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Everything posted by feneur
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Splendid
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Have you tried updating to revision 10385 and compiling again?
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Technology and research would be the same thing And there will be no seasons (I know it says so in the Design Document (DD), but that part is not updated. We're currently reviewing future plans and will update the DD once that is done to better reflect the current plan.) But yeah, there is still quite some work left before the game is finished.
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On closer thought it's probably this error: http://www.wildfiregames.com/forum/index.php?showtopic=15232 So it should be fixed soon.
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Did you build from a command line so you got any possible errors? And in that case could you please post them? (Pastebin them if they're more than a couple of lines)
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The Stable is only for the Persians, its purpose (design purpose I mean, it's gameplay purpose is as Alexander said to train cavalry units, and eventually research cavalry technologies) (and I'm quoting Michael who came up with the idea and who's better at explaining it anyway): "would be to emphasize the Persian proclivity for Cavalry the same way we emphasize ethnic mercenaries and naval prowess for the Carthaginians".
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For some past discussion see: http://www.wildfiregames.com/forum/index.php?showtopic=13944&view=findpost&p=214043&hl=desura&fromsearch=1 The short answer however is that we will look into it when we have a final version (or perhaps reach beta), but not now.
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Merged them. It does seem like it put replies just according to the time they were posted, but it should be clear what everyone is talking about so that shouldn't be a problem
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Not yet no.
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Houses no longer train female citizens so you might want to update that part (Also, as has been mentioned, use the Citizen Soldier units to gather resources as well once they aren't needed building/fighting )
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That sounds pretty much like what we've got planned for the Romans: http://trac.wildfiregames.com/wiki/Civ%3A_Romans_PreImp#SPECIALSTRUCTURES
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Update Design Document
feneur replied to ac892006's topic in Game Development & Technical Discussion
That would be this page: http://svn.wildfiregames.com/entity-docs/ -
windows based executable after compilation (Linux)
feneur replied to jackyohh's topic in Help & Feedback
Have you tried building from the command line to see any possible errors? -
Which is the strongest faction thus far?
feneur replied to Mythos_Ruler's topic in General Discussion
I wouldn't say the Celts are at such an advantage. Not too long ago I managed to hold out pretty well against someone playing Carthaginians, quite a lot thanks to the Celt rams actually -
Update Design Document
feneur replied to ac892006's topic in Game Development & Technical Discussion
Yes. For now think of all pages except the Civ pages as outdated The structures page should be generally up-to-date as well, though specifics vary (i.e. the stats are not exactly like that, it's mostly the houses that vary from civ to civ and similar). -
Documentaries, Movies, Books, Lectures
feneur replied to edwardlongshank's topic in Introductions & Off-Topic Discussion
Ah, those are really worthwhile (Maybe I should actually finish watching them all, that's the down-side to them being so full of content ) -
Not sure where you saw us saying something about forcing players to play to unlock things, but on the other hand the Design Document (DD) is in need of being updated (and it's planned to be updated before Alpha 8 actually) so perhaps it says something like that somewhere. It's definitely not our intention to dumb down the game, so apart from the phases (similar to ages in AoK etc) unlocking new buildings in each new phase there shouldn't be any such restrictions. Of course, as you say, for campaigns it could be another matter. Taking a look at the DD I see what you're talking about, it is a bit unclear, but from the context it's implied that the unlocking is of new strategies and new ideas on how to overcome obstacles and survive certain attacks etc. So no dumbing down is intended. We will look thoroughly at the DD in the coming weeks though so this should be clearer eventually.
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qBot (yet another AI)
feneur replied to quantumstate's topic in Game Development & Technical Discussion
Or we could force players to defend their farms It's no big deal either way for me, perhaps it's easier for the AIs to not have to check whether a farm is enemy/defended before farming, but apart from that people should mind where they build their farms/that they defend their farms -
The Embassies are intended to exist in skirmishes as well.
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Ah, that's a nice idea. Like "Life Canyon" (As opposed to Death Canyon which is set in a more arid climate I mean )
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Iirc the changes to Atlas at least aren't included in Alpha 7 as there were some issues on Windows with the changes that made things work on Mac (Edit: I really wish there was a less happy smilie with his tongue out =) )
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The battle system is definitely not set in stone, and there have been thoughts on how to improve it. We'll see if it's something we'll spend time on for part one, but it's definitely something we'll look into later. One thing that at least has been a part of how we've thought about these things is that the outcome of a battle shouldn't be too random. In fact, it's been an intention to not have it be random at all. In the end we'll probably end up somewhere in-between, but if nothing else it's an illustration that there are people who want to have things be non-random and following strict rules as well We do intend to add some kind of visual indication for where you've ordered your unit/units to go. That's only part of the problem you describe though. For determining if/when a player has clicked on something we use a bounding box (essentially a box around the entire object, if the mouse is above it the object will be affected - selected, attacked, etc depending on what you're doing) sometimes that means you can click quite far away from an object and still affect it. Hopefully we'll be able to find a way that's less prone to error, but we're currently prioritizing getting in the gameplay features, the things around so to speak will be our focus later. After all, if the game is no fun to play it doesn't matter as much if it's not as responsive etc. We will focus on these things later though, so don't despair
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Decay (or loss of loyalty later) happen when a building loses contact with a civic centre, when the building was built it was your territory since it was under the influence of your civ centre, but if the civ centre is destroyed it's as if it had been built in neutral territory.
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Using HTML and CSS is much better than flash imho (especially since not all users have flash enabled, or use a mobile to access the web that doesn't support flash. And also, flash at least has had trouble with search engines, making it hard for people to find a flash based site.)