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Bigtiger

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Posts posted by Bigtiger

  1. 2 hours ago, stanislas69 said:

    I tried it out and fixed a few mistakes in the actors, though mostly it was capitalized names, and incorrect materials :) I'm willing to commit it, but maybe it's possible to improve it a bit. Some textures are blurry, it looks nice when zoomed out but bad close up. the ferns ao could use more samples. Up to you

    Thank you for reviewing them. I forgot to take the ao off the ferns as I did it as a test, but im not sure if any of the current foliage even use ao.

    I'll go back over the temperate textures to see about improving the quality.:)

    27 minutes ago, Thorfinn the Shallow Minded said:

    A lot of your additions tree-wise are great; one thing that could enhance the mod is to have models of trees tended to with medieval methods such as pollarding and coppicing respectively:

    For historical accuracy that would be a nice addition to add in the mod. Glad you brought this up!

  2. 30 minutes ago, stanislas69 said:

    If there are blendfiles or xcf or PSD files please attach them as well. Also I have to know where the textures are coming from to see if I can use them

    I'll send everything for the biome (xml, blender, png textures) when ready. The textures that i'm using are all from 0A.D. except for the pine tree needle texture, which I took a clipping from my neighbors hedge.:victory:  

    But everything will be provided when ready.

    Temperate Seasons:

    Spoiler

    screenshot0059.thumb.png.ae2f2ada8a669c8016c22cca1cf04d0c.png

     

    • Like 8
  3. 1 hour ago, wowgetoffyourcellphone said:

    Great! The inconsistency in the look of the trees and shrubbery (some trees like the Cretan Date Palms look awesome, while others look dreadful) is bothersome to many and hampers the look of the game IMHO.

    I agree that some of the current trees lack the inconsistency that you would find in any forest/biome, which is why i started making a biome for my mod.

    I'll see what I can come up with for the temperate biome by next week.

    • Like 3
    • Thanks 1
  4. 11 minutes ago, wowgetoffyourcellphone said:

    Nice. Any chance you would take a look at the core game's biome assets and possibly update them?

    @wowgetoffyourcellphone

    I could look at the core game's biome as i'm currently working on two biomes, coniferous/Alpine and reworking the temperate biome. The temperate is more difficult as it has alot more lush, which has me playing with designs and changing/mixing texture

    • Like 3
  5. 26 minutes ago, wackyserious said:

    Do you use a Github repository? I would want to test your mod and keep track of your latest developments. Keep it up, you are doing awesome work.

    At the moment I don't have a Github repository, but will likely start one in the future when finishing the Teutonic Order Faction and the game play design. 

     

    • Like 2
    • Thanks 1
  6. 10 minutes ago, stanislas69 said:

    If I may suggest another improvements, you should try to maximize the contrast between textures to make them less bland to look at. Like mixing the bricks and the white wall textures.

    I appreciate any suggestions you have stanislas69! That is what i started to do with the market, which has me thinking about caring that design into most of the Teutonic buildings, but while trying to stay true to most German, Polish architecture.

  7. @gameboy

    I had to work with this same issue when making my own custom walls. My work around may be different but it worked.

    Step#1 go to simulation/template/structures then select a wall piece you want to change. (example gaul_wall_long.xml)

    step#2 open xml file and go to the bottom where you will find.

     <WallPiece>
        <Length>25.5</Length>
      </WallPiece>

    Change the length that you find works best for your wall gap. 

    Warning* if changing this for any wall length you might have to change the length for wall_small and wall_medium, and possibly your wall_tower.

    This might not be the best way to change it, but it worked for me!

     

    • Like 1
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