Jump to content

Bigtiger

Community Members
  • Posts

    124
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Bigtiger

  1. 44 minutes ago, stanislas69 said:

    CC-BY 3.0 Unported. It should be compatible as it is less restrictive than ours.

    It should be fine, as cc-by 3.0 unported allows for use & remix. I read through the terms to use an item under cc-by 3.0 unported license and i believe as long as i give the source to where i got the material it should be fine. I just cant claim it as 100% mine.......maybe i can claim 50% of the height map as mine as i did heavily edit it haha.   

  2. Hello, here's a map I made that's intended for 1vs1 (fast action) on a tiny scale size map. Been testing on how far a map of this scale can be pushed without it feeling that cramped.

    Please let me know if there are some good pointers that I should follow when making a map in tiny size, or is it just to small of a scale to be functional anymore.

    Pics

    Spoiler

    screenshot0005.thumb.png.8e740ba13df77761b4dce16fdbaa6d77.png

    screenshot0006.thumb.png.f500164b1039e487f5c8580f12d83d7e.png

    screenshot0007.thumb.png.38c15b5ce94359c7e61d9c0874baf766.png

    screenshot0008.thumb.png.8d87a637dd834930910152573c5e19d5.png

    The Duel (2).pmp

    The Duel (2).xml

    screenshot0005.png

    • Like 2
    • Thanks 1
  3. Thank you for the support for this map. Im still new with the map editor so i'm not that great at finding bugs and what textures to use. If anyone wants to take on fixing them, or make changes please feel free to make whatever changes you want. :)

    23 hours ago, stanislas69 said:

    Going over these to learn some more about the map editor. Thanks 

    • Like 1
  4. Thank you, for all these great tips.

    11 minutes ago, elexis said:

    About this specific screenshot, I would make more area passable. Also notice place actor trees (trees that cant be gathered from) if they are inaccessible (otherwise units will try to reach it).

    Wasn't aware of the actor trees, gives me a great idea for a map! 

     

    20 minutes ago, Sundiata said:

    My concern is that the bottlenecks are a little too bottlenecky.. It seems impossible to manoeuvre siege equipment around, and the single access point to each CC-area makes an assault nearly impossible against a decent player.

    This was a concern, and the test I did confirmed the bottleneck issue, but with all CC-area the siege ram was able to access.

     

    35 minutes ago, LordGood said:

    It'd probably play like a Stronghold game, especially neat since you have to pick what buildings you can build in that limited space.

    I should aim for the stronghold gameplay, but like the others said with less bottleneck problems and more access points.

  5. I made this map for a demonstration purpose, and was wondering if a mountainous map should or shouldn't look more or less realistic in 0 A.D. This design has building limitations as its very mountainous, but in a mountainous region I imagine this would be true. 

    Before continuing to expand the map which is in a medium size. I would like to know if pursuing a map design like this has any use before going to a large/giant size map.

    Spoiler

    5a53bfa21eacb_MountainsAlpine.thumb.png.fa705808d4ec6aa09c09e996120d4169.png

     

    • Like 3
  6. So I changed the texture that is closer to a Roman road, and changed the name of the map to Via Augusta. I did a little research on Roman roads, and darn they knew how to make some impressive roads for that time in history. My name doesn't need to be in the credits if the map is commited.

    Here's a link for the Roman road I think fits this map.

    https://en.wikipedia.org/wiki/Via_Julia_Augusta

     

    Xml: Via Augusta (4).xml

    Are the PMP file needed?

     

    • Like 1
  7. 10 minutes ago, elexis said:

    It's not so important to have a certain amount of resources, but to have the equal amount for all players. If resources are rare, players have to use them very wisely. But if one player has more resources than the other one, or easier access to them, it won't be a fair battle.

    Noted, i'll be sure to apply this to future maps.

  8. Thank you for the feedback. I'll keep in mind to balance each player with the resources. 

    Question, what is the appropriate amount for starting trees, stone and metal flora for a four player map. As what is considered a lot vs not even close. Just to keep it balanced for all civs in certain biomes. 

    Again thank you for the feedback.

  9. Hello,

    I thought I would share a map for the 0 A.D. community. This map tries to capture an area of conflict between the Romans and Gauls in proximity to the Alps.

    Please Let me know what you think, as i'm new to the 0 A.D. community.

    Spoiler

    5a5131c1350db_RomanRoad02.thumb.png.bbb7bec064276a45c4a3b313cfae4899.png

    Spoiler

    Roman_Road_03.thumb.png.ab1326bbfd599560e4f9fb687b48ebc1.png

    *Updated Map Image*

    Spoiler

    5a53de22152dc_ViaAugustaUpdate.thumb.png.d9e892813b7d350857fb6a2c1dcc7210.png

    Map Download

    Xml File: Via Augusta (4).xml

    Pmp File: Via Augusta (4).pmp

    • Like 9
×
×
  • Create New...