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Posts
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Posts posted by Bigtiger
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@Stan`Would these meshes be okay for
"bushMedium": "actor|props/flora/bush_medit_me.xml",
(7) meshes, 6 meshes have 144 verts. One has 600 verts
(1) texture 512 x 512
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6 minutes ago, Stan` said:
Keep in mind they have to replace those and fit in
I'll be sure to make it fit/replace with the current Mediterranean textures.
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I could make a couple new bush meshes with new textures.
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32 minutes ago, Alexandermb said:
Any request before i close for a while the animation and start baking again ?
I have no request, but thanks for the offer. Your'e doing an amazing work on the current animations!
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@Alexandermb Thanks I'll take a look at it.
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6 hours ago, Stan` said:
Those unit textures are very cool how did you do the cloth ?
The cloth is from 0ad files. Made the new mesh to get a new UV map with more room to expand on.
6 hours ago, Stan` said:For the vegetation and stones still waiting for you to send me the new rocks you made
I'll send you the files as soon as possible.
7 hours ago, Stan` said:The quarry needs to be fixed btw because it looks out of place see
You need a new mesh for it?
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Currently it isn't on github or gitlab. Its also had some delay as other projects and other things come first.
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@JamesWright Hello james, It's still in the works.
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8 hours ago, wowgetoffyourcellphone said:
Oceanside
Temperate Road
Farmland
Seem awfully generic for skirmish map names, which are usually more lively or descriptive. Any ideas for better names?
I couldn't come up with any good names, but maybe a Germanic or Gaul name might fit the maps better.
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4 minutes ago, wowgetoffyourcellphone said:
Oh man, these look a lot nicer than some of your others! They fit quite well with LordGood's. My main critique of some of your other deciduous trees is that their foliage is very thin. I imagine you partially do that for performance, but the fact still remains. I do like how tall some of your trees are. Sometimes 0 A.D.'s trees seem a tad too small.
I appreciate the critique as it helps me to improve.
12 minutes ago, Stan` said:They will be committed. I'm waiting for his last map
Hopefully you don't have to wait to long!
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Aren't those reeds by the water?
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Everyone is different on how they keep themselves productive, but here are some tips I found to help remain productive.
(1) Set small daily goals. I try to set a goal to make an object(mesh) or texture a day.
(2) Don't rush your project. Rushing can lead to fatigue which can also lead to dropping your project.
(3) Start projects that you are interested in. Working on projects that you like can give a boost in your productivity.
(4) Listen to music to help stimulate your creativity.
Hope these helped
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26 minutes ago, nani said:
Bad weather, tornado? Nice work! looks pretty realistic, another thing I would add is a "circle" of fallen leaves around each tree (maybe an actor with transparency?).
There's a decal under each tree (something like dirt) it's not very noticeable but enough to help add more blend into the terrain.
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9 hours ago, Thorfinn the Shallow Minded said:
There could perhaps be a mechanic for a similar aspect in your mod. Any expansion to the walls begins as simple wood, which can be replaced by stone, that is further developed by things such as hoardings and machicolations
Having walls able to upgraded to have machicolations would be a nice feature.
13 hours ago, WhiteTreePaladin said:You could consider allowing the construction of middle-tier, double-sided stone walls to provide something between the palisades and the well established fortress walls. Not required, just a thought.
Maybe a stone wall which can be built is needed.
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30 minutes ago, wackyserious said:
What a tease.. Are you close to a release?
Things have moved quicker this week, but for a release i'm not sure when. I want two factions to be well balanced and the rest to be polished enough to be enjoyed by the community.
One game-play change that is coming with the mod is taking away the ability to build walls. Walls will be built in with the maps, and walls are going to be at-least 5x-10x stronger. So how you use the castle is up to the player, but wooden palisades can still be built.
example:
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32 minutes ago, LordGood said:
shouldnt, messy ngons just make me uncomfortable lol
Haha got it, I touched them up a-little so it now has a smoother look...for a low poly.
Edit: I got them down to 50-55 poly
1 hour ago, stanislas69 said:True When I said make the edge lighter I meant the color, to create a contrast
Thanks Stanislas69, the lighter colour does make it contrast better.
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Each pole-arm is about 50-60 poly each. Not sure if that would hurt performance wise.
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1 hour ago, stanislas69 said:
Nice ! I love the knights, you should probably add more geometry to the blade, or make the blade lighter
Thanks, I'll try to improve them a bit more.
1 hour ago, coworotel said:Helped me to get a better understanding of what was going on during this time of history. Thank you for the link.
Edit: If you know of any other links that have similar topics please share.
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I fixed the file arrangement so contents are in proper order.
The GitHub link has also changed with this fix.
https://github.com/BigTiger7/0ad_flora
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Hovering shrubbery bushes
in Art Development
Posted
(1) Yes
(2) Kinda
(3) they don't fly
(4) I'll make some adjustments.