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tuk0z

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Everything posted by tuk0z

  1. And here is my first measure with a24. Total memory used by 0 A.D. after <TIME> playing on the same system and settings as above for a23.1 - Time: ~2h: 2 GB (all RAM) not 100% sure about the exact game duration as overlay time does not work yet. @Mister the devs I'll give you my impression: after a similar game on a23 about half my storage would be filled with swap and launching eg Firefox-Nightly would freeze the whole system for a good few seconds (note that's on Arch with kernel-ck and muqss ON). With a24 I launched Nightly and pof, the oil factory browser was opened and ready the next second, game still running. Men, the difference is already super impressive At the very least @sphyrth won't have to shred his wallet to buy a gazillion RAM on his next config for sure
  2. Guys, mind adding some of your 0 A.D. games memory footprint here, to help devs get a larger picture while the game is still in Alpha ? Quite a few around here seem surprised any time someone reports the game's taxing a bit over 1 GB of memory. Some (other I guess ) are working on the subject. Since neither Stan nor I know of a thread already reporting 0 A.D. memory loads from various players / system specs, then here's one. ## Total memory used by 0 A.D. after <TIME> playing on the following system and settings - Time: 1h08: 4.4 GB ( 4.3 gb RAM + 70 mb swap) - 2 games with same results - Time : 1h16: 4 GB (all in RAM) - Time: 1h31: 9 GB (6 gb RAM + 3 gb swap) - Time: 3h12'. 13.5 GB (7 gb RAM + 6.5 gb swap) That is with - Game: a23.1 vanilla (well I added AutoCiv yesterday) - Map: mainland (small, 300 pop) - Players: 2 (me + AI very hard balanced) - Settings: everything On except HQ water effects and vSync which are Off. - Host: Intel Core i3 @3.2Ghz with 8 GB RAM and a Nvidia GT 1030 2GB. - OS: Arch linux x86_64 [1] Notes Atm I took all measures below upon finishing a game while it displays the game stats. I'll *try* to measure at even time such as 30min or 1hour. @Angen and @Stan` I should be able to do the same on dev version as compilation just finished while writing this, finally (/me reading the '10 GB free space' did the trick ). Using top and ps which should be available from scratch on any various kind of OS with a in it. More specifically (to get a one shot print) $ top -b -n1 $ ps aux| grep pyrogenesis ## References - Optimization is Not Important Right Now? - @sphyrth 2019-10-30 - High memory consumption [2.5 GB] on Windows - @jmauro 2019-06 - - [memory] Avoiding system freeze thx to dynamic swap space for Linux players - tuk0z 2019-12
  3. The prince of rush and the king of micro find themselves alone on a smal mainland map. gg wp with a pro Borg- biaised commentary by Amphibian that still is super welcome as it shows most of the actions I think
  4. @Angen have done memory measurements on a few a23.1 games (while failing at compiling dev atm - thread's not for that one tho). Do you know if there's an existing thread showing memory measurements? Pyrogenesis consistently reaches 5 GB memory around 60 minutes running in this location. EDIT: Note that the on-demand swap tip I shared in this post should address most "compiling 0 A.D. freezes system for memory issues" that I've seen here and there while reading compilation-related threads on the forum.
  5. Thank you. Autociv v0.13.5 installed following post #1 instructions. Took a few seconds, F4 shows hotkeys beautifully
  6. Arch's 0ad-git PKGBUILD for reference: https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=0ad-git
  7. With OAD a23.1 & Autociv 0.5 installed from mod.io on Linux, hotkeys F4 or Alt+O do nothing (map browser works with mouse clic). Means I should remove and install manually?
  8. Guys please note I intended this post to report how we can improve the memory constraints with the game as it is (a23). Also not everyone plays hours long games I think. @Angen Sure man, I'll clone && build it after a) today 'First 5min training' and b) shifting my build $PATH from tmpfs to a bigger partition. Arch has a PKG ready for the game dev version.
  9. Thanks; to be frank I was worrying the issue to be my $%# level at English or you having a gazillion RAM not getting the frustration to loose an epic match the moment OS memory fills up. Btw am using the official package and have not meet such issue with other software yet. « Shouldn't » yeah, but I've seen other posts mentioning memory (leaks) up to over 2GB (or the Windows© builds going wrong at 2 GB RAM). I've went over that oftenly, though, you're right, maybe in more than 45' but I play super slowly when learning. Therefore sharing a system conf (dynamic swap files automatically created if needed then removed) that fixes the "memory takes" (here at least) without "downloading" more RAM he he EDIT: Here's the kind of load I'm dealing with (upon a 2-3 hours game tonight). Only happens here, really? $ sudo ps_mem Private + Shared = RAM used Program ... 16.3 MiB + 16.8 MiB = 33.1 MiB WebKitNetworkProcess 22.4 MiB + 23.4 MiB = 45.8 MiB WebKitWebProcess 17.8 MiB + 33.8 MiB = 51.5 MiB Xorg 25.6 MiB + 39.5 MiB = 65.0 MiB vimb 7.1 GiB + 7.1 GiB = 14.2 GiB pyrogenesis --------------------------------- 14.5 GiB ================================= $ top -b -n1 top - 06:26:15 up 1 day, 11:09, 2 users, load average: 1,22, 6,95, 6,48 Tasks: 195 total, 1 running, 194 sleeping, 0 stopped, 0 zombie %Cpu(s): 8,5/2,1 11[ ] GiB Mem : 89,0/7,7 [ ] GiB Swap: 75,2/3,5 [ ] PID USER PR NI VIRT RES %CPU %MEM TIME+ S COMMAND 498003 kozaki 7 0 9228,7m 4,8g 6,2 61,6 307:11.59 S pyrogenesis ps_mem shows some of the used memory twice in the case of pyrogenesis ('Private + Shared' memory); I've left only the top 5 running applications using the most memory. top says that 89% of the available 7.7 GB RAM is used as well as 75% of the 3.5 GB (dynamically created) swap. Also says pyrogenesis uses 9228 MB of memory.
  10. gg wp and thanks Roland :) @sphyrth you mean « [Roland's] Advanced Micro + Strategy > [Borg] Super Clicks Per Second Micro »? If so I agree :) Though behind in numbers Roland was *ready* at 16' with at least 2 blacksmith upgrades over Borg for about a couple of minutes and 2 battles I think. Gave Roand an excellent KD of 120 vs 70 at ~18' Then Borg took that back to about 210 to 240, but he lost sooo many key buildings in the process. Archers civs' hard to handle man! Alistair also commented, /me liked to watch both as they show different views on this super intense match between two top players :)
  11. Then default.cfg (github) may/should reflect the correct path/to/config_files. Atm it still tells us to use %HOME/config/0ad/config/local.cfg
  12. Hi guys / salut les gens So my 8 GB Core i3 went stuck on some longer 0 A.D. games with the pyrogenesis game engine taking all of the available 9 GB RAM + swap memory. One of the rare moments where my Arch Linux OS got stuck, as carefully optimized as I try to make it (100% CPU and 99% of total RAM is available for *apps*, hello Windows ). The setting I've applied has solved the issue so far so why not sharing with you Linux boys & girls? Even though there might be other, atm I saw three solutions: To become good enough so no game takes me over 45 min in a row, but considering my level... oh well, better look somewhere else :} One reflex would be to increase my swap size, taxing GBs of space from my disks all the time so no thanks. Dynamically create swap space *if and when needed* I remembered having read something about a tool that just does that (when I worked on making older/smaller machines as efficient as possible for the desktop user/usage using FOSS). It's *systemd-swap*. Bye bye system freeze since I activated it. Worst case system becomes a fair bit slower (in which case it was already too late with my previous settings using just RAM + zswap + swap), for a couple seconds then regains some responsiveness. In which case I save the game, exit and reopen/play it. Haven't tested in lobby yet. I also tried to keep playing, and man it is playable. In worst case, Pyrogenesis used 8 GB RAM + 7-8 GB swap If systemd-swap is installable for your system, activating and making use of it is a matter of opening its conf file, activate the 'swapc' (dynamic swap file(s)), close and start the service. Official details here: - Automated swap file(s) using systemd-swap (Arch wiki) - En FRANÇAIS Optimiser la gestion de la RAM et du Swap sous Linux (dolys.fr 2018-01)
  13. According to the light war ship I put in there from another dock, it's all clear captains! Joining a save file I made early in the game (7zip). Thanks a lot for the astounding support Angen and LordGood Again if this can contributes to eg. a note pointing out the pathfinder weaknesses then I'll super happy. EDIT: Dock in question blocks triremes as light war ships such as the one below. Oh and it's the Corinthian isthmus just in case. 0ad-a23-cannot-build-warship--cant-find-free-space-to-spawn-trained-units.save.7z
  14. Thanks Angen yeah I know for the paths, for a couple years I guess So you guys see the screens, and see no path to spawn a ship here?
  15. Hello, presently stuck in a game where it will block any war ship to spawn (ie one sec before it should be launched). Haven't find any related issue therefore reporting. I saved this game 'profile.txt' and any other log files to share any of them here on at a better location if requested, no problem. The reason seems to be the game thinks there's no free space, even though there is plenty of space (there's just 2 ships in the whole lake) eg fishing and merchant ships so spawn without problem. Also have 20+ free room for more pop. Please see attached screens. - Can't spawn any *war* ship. Cancelled the ship that was blocked and ordered it again --» same error. - Saved and fully exited the game then reloaded --» same error. - Can train fishing and merchant ship without issue. Posting here to help improve the great game, so please feel free to advise me on how to do it clearly enough!
  16. @Sundiata, @LordGood, @wowgetoffyourcellphone, @stanislas69, @elexis, @wackyserious and all contributors to this achievement: Men and lads I'm proud of what you've done, seriously. I updated the Wikipedia (FR) and Mediawiki pages accordingly.
  17. ValihrAnt's latest 2v2 match on Uknown land. Mauryan & Iberians vs Gauls and Seleucid. I LOVE THIS TEAM BONUS! | 0 A.D. 2V2
  18. Hi, do you have a 'local.cfg' file in your config folder by any chance?
  19. Temple very good at training cavs but not at having a front line, while Liberty here is kindof Master Stratego (but to support his women citizen ^^), showing off how to play Ptolemies close to their best IMHO. Hadn't seen some one building Barracks *and* training from both buildings in early Village phase till this replay. Thanks for sharing
  20. Hmmmmm mwaaaahaha these people were incredibly brilliant in 3D (stone) rendering Seriously I have little words to express how natural and subtile some of their pieces look. Human and animals. And they're freaking byo͞oʹtĭ-fəl! Say I had never seen black faces on old statues till I discovered 0 A.D. (forums). And I've studied history for years. Sundiata I gotcha your deep, mixed feeling --some of it.
  21. Yeah (translation from French) this expo summarizes 40 years of archeologic work in present Sudan of which ten led by the guy on the vid (Matthieu Honegger). Guys thanks! they have incredibly "living" (my feeling) pieces in there The mummie is actually a Nubian archer! he was buried on a Buffalo leather with his two bows! Also they say the videos at their expo focuse on showing off how life actually went on in « Nubia » from the earliest settlements to (and incl.) Kerma arround 2k BC.
  22. Whole thread much appreciated be me, a 3D programming total noob more involved into general systems builds & optimization. On the hardware part it seems to me the GLSL you talked about in this thread requires a « GPU » supporting OpenGL >= 2.0? ANd going further does it matter to play 0 A.D., whether the GPU has pixel and vertex shaders (e.g. Radeon Radeon X1950 GT or GeForce 7600 GT) vs more the recent Unified shaders "cores"?
  23. @Lion.Kanzen specificaly « with the current SVN/dev version of 0 A.D. » Current dev being the one available via Git, correct?
  24. Wow! Pretty graphics indeed, right from the start But [attached screens] wowgetoffyourcellphone is your Git repo compatible with 0 A.D. Git? It's `0ad-git 20147` I cloned, compiled and launched tonight. Or maybe a pure 0. A.D.-git issue as of today? Game starts fine when selecting default mod. EDIT :-) It's the opposite of what I just wrote: DE works fine not the default mod ! Clicked on default mod in Mod selection launched DE. Apologies.
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