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Posts
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Posts posted by nani
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10 minutes ago, LordGood said:
Great composition but the foliage seems to have a feeling of dullness maybe changing the color (darkness ex.) could give a feeling of move variation or dynamism.
Anyway looks fantastic.
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fnub good stuff good work
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1 minute ago, itrelles said:
nani!!! where is the map???
nani_maps.pyromod(v0.6) <- New one (rereupload)
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RolandSC2 vs nani
1 Mainland: nani won
2 Lake: RolandSC2 won
3 Oasis: RolandSC2 wonnani sad nani nub
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nani. I signup, european timezone. (but maybe 1 week can't play)
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31 minutes ago, ffffffff said:
how about vote mechanism? map type, map name, map size, res, pop limit, nomad, treasures, maybe for all options? could be also vote team configuration 1v1..2v2...etc.
maybe also in player dropdown gray out a player that enter spec command. or player that set play command or play slot 1 (1-8) command as yellow in color in appropriate slot player dropdown.
Too many edge cases and looks like would make hosting more diffcult instead :/
27 minutes ago, ffffffff said:lol omg also vote kick ban possible xd im not sure if mute possible. maybe only locally
how about ready command
local shadow mute sounds nice
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Maps minor updates:
Fert - King of the hill: added lateral paths that connect each player without passing through the middle of the map and corrected fish and trees population density problem (no more lag).
Dune - Deset map: added eyecandy and fauna (camels and red foxes).
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- Popular Post
- Popular Post
What is AutoCiv
This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind.Download (how to install section below)
autociv.pyromod autociv.zip
Feature listGeneral
- Readme: press Shift + F4 to open
- Player mute
- Player reminder (show a written note when a certain player joins) ***
- Link opener (opens URL links from the chat)
- Help command: type /help to see all available commands
- Console with autocomplete (Ctrl + C + L)
Lobby
- Resize bars
- Host name mark
- Remember playerlist state
- Better performance when reloading lobby
- Shortcuts to create host, navigate gamelist
Game setup
- Auto-assign civilization with chat (only works if host has the mod)
- Custom population limit
- Custom starting resources
- Custom map size
- Countdown to start the game
Maps
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Skirmish
- Volcano island (8)
In Game
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Hotkeys for (see hotkeys with hotkey viewer)
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Buildings placement
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Multiple buildings per hotkey (optional, user.cfg)
How to use: Copy the hotkey you want and remove the "hotkey." prefix, next replace the hotkey key for the buildings you want to cycle and separate them by a space.
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Multiple buildings per hotkey (optional, user.cfg)
- Buildings selection
- Units selection
- Formations (selected units)
- Stances (selected units)
- Auto-train (selected buildings)
- Minimap expand
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Custom selection filters by:
- health
- rank
- class
- group
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Buildings placement
- Pause game overlay now shows only in the top area
- Stats overlay
Settings
- Max corpses visible
Download options
- Download and install from one of the two files from the start of this same page.
- Download and install manually the github repository (instalation file on the releases section)
- Use 0 A.D. mod downloader (not always newest version)
Instructions to install-
MacOS (thanks @HMS-Surprise)
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Linux/Windows: Open the downloaded file with (both ways should work):
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pyromod file:
- Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad)
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Right click → Open with → 0 A.D (or pyrogenesis.exe)
** NOTICE: in Alpha 25 the pyromod installation will trigger an error message: to fix just disable autociv, restart the game and enable autociv again.
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zip file:
- Copy folder inside the zip file into your mods folder
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pyromod file:
Mod compatibility(s)
The mod is compatible with:- 0 A.D 0.0.27
- Probable to work alongside other community mods as
- Should work with all mods that don't have extensive code changes.
More stuff & goodies
For more info just read the whole thread where I post new features.Questions & feedback
You don't understand how it works? Feeling confused? Just wanna comment? Ask and post.Source code public repository
https://github.com/nanihadesuka/autociv- 19
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34 minutes ago, (-_-) said:
Is this a sin function with 1 perlin nosie ? XD
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2 hours ago, wowgetoffyourcellphone said:
Also, too bad the game doesn't have SSAO. Would look so much better on a map like this.
Exactly. Ambient oclusion would fix the plain shadows in the dunes (as you can see, the sadows hide all the terrain geometry detail and leave a solid crude orangish color) and would accentuate the smalls dunes.
24 minutes ago, (-_-) said:I haven't really looked into how @nani generated his dunes. But I'm guessing he used Perlin Noise to some extent.
While I cannot confirm how a pure perlin noise approach would look in 0AD, the following is generated using just perlin noise. This would be relatively inexpensive performance wise as well.
My gen is done with the base function dune(x,xm,dune or dome) function found in the pdf mentioned before. (xm: crest position)
The perlin noise is used to displace the dunes and their hieght.
I made 3 layers of dune generation, each one with samller dunes.
These layers then are averaged depending on some weights so it looks nice (I think the 3rd layer i made wasn't really necessary)
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2 hours ago, (-_-) said:
why not add treasures?
Would it be reasonable to find random treasures in a desert?
2 hours ago, (-_-) said:, some egyptian statues or skeletons would fit perfectly.
Maybe place the treasures near these ones like if it were loot.
33 minutes ago, aeonios said:This too, although that's really easy to do.
How would you do the sandstorms?
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Hi again !
New map. Was quite easy to make but nonetheless fun.
Tha map is supposed to be the Sahara desert so there is not much to it apart from the sand and dunes. Players will have to trade and fight to defend their trades lines while using the strategically height of the dunes to defend and attack.
Best setting are gameplay with teams, very high starting resources and map size large, very large or even for better experience: gigant .
The procedural generation of the dunes is taken partly from the pdf "Dunes and Sandwaves with Terragen 2 A tutorial by Laurent Avenel (Wiwine)".
Feel free to point out some possible flaws or improvements that could be made and try it out !
Thx @(-_-) for the perlin code.
DOWNLOAD MAP:
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This file doesn't work idk . Preview has image with unkown error.
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10 minutes ago, ffffffff said:
noice make also mountain version
But mountain version already made ...
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Superb quality.
Adding sheep outside with the farms would add a touch too.
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@Palaiologos indeed map was made to force players go up and fight there, but still, it is true that they can attack near enemies with ranged units.
I see what you're trying to say with the trees on the entrance, it can be a problem but most units can still pass inbetween and is not supposed to be perfectly balanced.
Maybe I will tone down the number of fish and trees though.
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3 minutes ago, gaius said:
nani, if u dont mind i can put it in my mod so it is easier for you and Itms
Yes you can.
I don't mind it but wont the map be only then be playable with the mod activated?
Would be nice to be standalone.
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Sup community,
sharing random map King of the Hill's style I made for the kicks.
You must place the 3 files under "username/Documents/My Games/0ad/mods/public/maps/random"Hope you try it out.
I will be in lobby, ping me!
Read suggestions. Added paths. Less wood and fish. Updated.
I think I will not touch it anymore. Maybe clean the code.
Thanks @elexis for guided tour.
DOWNLOAD FILE:
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Autociv mod 0ad enhancer
in Game Modification
Posted · Edited by nani
version 0.1.2
Improved:
Added:terminator bot with the most memorable Terminator's 2 quotes/nub for nub bot/noproblemo for terminator bot(only host can activate bot)