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Silier

WFG Retired
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Everything posted by Silier

  1. Actually it is kind of hardcoded in mainmenu.xml for every new subwindow opened so I gues not such wrong as you need to change that file for adding new item to submenu. And I fixed it :). Well it is structure tree thats why second window. Maybe it could be merged somehow to one page if someone feels it would be good. However design of structure tree does not fit in this exploring tree idea and vice versa. For me purpouse of structure tree is to show all possible structures and for what purpouse they are in game. The reason I thought this would be nice to have (at least like mod) is that you can see which technologies do you need to unlock one selected and you also see what needs this one to be able to research. And you can compare (see) difference between paired technologies without need to look for the second one. Reason why buildings are in this is just to keep graph (kind of) as small as possible to prevent scroling from left side to right and to kind of organise different technologies. Another reason to display just one technology requirments and unlocks is to avoid connecting lines which would at some point go from one end of screen to the opposite and it could be hard to find out which things are really connected.
  2. Update: added phases to details and icons are now squares and not rectangles
  3. @nani honestly I did not think about smaller resolution Second version now has icon size 35x35 with 4 pixels space between them, it fits 26 icons with 1024 perfectly and possibly all 30 (in case some civ has so many buildings with some research in them)
  4. @wowgetoffyourcellphone Re-upload. Should be fixed. Thank you for noticing
  5. Sorry, I just got the logic of req = false, it means civ cannot research it. Oh man so confusing wft.
  6. Well, you inherit them from template_structure_civic_house ( I do not check for civ requirements, maybe I should ) so they are there because can be researched from that building. But I try to fix it. @wowgetoffyourcellphone but looks like ushites/unlock_citizens_house does not have requirements. kushites/unlock_citizens_house : ({name:{generic:"Civic Festival", internal:"kushites/unlock_citizens_house"}, icon:"technologies/wives_festival_nubian.png", description:"A festival attended by women-only, to celebrate female fertility. For example, the Thesmophoria was a festival held in Greek cities, in honor of the goddess Demeter and her daughter Persephone. The name derives from thesmoi, or laws by which men must work the land. The Thesmophoria were the most widespread festivals and the main expression of the cult of Demeter, aside from the Eleusinian Mysteries. The Thesmophoria commemorated the third of the year when Demeter abstained from her role of goddess of the harvest and growth; spending the harsh summer months of Greece, when vegetation dies and lacks rain, in mourning for her daughter who was in the realm of the Underworld. Their distinctive feature was the sacrifice of pigs. Whereas Bona Dea (or The Good Goddess) was a divinity in ancient Roman religion. She was associated with chastity and fertility in women, healing, and the protection of the Roman state and people. Her rites allowed women the use of strong wine and blood-sacrifice, things otherwise forbidden them by Roman tradition. Men were barred from her mysteries and the possession of her true name. The goddess had two annual festivals. One was held at her Aventine temple and the other was hosted by the wife of Rome's senior annual magistrate, for an invited group of elite matrons and female attendants.", reqs:false, modifications:(void 0), affects:(void 0), replaces:(void 0), cost:{time:60, food:300, wood:0, stone:0, metal:0, glory:200}, tooltip:"Unlock the ability to train Citizens from houses.", requirementsTooltip:"Requires 4 houses to be built.", supersedes:(void 0)})
  7. I am releasing Technology Tree. Anyone who wants can integrate it to his mod, or use this mod as dependency if files are not conflicting. Compatible with all mods not changing gui/reference/common/load, helper and mainmenu.xml. (should be all mods which are out, not sure about fgod) With DE works if this mod is the last one, but you loose something from mainmenu (not sure what). You can explore all technology trees, which are researched from structures. If you select technology, which is paired, the second choice will be displayed on the right. Supersedes are considered as requirements. Phase is set as minimum from all buildings that can research it and then max from needed technologies and phase given by buildings. By clicking on structure, the row with starting technologies (they have no requirement which is from this building) is refreshed based on that structure. You can choose any technology by clicking on it. You move in tree by clicking on requirements, paired technologies or unlocks. If some unit has some technology as requirement, it will be displayed under that technology ( you can click on that unit to open traditional viewer).
  8. @Glestul have you ever played another multiplayer game? There is still option to create an account even users are allowed to have just one. Why do you think that this button should be disabled? There is clearly said one person cannot have more than one account and if someone creates first account, he/she agrees with Terms of Use and another terms. Disabling register button - not so good option: To disable option to register new user if there is one already would has to be based on data stored on user`s computer. Consider one computer in house and more people want to play at different time multiplayer in lobby. They would be forced to play under one account ( that is not good from any perspective ). Sure now they has to wait about hour to be able to create next account ( based on IP address ) but it is available for them. Active register button - is it really so confusing ? : When user already has one account registered and he/she uses it to enter lobby, next time he/she clicks multiplayer lobby option, there will be "Connect to Lobby" window not "Register or Login" window. Deleted accounts: You have been not asked which account to keep because it was not on you to choose. You are allowed to have one and moderators left one account for you (old one - well that one was legal). You can still enter the lobby and play multiplayer with that account so please stop complaining. Ban: As far as I know every ban makes the next one longer. If you do not know why you have been muted, ping moderators here on forum and ask them. Ignorantia juris non excusat Have a nice day
  9. He was last seen January 4th so this does not help to get his attention
  10. Hello @Silvestres, check this side to find replays https://trac.wildfiregames.com/wiki/GameDataPaths To post them, juat attach to your post. Have a nice day
  11. Hello, Could you please locate game replays and post these 2 relevant replays https://trac.wildfiregames.com/wiki/GameDataPaths as proof? @Hannibal_Barca
  12. Small simple mod which enables stables as living space for animals. So now you cannot just build one stables and spam cavalry, at the start you have 5 free place for horses and every Stable adds space for 10 more. Limited units to buildings: cavalry and elephants @nani Life space.zip
  13. Directional attack damage does not need battalions strictly. This mod has it https://0ad.mod.io/balancing-mod.
  14. Change spread in templates of range units and you will have no clue where arrow will land Detecting missile collision on fly is a bit harder to implement but there have been some discussion about it so maybe in some future. But I do not remember who was the one talking about it.
  15. 8. Not undermine the intended gameplay or purposefully gain unfair advantages in multiplayer matches (for example cheating, using exploits or bugs). I think dancing on purpose is in categories of bugs, exploits which gives advantage to player, so no. Moving units from left to right constantly just to avoid arrow hits is cheating. Running your troops at some path or even changing their direction is fine but there has to be significant distance between that change. No one would move two steps left, right, forward, back just to avoid every arrow. Maybe one soldier to dodge one arrow but not group of soldiers to avoid tens of arrows. They had shields for that.
  16. As you said dev purposes. 1. Only create one account per person on the service unless authorized by Wildfire Games. Correct me if I am wrong, does he use them for dev purposes? ( Or have been created because of that he needed to test something with multiple players?)
  17. No, you agreed with Terms before creating account and there is said that one person is not allowed to have multiple accounts. Correct me, did you just said you have/had 4 accounts? You say you want to change nickname but on the other hand you complain about fact you had to re-entroduce yourself again. Please do not be offended I just do not understand. And if you see someone with more nicknames as he/she should have and you are sure that it is one person, report him.
  18. Hello again @Jedsua1715 and @Mikaroslav. If you are still following this and are willing to help with small test , you might be interested in this thread
  19. Hey everyone. If you have or had problems to start a match in fullscreen mode which is mainly solved by disabling postprocessing in game graphic options or disabling glsl and you are using windows, I compiled patched version with D1495 which is meant for alt-tab problem while game is loading, but could be possibly related in case game window looses focus in fullscreen from some reason. I would like to ask you if you could test if this patch solves problem for you and let me know here in forum. First you would need to make a copy of your existing pyrogenesis.exe file which is in binaries/system and then replace it with the new one. Do not forget to have glsl and postprocessing on before testing pyrogenesis.zip
  20. Hi, does it stay this way all the time? As it might be just not loaded text into memory at first start.
  21. You live together right ? So you have the same internet connection and there is no way moderators know that you are 2 persons instead of one having multiple accounts. And I do not think rules allows you to use accounts of another persons as well.
  22. @Exodarion thanks that worked perfectly. I see my mistake now. Proxy is for calling functions from AI not catching events @(-_-) not sure yet
  23. Hey everyone, I have problem with events and AI. In TechnologyManager is // always send research finished message Engine.PostMessage(this.entity, MT_ResearchFinished, {"player": playerID, "tech": tech}); I have added this into AIProxy AIProxy.prototype.OnResearchFinished = function(msg) { this.cmpAIInterface.PushEvent("ResearchFinished", msg); } In AIInterface I have this line "TrainingFinished", "ResearchFinished", "AIMetadata", And in AI I am waiting for this event for (let evt of events.ResearchFinished) { warn("RESEARCH " + evt.tech + " FINISHED"); } which never happens
  24. @Glestul you are free to download development version and play it. However I do not think there have been significant changes to stats if any since a23b release. So I am not sure what you are trying to say. Sure if there are changes they will be first in dev version and after that in release. I do not know what is wrong with that. And I do not know how would you test any change in game if not by playing the game? So yes, devs play game with different stats and features. And sometimes they have to play the same map over and over again just to balance it or at least to make sure some player is not overpowered by position.
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