exactly. Ambient oclusion would fix the plain shadows in the dunes (as you can see, the sadows hide all the terrain geometry detail and leave  a solid  crude orangish color) and would accentuate the smalls dunes.

    24 minutes ago, (-_-) said:

    I haven't really looked into how @nani generated his dunes. But I'm guessing he used Perlin Noise to some extent.

    While I cannot confirm how a pure perlin noise approach would look in 0AD, the following is generated using just perlin noise. This would be relatively inexpensive performance wise as well.

    1782416433_Screenshot-2018-7-15TerrainGenerationDemo.png.9cff9e9eb11e799c061229c4bd48003f.png

    My gen is done with the base function dune(x,xm,dune or dome) function found in the pdf mentioned before.  (xm: crest position)

    The perlin noise is used to displace the dunes and their hieght.

    I made 3 layers of dune generation, each one with samller dunes.

    These layers then are averaged depending on some weights so it looks nice (I think the 3rd layer i made wasn't really necessary)

     

  4. 2 hours ago, (-_-) said:

     why not add treasures? 

    Would it be reasonable to find random treasures in a desert?

     

    2 hours ago, (-_-) said:

    , some egyptian statues or skeletons would fit perfectly.

    Maybe place the treasures near these ones like if it were loot.

     

    33 minutes ago, aeonios said:

    This too, although that's really easy to do.

    How would you do the sandstorms?

  5. Hi again !

    New map.  Was quite easy to make but nonetheless fun.

    Tha map is supposed to be the Sahara desert so there is not much to it apart from the sand and dunes.  Players will have to trade and fight to defend their trades lines while  using  the strategically  height of the dunes to defend and attack.

     

    Best setting are gameplay with teams, very high starting resources and map size large, very large or even for better experience: gigant :nod:.

     

    screenshot0012.thumb.png.a838516026dc27eab09530b44094b52d.png

    screenshot0014.thumb.png.5a58d3a473ba61ba23f15c760d587bd2.png

    screenshot0015.thumb.png.99322ac6bf175fb508837a09617eac0c.png

    The procedural generation of the dunes is taken partly from the pdf  "Dunes and Sandwaves with Terragen 2 A tutorial by Laurent Avenel (Wiwine)".

     

    Feel free to  point out some possible flaws or improvements  that could be made  and try it out !

     

    Thx @(-_-) for the perlin code.

     

    DOWNLOAD MAP:

    nani_maps_v0.10.0.pyromod

    • Like 5
    • Thanks 1
  6. Sup community,

    sharing random map  King of the Hill's style  I made for the kicks.

    screenshot0005.thumb.png.12d7eec13aee1ef4f2d35868d6f3471b.png

     

    You must place the 3 files under "username/Documents/My Games/0ad/mods/public/maps/random"

    Hope you try it out.

    I will be in lobby, ping me!

     

    Read suggestions. Added  paths. Less wood and fish. Updated. 

    screenshot0007.thumb.png.0c4a732ad705e09280187bf0d343a9f9.png

     

    I think I will not touch it anymore. Maybe clean the code.

    Thanks @elexis for guided tour.

    DOWNLOAD FILE:

    nani_maps_v0.10.0.pyromod

    • Like 9
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